Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 flail (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a phial of floods (61, 8, D) the +10 long sword of Success {drain, rPois rF+ rC+ Str-4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It protects you from fire. It protects you from cold. It protects you from poison. (61, 16, D) the +3 war axe "Ycafo" {chop, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (62, 0, D) a +2 whip of freezing (62, 1, D) a +3 scimitar of electrocution (62, 3, D) an iguana corpse (skeletalised by now) an iguana corpse (skeletalised by now) (62, 8, D) a +2 hand crossbow of freezing (62, 9, D) a +5 great sword of electrocution (62, 16, D) an uncursed ring of flight (62, 17, D) the +1 scale mail "Evotiezou" {rElec Str+2} It affects your strength (+2). It insulates you from electricity. (63, 8, D) a +3 ring of evasion (63, 16, D) a disc of storms (63, 17, D) Ypae's Disquisition on Arcane Weapons Spells Type Level a - Magic Dart Conjuration 1 b - Flame Tongue Conjuration/Fire 1 c - Bolt of Draining Conjuration/Necromancy 5 d - Iron Shot Conjuration/Earth 6 e - Delayed Fireball Conjuration/Fire 7 (63, 22, D) a hell hound corpse (64, 16, D) the ring of Makhleb's Hope {rC+ Int+2 SInv} [ring of protection from cold] It affects your intelligence (+2). It protects you from cold. It lets you see invisible. (64, 17, D) an uncursed ring of flight (67, 0, D) a crystal ball of energy (69, 0, D) the Disquisition on Beguiling and the Voyage Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Gell's Gravitas Hexes/Translocation 3 c - Invisibility Hexes 6 d - Malign Gateway Summoning/Translocation 7 (70, 8, D) the +1 quarterstaff of Valour {drain, Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). (70, 9, D) a Young Poisoner's Handbook (70, 12, D) a scorpion corpse (71, 8, D) a sack of spiders (71, 17, D) a +4 iron rod (9/9) (71, 26, D) an uncursed staff of wizardry (71, 27, D) a +0 plate armour of fire resistance (71, 30, D) a river rat corpse (72, 8, D) the ring "Cobleojapa" {rCorr rElec} [ring of resist corrosion] It insulates you from electricity. (72, 16, D) a fan of gales (72, 17, D) an uncursed staff of power (72, 27, D) an uncursed staff of wizardry (72, 30, D) a wolf corpse (73, 1, D) a +2 fustibalus of flaming (73, 16, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (73, 19, D) a +4 falchion of freezing (unseen) (73, 20, D) a necrophage corpse (73, 26, D) a phial of floods (73, 27, D) a +3 shortbow of flaming (73, 30, D) a porcupine corpse (75, 1, D) a +2 robe of the Archmagi