Groucho the Dungeon (0, 50, D) an uncursed staff of power (0, 51, D) an uncursed staff of cold (0, 52, D) an uncursed staff of power (1, 32, D) a +0 trident (1, 33, D) a +1 antimagic broad axe (1, 50, D) a cursed staff of summoning (1, 51, D) an uncursed staff of wizardry (1, 52, D) a book of Flames (2, 14, D) a +0 vampiric short sword (2, 15, D) a Young Poisoner's Handbook (2, 23, D) a +0 shortbow of velocity (2, 32, D) the +2 battleaxe of Discomfort {drain, rPois rN++ Int-3 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-3). It affects your dexterity (+4). It protects you from poison. It greatly protects you from negative energy. (2, 33, D) a +1 great sword of holy wrath (2, 34, D) a phial of floods (2, 50, D) an uncursed ring of flight (2, 51, D) a +2 halberd of chopping (2, 52, D) the cursed +0 hand axe "Qocragah" {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. It has a curse placed upon it. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a +0 battleaxe of freezing (3, 15, D) a +2 mace of venom (3, 16, D) a Fen Folio (3, 19, D) a sling bullet (3, 33, D) a +4 ring mail of fire resistance (3, 34, D) a +4 lightning rod (10/10) the ring of Jushi {Wiz rElec Int+6} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+6). It insulates you from electricity. a +5 ring of protection (3, 50, D) a crystal ball of energy (3, 51, D) a lamp of fire (3, 52, D) a +3 hunting sling of freezing (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a Necronomicon (4, 16, D) a fan of gales (4, 25, D) a +2 shortbow of flaming (4, 32, D) a crystal ball of energy (4, 33, D) a phial of floods (4, 34, D) an uncursed staff of energy (4, 51, D) a +3 ring of protection (5, 14, D) an uncursed staff of wizardry (5, 15, D) a cursed staff of wizardry (5, 16, D) the Incunabulum of Arcane Weapons Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Irradiate Conjuration/Transmutation 5 c - Venom Bolt Conjuration/Poison 5 d - Spellforged Servitor Conjuration/Summoning 7 (5, 32, D) a phantom mirror (5, 34, D) a +0 spear (5, 35, D) a javelin (5, 50, D) the cursed +3 war axe "Groucho's Death" {antimagic, rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. It has a curse placed upon it. (5, 51, D) Sif Muna's Grimoire of Supportive Necromancy Spells Type Level a - Corpse Rot Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Vampiric Draining Necromancy 3 d - Call Canine Familiar Summoning 3 e - Animate Dead Necromancy 4 f - Agony Necromancy 5 (5, 52, D) a lamp of fire (6, 8, D) a +0 ring mail a +2 dagger a +0 mace (6, 14, D) the Guide on the Traveller Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Lesser Beckoning Translocation 3 d - Portal Projectile Translocation 3 e - Force Lance Conjuration/Translocation 4 f - Malign Gateway Summoning/Translocation 7 (6, 16, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. an uncursed ring of protection from cold an uncursed ring of ice the ring "Zaosul" {*Corrode *Slow rElec rF+ Dex+8} [ring of protection from fire] It affects your dexterity (+8). It protects you from fire. It insulates you from electricity. It may corrode you when you take damage. It may slow you when you take damage. a +4 ring of evasion an uncursed ring of positive energy an uncursed ring of fire an uncursed ring of protection from cold the ring of Suspected Treachery {rElec rC+ Dex+2 Slay-5} [ring of dexterity] It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from cold. It insulates you from electricity. an uncursed ring of positive energy an uncursed staff of earth (6, 32, D) a +1 trident of venom (6, 33, D) an uncursed staff of death (6, 34, D) a +0 spear a +1 leather armour of poison resistance (6, 50, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (6, 51, D) a +2 dagger of draining (6, 52, D) a disc of storms (6, 61, D) +0 fire dragon scales (6, 65, D) +0 shadow dragon scales (7, 14, D) a disc of storms (7, 15, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (7, 16, D) a fan of gales (7, 19, D) a +0 trident of flaming (7, 25, D) a +1 bardiche of flaming (7, 34, D) a fan of gales (7, 50, D) the +5 scale mail of Miracles {Dex+5} It affects your dexterity (+5). (7, 51, D) a +0 hand crossbow of freezing (7, 52, D) a +1 morningstar of holy wrath (7, 60, D) +0 gold dragon scales (7, 65, D) quicksilver dragon scales (8, 14, D) the Collected Works on Warped Envenoming Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Force Lance Conjuration/Translocation 4 d - Disjunction Translocation 8 (8, 15, D) the ring "Fonaq" {Fire MR++} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (8, 16, D) an uncursed staff of power (8, 25, D) a +2 pair of boots of flying the +2 helmet of Turha {Int+3} It affects your intelligence (+3). (8, 32, D) a +1 robe (8, 33, D) a phantom mirror (8, 34, D) 7 tomahawks a +0 trident a cursed staff of wizardry (8, 35, D) a +0 leather armour 18 javelins a +4 spear of venom (8, 36, D) 4 tomahawks the +6 scimitar of Viblos {speed, MR- Int+5 SInv} Attacks with this weapon are significantly faster. It affects your intelligence (+5). It affects your resistance to hostile enchantments. It lets you see invisible. a javelin (8, 37, D) a +0 club a +0 fustibalus of freezing (8, 41, D) a +0 robe a +3 trident of venom (8, 42, D) a javelin of penetration (8, 50, D) the +8 flail "Icukomm" {drain, MR+ Int+2 Dex-4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It affects your dexterity (-4). It affects your resistance to hostile enchantments. It makes you more stealthy. (8, 51, D) a sack of spiders (8, 52, D) a sack of spiders (8, 62, D) +0 fire dragon scales (9, 14, D) an uncursed staff of death (9, 32, D) a book of the Sky (9, 33, D) a sack of spiders (9, 34, D) a crystal ball of energy (9, 35, D) a +3 leather armour of fire resistance the +5 mace "Dikkis" {antimagic, +Fly rPois Int+5 Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+5). It affects your dexterity (+3). It protects you from poison. It lets you fly. (9, 36, D) a +0 leather armour 18 javelins of penetration a +5 spear of flaming a javelin (9, 37, D) a +0 robe a +0 trident (9, 38, D) a +0 leather armour 20 javelins of penetration a +3 dagger of venom (9, 40, D) 10 javelins (9, 42, D) a +0 leather armour (9, 50, D) the +8 mace of Impatience {vamp, rC++} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It greatly protects you from cold. (9, 51, D) a +1 bardiche of distortion (9, 58, D) +0 gold dragon scales (9, 64, D) quicksilver dragon scales (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 15, D) a +2 rapier of electrocution (10, 32, D) a +0 trident (10, 33, D) an uncursed staff of fire (10, 34, D) a +0 trident (10, 37, D) a +0 leather armour 16 javelins a +1 spear of venom (10, 39, D) a +0 leather armour 11 javelins a +4 vampiric spear (10, 50, D) an uncursed staff of death (10, 51, D) a +3 leather armour of fire resistance (10, 52, D) a disc of storms (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 15, D) a book of the Warp (11, 16, D) a +2 flail of protection (11, 32, D) a +3 shortbow of flaming (11, 33, D) the +1 cloak of the Snail {-Cast MR+ Regen+} It affects your resistance to hostile enchantments. It prevents spellcasting. It increases your rate of regeneration. (11, 34, D) a +0 spear a +0 trident (11, 37, D) 7 tomahawks the cursed +3 dire flail "Yken" {crush, *Rage rElec rF+ MR+} It inflicts extra damage upon your enemies. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It may make you go berserk in combat. It has a curse placed upon it. (11, 38, D) a +0 robe a +1 rapier of speed (11, 40, D) a +0 spear a +0 robe (11, 50, D) a +0 pair of boots of flying (11, 51, D) a book of Frost (11, 52, D) the +4 ring mail of Paranoia {rPois} It protects you from poison. (12, 14, D) a book of Unlife (12, 15, D) a +0 robe of fire resistance (12, 16, D) a +3 ring of dexterity (12, 34, D) a book of Battle (12, 39, D) a cursed +0 robe a +3 trident of freezing (12, 40, D) a cursed -2 rapier (12, 50, D) the cursed +0 morningstar of the Dove {pain, +Blink rC++ rN+++ Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It greatly protects you from cold. It renders you almost immune to negative energy. It lets you blink. It makes you less stealthy. It has a curse placed upon it. (12, 51, D) a +0 flail of protection (12, 52, D) a +2 morningstar of protection (13, 33, D) a +3 chain mail of positive energy (13, 34, D) a Young Poisoner's Handbook (13, 39, D) a +0 robe a +6 short sword of venom (13, 42, D) a javelin (13, 50, D) a +1 leather armour of poison resistance (13, 51, D) a box of beasts (13, 52, D) the Reference Book on Twisted Companions Spells Type Level a - Lesser Beckoning Translocation 3 b - Summon Ice Beast Ice/Summoning 4 c - Aura of Abjuration Summoning 5 d - Disjunction Translocation 8 (14, 38, D) 6 tomahawks a +0 trident (14, 44, D) a javelin of penetration (14, 50, D) the Compendium of Mutagenic Dark Rites Spells Type Level a - Sticks to Snakes Transmutation 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Irradiate Conjuration/Transmutation 5 d - Agony Necromancy 5 (14, 52, D) +2 storm dragon scales (15, 41, D) a javelin (18, 48, D) a +2 ring of intelligence (18, 49, D) an uncursed staff of air (18, 50, D) a +1 plate armour of magic resistance (19, 0, D) an uncursed amulet of regeneration (19, 1, D) a book of Clouds (19, 16, D) a +2 robe (19, 17, D) a +2 plate armour of poison resistance (19, 32, D) a +4 scimitar of holy wrath (19, 33, D) an uncursed staff of energy (19, 35, D) 5 large rocks (19, 48, D) a phantom mirror (19, 49, D) the amulet "Bosueptu" {Gourm -Tele rF- rN+++ MR+++} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It makes you vulnerable to fire. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (20, 1, D) the amulet of Hoguqad {Faith Str+2 Dex+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+2). It affects your dexterity (+4). (20, 16, D) a sack of spiders (20, 17, D) a book of Burglary (20, 33, D) a book of Enchantments (20, 34, D) a +2 robe (20, 38, D) 42 arrows a +0 longbow (20, 48, D) a phantom mirror (20, 49, D) a book of Conjurations (20, 50, D) the cursed +0 scale mail of Resilience {Str+2} It affects your strength (+2). It has a curse placed upon it. (21, 0, D) a +4 ring mail of fire resistance (21, 1, D) the +8 hand axe "Cedam" {antimagic, +Fly Str-2 Dex+7 Stlth-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-2). It affects your dexterity (+7). It lets you fly. It makes you less stealthy. (21, 4, D) a +0 mace (21, 5, D) 3 large rocks (21, 16, D) a book of Clouds (21, 17, D) a +2 mace of crushing (21, 19, D) 2 arrows (21, 20, D) a +0 longbow a cursed +0 leather armour 42 arrows (21, 32, D) the Grimoire of Torrid Necromancy Spells Type Level a - Pain Necromancy 1 b - Throw Flame Conjuration/Fire 2 c - Excruciating Wounds Charms/Necromancy 5 d - Cigotuvi's Embrace Necromancy 5 a +1 leather armour of cold resistance (21, 34, D) 38 bolts 2 large rocks 5 arrows a +2 shortbow of freezing (21, 49, D) a +2 whip of holy wrath (22, 0, D) a +2 vampiric lajatang (22, 1, D) the +2 chain mail of Cowardice {Stlth+} It makes you more stealthy. (22, 5, D) 3 large rocks (22, 16, D) a +0 short sword (22, 17, D) a +0 leather armour (22, 18, D) a +0 long sword of holy wrath (22, 22, D) a +0 long sword a +0 leather armour (22, 32, D) a +0 arbalest a +1 plate armour of magic resistance (22, 36, D) 16 bolts a +0 arbalest a +0 leather armour 16 arrows a +0 shortbow (22, 48, D) a box of beasts (22, 49, D) a book of Callings (22, 50, D) a +0 robe (22, 58, D) an uncursed staff of summoning (23, 0, D) a +0 robe of magic resistance (23, 1, D) a +1 rapier of venom (23, 16, D) an uncursed staff of poison (23, 18, D) a book of Air (23, 20, D) a +0 mace of crushing (23, 32, D) the +2 ring mail of Duty {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). a +0 hunting sling of freezing (23, 33, D) a +0 arbalest 78 arrows a +0 longbow 12 large rocks (23, 36, D) 4 large rocks an uncursed staff of conjuration (23, 37, D) a +0 shortbow a +1 long sword of holy wrath 13 arrows (23, 42, D) a large rock (23, 48, D) a box of beasts (23, 49, D) a cursed ring of loudness (23, 50, D) the ring of Koares {rElec rF+ rC- Str+4} [ring of strength] It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (24, 0, D) an uncursed staff of power (24, 1, D) a +3 falchion of slicing (24, 12, D) a large rock (24, 16, D) a lamp of fire (24, 17, D) the Volume of Black Secrets Spells Type Level a - Regeneration Charms/Necromancy 3 b - Bolt of Draining Conjuration/Necromancy 5 c - Agony Necromancy 5 (24, 19, D) the cursed +1 quarterstaff "Ciwu" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It has a curse placed upon it. a +0 scale mail (24, 21, D) a +0 short sword a +0 longbow 16 arrows a +0 leather armour (24, 23, D) a +2 trident of venom (24, 32, D) an uncursed staff of air (24, 35, D) a +0 shortbow a +0 mace of protection the +7 falchion "Tuez" {holy, Int+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). a +0 arbalest 16 bolts a large rock (24, 39, D) a large rock (24, 40, D) 2 arrows (24, 42, D) 2 large rocks a bolt (24, 48, D) the +4 scimitar "Colif" {speed, rElec rPois Str-5 Dex+3} Attacks with this weapon are significantly faster. It affects your strength (-5). It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. (25, 1, D) a lamp of fire (25, 16, D) a +0 short sword (25, 17, D) a book of Enchantments (25, 18, D) the cursed +0 dagger of Context {protect, rF++ MR- Dex+2} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+2). It greatly protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (25, 19, D) a +2 spear of venom a +0 shortbow of flaming 10 arrows a +0 leather armour (25, 22, D) a +0 longbow 46 arrows a +2 scale mail of cold resistance an uncursed ring of flight (25, 23, D) a +0 rapier a +0 rapier a +0 leather armour (25, 26, D) a +0 rapier a +0 rapier a +0 leather armour (25, 32, D) an uncursed ring of protection from fire a +0 shortbow 23 arrows a scroll of brand weapon (25, 33, D) a phial of floods a +1 ring mail of poison resistance a +6 war axe of pain a +0 shortbow 11 arrows (25, 35, D) a +0 leather armour a +3 ring of strength a large rock (25, 36, D) 19 arrows (25, 37, D) 3 large rocks (25, 49, D) a +0 halberd of freezing (25, 50, D) an uncursed amulet of magic regeneration (25, 58, D) a +0 robe (25, 65, D) a +0 great sword of holy wrath a +5 hand crossbow of freezing a +1 scale mail of fire resistance (26, 1, D) the +7 fustibalus of Disembowelment {flame, Fragile rElec rN+ MR++} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (26, 16, D) a +0 dagger (26, 17, D) a box of beasts (26, 19, D) a +0 long sword an arrow (26, 20, D) a +0 dagger a +2 robe of magic resistance (26, 21, D) the +10 hand axe of Impatience {venom, Int+5} It poisons the flesh of those it strikes. It affects your intelligence (+5). a +0 shortbow a +0 short sword 24 arrows a +0 leather armour (26, 23, D) a +2 vampiric battleaxe (26, 25, D) a +0 war axe of venom a +0 scale mail (26, 32, D) 34 arrows a +0 leather armour a +0 shortbow a book of Clouds (26, 35, D) a +3 spear of venom 17 poisoned javelins a +0 leather armour 4 scrolls of enchant armour a +0 shortbow 2 arrows (26, 48, D) a cursed staff of poison (26, 50, D) a book of Beasts (26, 58, D) the ring "Juinorch" {+Inv rC+ Str-4 Int+3 SInv} [ring of intelligence] It affects your strength (-4). It affects your intelligence (+3). It protects you from cold. It lets you see invisible. It lets you turn invisible. a cursed +3 flail (27, 1, D) 3 large rocks a cursed amulet of inaccuracy (27, 16, D) a +0 short sword (27, 24, D) a +0 long sword a +0 leather armour (27, 25, D) a +3 scimitar of draining (27, 32, D) 6 large rocks (27, 49, D) a +4 long sword of slicing (27, 60, D) a +6 blowgun (27, 61, D) the ring of Remoyjin {+Inv rC++ Int-5 Dex+2 SInv} [ring of see invisible] It affects your intelligence (-5). It affects your dexterity (+2). It greatly protects you from cold. It lets you see invisible. It lets you turn invisible. (28, 0, D) a book of Callings (28, 1, D) a book of Spatial Translocations (28, 16, D) an uncursed staff of death (28, 17, D) a fan of gales (28, 20, D) a +2 short sword of venom (28, 34, D) 4 large rocks a +4 iron rod (13/13) a +0 shortbow 38 arrows (28, 35, D) 4 large rocks (28, 36, D) a +0 longbow (28, 48, D) the +7 morningstar of Xoywefya {freeze, *Drain rPois Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from poison. It causes draining when unequipped. (28, 49, D) a sack of spiders (28, 50, D) the +6 long sword of Upheaval {drain, *Noise +Inv rElec rN++} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It greatly protects you from negative energy. It lets you turn invisible. It may make noises in combat. (28, 56, D) a +5 hand axe of venom a +1 large shield of protection (29, 0, D) a book of Geomancy (29, 16, D) a book of Air (29, 17, D) a +0 dagger (29, 23, D) a +0 short sword (29, 32, D) a book of Misfortune (29, 33, D) an uncursed ring of positive energy (29, 34, D) an uncursed staff of fire a +0 arbalest of flaming 22 bolts (29, 48, D) a +2 mace of crushing (29, 49, D) an uncursed staff of summoning (30, 48, D) a +2 scale mail of cold resistance (30, 49, D) a disc of storms (31, 48, D) an uncursed staff of wizardry (31, 49, D) a book of Power (31, 50, D) a +2 trident of piercing (32, 48, D) an uncursed staff of poison (32, 49, D) a +1 dagger of speed (32, 50, D) a book of Geomancy (33, 42, D) a +0 robe a +3 flail of flaming 26 arrows a +0 trident a cursed -2 trident (33, 48, D) a +2 pair of boots of running (33, 49, D) the +7 trident "Zuihij" {drain, rC++ Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It greatly protects you from cold. (33, 50, D) a +4 ring mail of poison resistance (34, 28, D) a poisoned javelin an uncursed staff of death (34, 48, D) the +6 arbalest "Damnation" {damnation} (34, 49, D) an uncursed staff of fire (34, 50, D) a lamp of fire (35, 0, D) a +1 morningstar of protection (35, 14, D) an uncursed staff of summoning (35, 15, D) the ring of the Nine Beggars {rElec rPois Str-5 Int+2 Dex+3} [ring of intelligence] It affects your strength (-5). It affects your intelligence (+2). It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. (35, 17, D) the ring "Biedusa" {MR+ MP+9} [ring of protection from magic] It affects your resistance to hostile enchantments. It affects your magic capacity (+9). an uncursed ring of protection from magic a manual of Maces & Flails a manual of Crossbows a +9 rod of inaccuracy (11/11) an uncursed ring of magical power the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. a +6 ring of strength a +6 ring of dexterity (35, 28, D) a book of Death (35, 29, D) a +0 leather armour 17 poisoned javelins a +2 plate armour of cold resistance (35, 42, D) a +0 shortbow (36, 0, D) the +0 hat of Xysokk {Int+4 SInv} It affects your intelligence (+4). It lets you see invisible. (36, 1, D) a +5 battleaxe of chopping (36, 28, D) a crystal ball of energy (36, 29, D) a book of Party Tricks (36, 30, D) a +0 rapier of speed a +0 robe a +3 spear of venom (36, 32, D) a +2 rapier of draining a cursed +0 robe a +0 robe a +0 trident of piercing (36, 43, D) a +0 robe (37, 0, D) a disc of storms (37, 1, D) the cursed +0 robe of the Slightly Bent {rCorr} It protects you from acid and corrosion. It has a curse placed upon it. (37, 14, D) a book of Burglary (37, 29, D) a +0 trident a +2 pair of gloves of archery (37, 32, D) a +3 rapier of flaming a +0 robe (37, 43, D) a +0 trident (38, 0, D) a book of Frost (38, 15, D) the +2 plate armour of Imperfection {rElec Str+7 Slay-3 Stlth-} It affects your strength (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It insulates you from electricity. It makes you less stealthy. (38, 17, D) an uncursed staff of earth (38, 22, D) a cursed -3 giant spiked club (38, 28, D) a +0 halberd of flaming (38, 29, D) a +2 quarterstaff of protection (38, 31, D) a +4 spear 16 javelins a +0 leather armour (38, 48, D) an uncursed staff of poison (38, 49, D) a book of the Earth (38, 50, D) a +0 hat of magic resistance (39, 1, D) an uncursed amulet of faith (39, 6, D) a +4 dire flail of protection (39, 14, D) a fan of gales (39, 15, D) a +0 glaive (39, 21, D) a +1 dire flail of protection (39, 23, D) a +0 long sword (39, 28, D) a +3 flail of protection (39, 29, D) an uncursed staff of fire (39, 41, D) a +0 trident a +2 scythe of venom (39, 42, D) a +0 chain mail (39, 43, D) a +0 buckler a +5 long sword of holy wrath a +0 large shield (39, 44, D) a +1 trident of venom (39, 48, D) a +0 trident (39, 49, D) a book of Burglary (39, 50, D) a +0 spear a crystal ball of energy (40, 1, D) a +1 vampiric spear a +2 dagger of venom (40, 5, D) a +4 scimitar of freezing (40, 14, D) the Handbook of the Sinister Mountains Spells Type Level a - Sandblast Earth 1 b - Sublimation of Blood Necromancy 2 c - Stone Arrow Conjuration/Earth 3 d - Vampiric Draining Necromancy 3 e - Leda's Liquefaction Hexes/Earth 4 f - Dispel Undead Necromancy 5 (40, 16, D) an uncursed ring of resist corrosion (40, 31, D) a +6 rapier of draining a +0 robe (40, 43, D) a +3 whip of flaming a +1 scythe of protection (40, 44, D) a +0 chain mail a +1 demon whip of venom a +0 ring mail (40, 48, D) a phantom mirror (40, 49, D) a +2 trident of piercing a +0 robe a crystal ball of energy (40, 50, D) a javelin a +2 spear of flaming (40, 51, D) a +2 vampiric spear 22 javelins a cursed +0 leather armour (41, 0, D) a lamp of fire (41, 15, D) an uncursed staff of cold (41, 28, D) an uncursed staff of conjuration (41, 29, D) a disc of storms (41, 31, D) a +4 spear of flaming 12 javelins of penetration a +0 leather armour (41, 32, D) a +0 trident 6 tomahawks (41, 48, D) the +1 morningstar "Orb Guardian's Curse" {crush, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). 5 tomahawks a phial of floods (41, 49, D) an uncursed staff of air (41, 50, D) a +2 vampiric demon trident a +2 robe of magic resistance a +5 trident of protection (41, 51, D) a +5 spear a +0 leather armour a +2 quarterstaff of protection 29 javelins a +0 leather armour (42, 1, D) the +7 scimitar "Deas Ava" {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you more stealthy. (42, 14, D) a +0 hat of spirit shield (42, 15, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (42, 28, D) a book of Air (42, 29, D) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} It makes you less stealthy. (42, 30, D) a +0 battleaxe of holy wrath a throwing net (42, 31, D) a +3 rapier of protection a +0 robe (42, 41, D) a cursed -1 trident (42, 42, D) a +3 scimitar of flaming (42, 48, D) a +0 chain mail of magic resistance (42, 49, D) a lamp of fire (42, 52, D) a +2 triple sword of freezing a +0 robe (43, 14, D) a +3 hand crossbow of flaming (43, 15, D) Sif Muna's Catalogue of Burning Contamination Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Bolt of Fire Conjuration/Fire 6 (43, 28, D) a +1 dagger of freezing (43, 29, D) the +4 helmet of the Assorted Realms {MR- Regen+ Str-4 Dex+6} It affects your strength (-4). It affects your dexterity (+6). It affects your resistance to hostile enchantments. It increases your rate of regeneration. (43, 48, D) a sack of spiders (43, 49, D) a +0 rapier a +0 robe (43, 50, D) a +0 trident 4 tomahawks of returning a lamp of fire (43, 51, D) a +2 rapier of freezing a cursed +0 robe (43, 52, D) a +1 trident of freezing a +0 robe a cursed -2 trident 8 tomahawks (43, 53, D) a +3 trident of flaming a +0 robe (44, 28, D) a +0 trident (44, 48, D) a +0 rapier a cursed +0 robe (44, 49, D) a +5 trident of venom a +0 leather armour of positive energy (44, 50, D) a +3 spear of flaming the +3 fustibalus "Zesh" {flame, -Tele rC+ Str+3 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from cold. It prevents most forms of teleportation. It makes you more stealthy. 17 javelins of penetration a +0 leather armour an uncursed staff of air (44, 51, D) a +0 trident (44, 54, D) a +0 rapier a +0 robe (45, 50, D) a +0 leather armour (45, 51, D) a +4 spear of freezing 15 javelins a +2 troll leather armour an uncursed staff of conjuration (46, 47, D) a sling bullet (46, 48, D) an uncursed staff of power (46, 49, D) a +2 halberd of venom a +0 robe a +2 rapier of protection (46, 51, D) a +3 ring of protection an uncursed ring of protection from cold an uncursed ring of protection from cold a wand of iceblast (5/15) a +2 spear of flaming 19 poisoned javelins a +3 ring mail of cold resistance a +3 short sword of speed (47, 48, D) a +0 dagger of speed (47, 49, D) a cursed -1 rapier a +0 robe a fan of gales (47, 51, D) a +0 rapier of draining a +0 robe the cursed +1 ring mail "Ceiramaqe" {Int+7} It affects your intelligence (+7). It has a curse placed upon it. (47, 52, D) the +4 falchion of Qotsousk {antimagic, rElec MP+9} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It affects your magic capacity (+9). a +0 leather armour a +3 rapier of draining a +0 robe an uncursed amulet of guardian spirit (47, 54, D) a +0 trident a cursed +0 robe (47, 55, D) a +0 robe (47, 56, D) a +0 rapier (48, 48, D) a +1 vampiric rapier a +0 robe a +2 mace of protection (48, 49, D) a cursed +0 trident a throwing net the Papyrus of the Shifting Compass Spells Type Level a - Lesser Beckoning Translocation 3 b - Portal Projectile Translocation 3 c - Teleport Other Translocation 3 d - Blade Hands Transmutation 5 e - Statue Form Transmutation/Earth 6 (48, 50, D) a +0 leather armour (48, 51, D) a +4 rapier of holy wrath a +0 robe a box of beasts (48, 52, D) a +0 club a +0 longbow 15 arrows (48, 53, D) a +0 trident the cursed +3 shortbow of the Many Beggars {speed, rPois Str-5 Dex+8 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (-5). It affects your dexterity (+8). It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (49, 0, D) a +6 giant spiked club (49, 1, D) a +1 halberd of freezing (49, 24, D) an uncursed staff of power (49, 28, D) a +1 hunting sling of freezing (49, 36, D) a box of beasts (49, 39, D) a +0 robe (49, 41, D) a cursed +0 battleaxe (49, 48, D) Sif Muna's Reference Book on the Compass and Shape Shifting Spells Type Level a - Teleport Other Translocation 3 b - Spider Form Transmutation/Poison 3 c - Hydra Form Transmutation 6 d - Disjunction Translocation 8 (49, 49, D) a +4 rapier of distortion a +0 robe a +1 ring mail of fire resistance (49, 50, D) an uncursed staff of conjuration (50, 0, D) a sack of spiders (50, 1, D) a +3 hand crossbow of freezing (50, 12, D) a +1 rapier of holy wrath (50, 13, D) a +0 mace of draining (50, 15, D) +2 storm dragon scales (50, 24, D) a +2 halberd of venom (50, 25, D) the +6 scale mail of Cocytus {+Blink MR+ Str+2 Int-4} It affects your strength (+2). It affects your intelligence (-4). It affects your resistance to hostile enchantments. It lets you blink. (50, 36, D) the Handbook of Intoxication and Creation Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Butterflies Summoning 1 c - Summon Small Mammal Summoning 1 d - Summon Demon Summoning 5 e - Summon Forest Summoning/Translocation 5 f - Shadow Creatures Summoning 6 (50, 38, D) a +0 dagger (50, 48, D) a +0 trident an uncursed staff of air (50, 49, D) a +1 spear of flaming 17 poisoned javelins a +0 leather armour the +0 ring mail "Kouri" {Str+4} It affects your strength (+4). (51, 0, D) a book of Alchemy (51, 1, D) a fan of gales (51, 8, D) a +2 great sword of flaming (51, 12, D) a lamp of fire (51, 13, D) an uncursed staff of air (51, 27, D) a +3 chain mail of fire resistance (51, 37, D) a disc of storms (51, 42, D) a +0 short sword a +0 robe a +2 scale mail of fire resistance a +0 robe (51, 48, D) the cursed +0 pair of boots of the Forsaken Lies {*Drain Int+6 Dex+4} It affects your intelligence (+6). It affects your dexterity (+4). It causes draining when unequipped. It has a curse placed upon it. (51, 49, D) a +1 quarterstaff of protection 17 javelins a +0 leather armour a +0 spear of freezing (51, 50, D) a +4 whip of draining a +0 robe a +2 cloak of poison resistance (51, 51, D) a +0 trident a +0 arbalest of flaming a +0 robe (52, 0, D) a phial of floods (52, 1, D) a phial of floods (52, 7, D) a +0 great sword of flaming (52, 12, D) the amulet "Qeppog" {Gourm rElec} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It insulates you from electricity. (52, 24, D) a book of Callings (52, 25, D) an uncursed staff of death (52, 39, D) a +0 robe (52, 44, D) a +0 great mace (52, 48, D) a +2 rapier of venom (52, 49, D) an uncursed ring of ice the amulet of Relasaniqe {+Rage +Inv rPois MR- Int+3} [amulet of rage] It affects your intelligence (+3). It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you go berserk. an uncursed ring of positive energy a +6 trident of holy wrath a +0 robe (52, 50, D) a Necronomicon (52, 51, D) a +0 trident of flaming a +0 robe a cursed -3 ring of intelligence (53, 0, D) a phial of floods (53, 1, D) a +0 vampiric lajatang (53, 12, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (53, 13, D) a box of beasts (53, 24, D) Sif Muna's Compendium of Good Luck and the Frostbite Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Throw Frost Conjuration/Ice 2 d - Regeneration Charms/Necromancy 3 e - Throw Icicle Conjuration/Ice 4 f - Metabolic Englaciation Hexes/Ice 5 (53, 25, D) a box of beasts (53, 36, D) a +2 ring of protection (53, 41, D) a +4 short sword of freezing a +2 hand crossbow of flaming a +0 robe (53, 44, D) a +0 chain mail (54, 0, D) an uncursed ring of magical power (54, 1, D) a book of Cantrips (54, 7, D) +0 fire dragon scales (54, 12, D) a phantom mirror (54, 13, D) a +1 antimagic whip (54, 25, D) a +2 robe of positive energy (54, 49, D) an uncursed staff of wizardry (54, 50, D) a +2 trident of piercing (55, 0, D) a phantom mirror (55, 1, D) a +1 troll leather armour (55, 12, D) a book of Maledictions (55, 14, D) a +2 halberd of protection (55, 24, D) an uncursed amulet of regeneration (58, 47, D) a phantom mirror (58, 48, D) a +0 spear (58, 49, D) a sack of spiders (59, 36, D) a crystal ball of energy (59, 37, D) a lamp of fire (59, 47, D) an uncursed ring of positive energy (59, 48, D) the Reference Book on Air and the Snowflakes Spells Type Level a - Ice Form Ice/Transmutation 4 b - Lightning Bolt Conjuration/Air 5 c - Silence Hexes/Air 5 (59, 49, D) a +0 leather armour (59, 52, D) a +0 trident a +4 hand crossbow of flaming (60, 36, D) a disc of storms (60, 37, D) a +1 scale mail of cold resistance (60, 47, D) a +6 vampiric dagger (60, 49, D) a book of Changes (60, 52, D) a +1 trident of protection a throwing net (61, 0, D) a +0 flail of protection (61, 8, D) a +1 leather armour of cold resistance (61, 12, D) a +0 dagger a +0 shortbow 16 arrows a cursed +0 leather armour (61, 16, D) a +1 dagger of speed (61, 25, D) 22 bolts (61, 27, D) an uncursed staff of conjuration a sack of spiders an uncursed staff of power a +0 arbalest 9 bolts (61, 28, D) a disc of storms a +0 arbalest (61, 37, D) a +3 giant spiked club (61, 39, D) a +0 giant club (61, 40, D) a +0 giant spiked club a +0 giant club (61, 42, D) a +0 giant spiked club (61, 44, D) 5 large rocks (61, 47, D) a phantom mirror (61, 48, D) a +0 trident (61, 49, D) a book of Flames (61, 51, D) a cursed -1 spear 15 poisoned javelins a +3 leather armour of poison resistance (61, 52, D) a +2 trident of venom a +0 leather armour (61, 53, D) a +4 trident of protection a +1 robe of magic resistance (62, 0, D) a manual of Short Blades (62, 1, D) a +2 flail of protection (62, 8, D) an uncursed staff of cold (62, 9, D) an uncursed staff of summoning (62, 12, D) a +0 long sword a +0 buckler (62, 16, D) the +6 executioner's axe of Eternity {pain, rElec rC++ Str-5 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-5). It affects your dexterity (+3). It greatly protects you from cold. It insulates you from electricity. (62, 29, D) a +0 great sword a +0 chain mail the +4 lajatang of the Goat {slice, rElec Str+4 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+3). It insulates you from electricity. a +0 ring mail (62, 36, D) the +7 arbalest "Mujotir" {elec, Str+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+2). (62, 37, D) an uncursed staff of power (62, 38, D) a +0 shield of reflection (62, 40, D) a +0 troll leather armour (still there?) a +0 troll leather armour (still there?) (62, 41, D) a +0 giant club (62, 47, D) a +0 trident (62, 52, D) a +0 trident of flaming 15 javelins a cursed -1 leather armour (62, 53, D) a +0 club a +0 longbow 33 arrows (63, 16, D) a book of Burglary (63, 27, D) a cursed +0 war axe a +0 chain mail a +0 large shield a +0 great mace (63, 32, D) a bolt (63, 36, D) a +2 robe of magic resistance (63, 37, D) a +1 scale mail of magic resistance (63, 41, D) a +0 troll leather armour (unseen) (63, 49, D) the +0 demon whip "Dragonslayer" {flame, +Fly rC- Str+10 Int-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+10). It affects your intelligence (-3). It makes you vulnerable to cold. It lets you fly. a +0 leather armour a book of Necromancy (63, 50, D) a +0 trident a +2 plate armour of fire resistance a +0 spear of piercing (63, 56, D) a +6 whip of flaming a +0 leather armour (64, 17, D) the cursed +3 battleaxe of the Thing {chop, +Fly rF- Str+10 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+10). It makes you vulnerable to fire. It lets you fly. It makes you more stealthy. It has a curse placed upon it. (64, 26, D) a lamp of fire (64, 27, D) the +7 chain mail of the Castellan {rF+ MR- Str+3} It affects your strength (+3). It protects you from fire. It affects your resistance to hostile enchantments. (64, 29, D) a +0 morningstar a +0 scale mail (64, 47, D) a +1 spear of venom (64, 48, D) a +0 trident (64, 49, D) the Catalogue of the Creative Volcanoes Spells Type Level a - Summon Small Mammal Summoning 1 b - Throw Flame Conjuration/Fire 2 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Fireball Conjuration/Fire 5 e - Summon Hydra Summoning 7 (64, 51, D) a +5 spear of freezing 12 javelins a +0 leather armour (64, 52, D) a +3 long sword of holy wrath a +0 robe (65, 26, D) a phantom mirror (65, 27, D) 12 bolts a +0 arbalest (65, 28, D) a +0 flail a +0 scale mail (65, 47, D) an uncursed ring of flight (65, 48, D) a lamp of fire (65, 50, D) a +2 trident of piercing (65, 52, D) a +4 short sword of electrocution a +0 robe (65, 53, D) a +0 rapier of holy wrath a +0 robe an uncursed amulet of regeneration (65, 54, D) a +3 demon trident of venom a cursed +0 leather armour (65, 55, D) a +0 spear (65, 56, D) a +0 trident a +2 scale mail of poison resistance (65, 57, D) a +1 trident of venom a cursed +0 robe (66, 46, D) 2 sling bullets (66, 48, D) a +2 spear of piercing (66, 50, D) the cursed +0 hat of Lefel {rC+} It protects you from cold. It has a curse placed upon it. (66, 51, D) a +2 demon trident of flaming a +0 leather armour (66, 52, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. 11 javelins of returning a +0 leather armour (66, 53, D) a javelin of returning (66, 54, D) a +0 trident a +2 shortbow of velocity a +0 robe (66, 55, D) a +4 spear of distortion 14 silver javelins the +1 robe of Nat Caro {Int+4} It affects your intelligence (+4). (66, 56, D) a +6 spear of freezing (67, 0, D) a fan of gales (67, 4, D) a +0 short sword a +0 shortbow 19 arrows a +0 leather armour (67, 47, D) a disc of storms (67, 48, D) a +0 cloak of magic resistance (67, 49, D) a +0 hand axe of flaming (67, 50, D) a +0 robe (67, 51, D) a +2 spear of piercing 14 javelins the +3 ring mail "Buonea" {Str+5 SInv} It affects your strength (+5). It lets you see invisible. (67, 52, D) the +5 broad axe "Vaticici" {drain, Str+4 Dex-4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your dexterity (-4). It lets you see invisible. 16 javelins a +0 leather armour (67, 53, D) a +2 war axe of draining a +0 robe (67, 54, D) a +2 trident of piercing a +0 robe (67, 56, D) a +1 demon trident of freezing a +0 robe (67, 57, D) a +0 rapier a +0 robe (68, 5, D) 3 arrows (68, 49, D) a +1 long sword of pain (68, 50, D) a +5 spear of flaming a +0 robe (68, 51, D) a +2 vampiric trident a +0 robe (68, 54, D) 11 silver javelins a +0 rapier a +0 leather armour (68, 55, D) the amulet of the Four Winds {rN+ MR+++ Clar} [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. a +0 leather armour 15 javelins of returning (69, 0, D) an uncursed staff of death (69, 4, D) a +0 scimitar a +0 buckler (69, 40, D) a +2 dire flail of holy wrath (69, 47, D) a +0 trident (69, 48, D) a +0 trident (69, 49, D) a +1 long sword of draining a throwing net a +1 robe an uncursed staff of death (69, 52, D) a +4 trident of piercing a +0 robe (69, 53, D) a +0 robe the cursed +1 flail of Anguish {protect, +Inv rPois rF+} It protects the one who uses it against injury (+AC on strike). It protects you from fire. It protects you from poison. It lets you turn invisible. It has a curse placed upon it. a +2 spear of flaming 14 steel javelins a +0 leather armour a +0 leather armour a +2 glaive of chopping (69, 54, D) a +0 leather armour (69, 56, D) a cursed -3 spear (70, 8, D) an uncursed ring of stealth (70, 27, D) the cursed +1 flail "Vatimaaw" {crush, rPois MR- Int+10} It inflicts extra damage upon your enemies. It affects your intelligence (+10). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (70, 36, D) the +1 flail "Gaowio" {chaos, rN+} Each time it hits an enemy it has a different, random effect. It protects you from negative energy. (70, 37, D) a cursed -4 ring of dexterity (70, 40, D) a cursed +0 short sword a +0 robe (70, 47, D) a cursed staff of energy (70, 48, D) a +0 trident (70, 49, D) a phial of floods (70, 51, D) a +2 flail of draining (70, 56, D) a +0 robe a +4 vampiric demon trident (71, 8, D) a sack of spiders (71, 16, D) a +0 dagger (71, 17, D) a book of the Dragon (71, 20, D) a +0 quarterstaff a +0 robe (71, 22, D) an uncursed staff of fire a cursed -1 robe (71, 27, D) an uncursed amulet of faith (71, 29, D) a +0 trident (71, 36, D) a book of Beasts (71, 38, D) the +1 broad axe of Pyromania {pain, rPois rN++ Int-3 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-3). It protects you from poison. It greatly protects you from negative energy. It lets you see invisible. (71, 47, D) a +4 war axe of freezing (71, 49, D) a +1 vampiric lajatang a +0 robe an uncursed staff of poison (71, 50, D) a +0 trident a cursed -2 robe (71, 51, D) a +0 trident (72, 8, D) an uncursed staff of poison (72, 16, D) a +0 dagger (72, 17, D) an uncursed staff of cold (72, 18, D) a +0 spear (72, 19, D) an uncursed staff of fire a +0 robe (72, 22, D) a +0 dagger a +0 robe (72, 31, D) a +3 trident of piercing 7 tomahawks (72, 33, D) 6 tomahawks 3 arrows (72, 36, D) a cursed -3 ring of slaying (72, 37, D) a cursed staff of summoning (72, 47, D) a lamp of fire (72, 49, D) a +0 rapier (72, 51, D) a +4 rapier of speed a +0 leather armour (72, 52, D) a +0 mace of holy wrath (73, 16, D) the +8 broad axe of Dung {elec, Fragile +Rage rElec rN++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It greatly protects you from negative energy. It lets you go berserk. It will be destroyed if unequipped. (73, 17, D) a Young Poisoner's Handbook (73, 26, D) 19 arrows a +5 battleaxe of venom (73, 27, D) a +0 shortbow a +0 trident (73, 32, D) a +0 shortbow an uncursed staff of air 18 arrows (73, 36, D) a +0 war axe of freezing (73, 37, D) an uncursed staff of power (73, 47, D) an uncursed staff of earth (73, 49, D) a +0 spear (74, 47, D) a cursed staff of wizardry (74, 48, D) a +5 rapier of electrocution (75, 1, D) an uncursed staff of wizardry (75, 47, D) an uncursed staff of air (75, 48, D) a +0 trident (75, 49, D) a book of Frost