Groucho the Dungeon (0, 50, D) the Volume of Attacks and the Arsonist Spells Type Level a - Sting Conjuration/Poison 1 b - Searing Ray Conjuration 2 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Fireball Conjuration/Fire 5 e - Ring of Flames Charms/Fire 7 (0, 51, D) the ring "Ufadugg" {Ice +Blink +Inv Str-4 Stlth+} [ring of ice] It enhances your ice magic. It affects your strength (-4). It makes you vulnerable to fire. It protects you from cold. It lets you turn invisible. It lets you blink. It makes you more stealthy. (0, 52, D) the +7 rapier of the Enchanted Forest {elec, rN+ MR+ Stlth-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. (1, 32, D) a +1 pair of gloves of strength the amulet of Henusic {MR- Regen+ Int+7} [amulet of regeneration] It affects your intelligence (+7). It affects your resistance to hostile enchantments. It increases your rate of regeneration. an uncursed ring of protection from fire an uncursed ring of positive energy the amulet "Ylux" {Inacc +Fly rElec MR++ Dex-4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. a +4 ring of dexterity (1, 33, D) a cursed ring of loudness (1, 34, D) an uncursed ring of positive energy (1, 50, D) a book of the Warp (1, 51, D) a +4 falchion of holy wrath (1, 52, D) a phial of floods (2, 14, D) an uncursed ring of poison resistance (2, 15, D) a sack of spiders (2, 32, D) a +2 scale mail of cold resistance (2, 33, D) a +4 dagger of holy wrath a +0 hand crossbow of freezing (2, 50, D) an uncursed staff of wizardry (2, 51, D) a book of the Tempests (2, 52, D) a +2 blowgun (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a +10 plate armour of ponderousness (3, 15, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (3, 16, D) a +3 demon blade of venom (3, 34, D) a +2 great sword of holy wrath (3, 35, D) a +3 ring of protection (3, 50, D) a +2 whip of electrocution (3, 51, D) an uncursed ring of see invisible (3, 52, D) a +2 long sword of holy wrath (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +2 longbow of flaming (4, 15, D) the +10 triple sword "Horchap" {venom, rPois rF+ Str-3 Stlth+} It poisons the flesh of those it strikes. It affects your strength (-3). It protects you from fire. It protects you from poison. It makes you more stealthy. (4, 16, D) a cursed amulet of inaccuracy (4, 32, D) a +2 spear of venom (4, 33, D) a book of Ice (4, 50, D) a book of Alchemy (4, 51, D) the +2 leather armour "Weicsey" {*Corrode Int+10 SInv} It affects your intelligence (+10). It lets you see invisible. It may corrode you when you take damage. (4, 52, D) an uncursed staff of earth (4, 56, D) a polar bear corpse (5, 15, D) a +2 broad axe of chopping (5, 16, D) a phial of floods (5, 33, D) a book of Clouds (5, 50, D) a +0 antimagic quarterstaff (5, 51, D) a book of Transfigurations (6, 8, D) a +0 robe a +2 spear (6, 14, D) an uncursed staff of power (6, 15, D) a +3 mace of crushing (6, 16, D) a box of beasts (6, 32, D) a crystal ball of energy (6, 33, D) a +2 mace of crushing (6, 50, D) a phantom mirror (6, 51, D) an uncursed amulet of harm (6, 52, D) an uncursed staff of energy (7, 14, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (7, 15, D) a lamp of fire (7, 16, D) a crystal ball of energy (7, 32, D) an uncursed staff of air (7, 33, D) a box of beasts an uncursed amulet of regeneration (7, 50, D) an uncursed ring of protection from cold (7, 51, D) a +0 battleaxe of chopping (7, 52, D) a +1 long sword of slicing (7, 56, D) a polar bear corpse (7, 57, D) a +0 battleaxe of freezing (8, 14, D) a +2 scale mail of positive energy (8, 15, D) a fan of gales (8, 16, D) an uncursed staff of poison (8, 32, D) a fan of gales (8, 33, D) a lamp of fire (8, 34, D) a box of beasts a +0 long sword of electrocution a +4 flail of holy wrath (8, 50, D) a +0 scale mail of cold resistance (8, 51, D) a lamp of fire (8, 52, D) the Incunabulum of the Traveller and Beguiling Spells Type Level a - Confusing Touch Hexes 1 b - Blink Translocation 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Metabolic Englaciation Hexes/Ice 5 e - Controlled Blink Translocation 8 (8, 54, D) a polar bear corpse (8, 55, D) a polar bear corpse (9, 14, D) a book of Burglary (9, 15, D) an uncursed staff of energy (9, 33, D) a crystal ball of energy (9, 50, D) a phial of floods (9, 52, D) a book of Necromancy (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a book of Summonings (10, 15, D) a book of Debilitation (10, 16, D) a book of Burglary (10, 32, D) a book of Debilitation (10, 34, D) a +1 whip of pain (10, 51, D) the +4 quarterstaff of the Orcish Mines {drain, rF+ rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from negative energy. (10, 52, D) a +4 short sword of venom (10, 58, D) a +1 battleaxe of freezing a frost giant corpse (10, 60, D) +0 ice dragon scales an ice dragon corpse (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a sack of spiders (11, 15, D) a +0 hand axe of chopping (11, 16, D) a phial of floods (11, 32, D) an uncursed amulet of guardian spirit (11, 33, D) the +5 quarterstaff of Sudden Death {crush, +Blink} It inflicts extra damage upon your enemies. It lets you blink. (11, 34, D) the cursed +1 leather armour "Lute Biv" {rC+} It protects you from cold. It has a curse placed upon it. (11, 50, D) the +7 great mace "Faxan" {vamp, rF+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. (11, 51, D) a +0 scimitar of distortion (11, 52, D) a +1 rapier of speed (11, 55, D) a +1 battleaxe of freezing (12, 16, D) +1 storm dragon scales (12, 32, D) the +2 leather armour "Qiupyrph" {Str-5 Dex+9 Slay+6 SInv} It affects your strength (-5). It affects your dexterity (+9). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It lets you see invisible. (12, 33, D) a +1 pair of gloves of strength (12, 50, D) an uncursed ring of flight (12, 51, D) a book of Necromancy (12, 52, D) an uncursed staff of fire (13, 22, D) a cursed staff of air (13, 32, D) a +2 robe (13, 33, D) a +4 dagger of speed (13, 34, D) a +3 rapier of speed (13, 50, D) the +4 whip of the Unseen Realm {freeze, +Inv rF+ Str+4 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from fire. It lets you turn invisible. It makes you less stealthy. (13, 51, D) the Compendium of Arcane Weapons Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Bolt of Draining Conjuration/Necromancy 5 c - Freezing Cloud Conjuration/Ice/Air 6 d - Delayed Fireball Conjuration/Fire 7 (13, 52, D) the +6 great sword of Otiasil {slice, MR+ Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your resistance to hostile enchantments. (14, 50, D) the Compendium of Creative Air Spells Type Level a - Swiftness Charms/Air 2 b - Silence Hexes/Air 5 c - Shadow Creatures Summoning 6 d - Spellforged Servitor Conjuration/Summoning 7 (14, 51, D) the Guide on Dislocated Ice Spells Type Level a - Portal Projectile Translocation 3 b - Force Lance Conjuration/Translocation 4 c - Freezing Cloud Conjuration/Ice/Air 6 d - Dispersal Translocation 6 (14, 52, D) a book of Callings (19, 0, D) the Catalogue of Battle Magic and Flight Spells Type Level a - Sting Conjuration/Poison 1 b - Flame Tongue Conjuration/Fire 1 c - Repel Missiles Charms/Air 2 d - Dazzling Spray Conjuration/Hexes 3 e - Conjure Ball Lightning Conjuration/Air 6 f - Bolt of Fire Conjuration/Fire 6 (19, 1, D) Sif Muna's Tome of Icy Earth Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 c - Petrify Transmutation/Earth 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Bolt of Cold Conjuration/Ice 6 (19, 16, D) an uncursed staff of air (19, 17, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (19, 32, D) a book of Dreams (19, 33, D) an uncursed staff of death (20, 0, D) the +6 arbalest "Damnation" {damnation} (20, 1, D) a +0 hand crossbow of flaming (20, 16, D) an uncursed staff of earth (20, 17, D) a book of Necromancy (20, 32, D) the +5 hunting sling of the Penguin {velocity, +Blink Str+4 Int-3} Any stone fired from it inflicts extra damage. It affects your strength (+4). It affects your intelligence (-3). It lets you blink. (20, 33, D) a +3 hunting sling of flaming (20, 56, D) a +6 rod of inaccuracy (14/14) (unseen) (21, 0, D) a phantom mirror (21, 1, D) the cursed +3 shortbow of Descent {venom, +Fly} It poisons the ammo it fires. It lets you fly. It has a curse placed upon it. (21, 16, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (21, 17, D) a +2 amulet of reflection (21, 32, D) the +0 rapier of Feixti {pierce, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (21, 33, D) the cursed +0 spear "Diogueq" {flame, rElec rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (21, 34, D) a +4 antimagic morningstar a cursed -2 ring of strength (21, 56, D) a +3 longbow of flaming (22, 0, D) an uncursed staff of air the +10 broad axe "Kiomen" {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. (22, 16, D) a +3 ring mail of cold resistance (22, 17, D) a Fen Folio (22, 21, D) a +0 short sword (22, 22, D) a cursed -1 short sword (22, 23, D) a +0 scimitar (22, 32, D) a +2 arbalest of freezing (23, 0, D) an uncursed staff of cold (23, 1, D) a book of Misfortune (23, 17, D) a +0 chain mail of magic resistance (23, 18, D) a +0 short sword (23, 23, D) a +0 mace (23, 25, D) a +0 halberd (23, 28, D) a +2 amulet of reflection an uncursed ring of ice a +2 scimitar of flaming a +2 buckler of fire resistance (23, 32, D) a box of beasts (23, 35, D) a book of Dreams (23, 43, D) a manual of Axes an uncursed ring of stealth an uncursed ring of wizardry a manual of Poison Magic a +3 rod of inaccuracy (12/12) the Compendium of Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Conjure Flame Conjuration/Fire 3 Sif Muna's Catalogue of the Birds Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 (23, 56, D) a +0 centaur barding (24, 0, D) a phantom mirror (24, 16, D) the cursed +1 troll leather armour of Tion {rF+ MR+ Regen+ Stlth+} It protects you from fire. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. (24, 17, D) a +0 long sword (24, 21, D) a +0 quarterstaff of pain (24, 22, D) a +0 short sword (still there?) 4 sling bullets (still there?) (24, 24, D) a +0 glaive (24, 27, D) a +0 hand axe (still there?) 2 sling bullets (still there?) (24, 28, D) a +5 rod of inaccuracy (13/13) a +6 ring of strength a +6 ring of strength an uncursed amulet of magic regeneration a +6 ring of dexterity a +6 ring of dexterity (24, 32, D) the cursed +0 pair of gloves "Vas Xoeli" {rElec rF- rC+++ Stlth+} It makes you vulnerable to fire. It renders you almost immune to cold. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (24, 33, D) a +3 hunting sling of velocity (24, 35, D) an uncursed staff of power (24, 52, D) a +0 dire flail (unseen) (25, 0, D) an uncursed staff of power the cursed +1 longbow of Division {flame, Dex+7} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+7). It has a curse placed upon it. a phantom mirror (25, 17, D) an uncursed staff of poison (25, 18, D) a crystal ball of energy (25, 28, D) a +0 short sword (25, 32, D) a sack of spiders (25, 33, D) a book of Frost (25, 35, D) a +0 morningstar of draining (25, 62, D) a +4 giant club (26, 1, D) a book of Annihilations (26, 16, D) the cursed +0 scale mail "Weq Duri" {rF+} It protects you from fire. It has a curse placed upon it. (26, 17, D) an uncursed staff of energy (26, 52, D) a +5 quick blade (27, 0, D) an uncursed ring of protection from fire (27, 1, D) the amulet "Cexefo" {Inacc rPois rC+ MR+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (27, 16, D) a book of Cantrips (27, 17, D) a book of the Sky (27, 32, D) the cursed +1 battleaxe "Jellyslayer" {elec, MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your resistance to hostile enchantments. It has a curse placed upon it. (27, 33, D) a book of Alchemy a +5 vampiric short sword (27, 34, D) a +0 long sword of slicing the +4 plate armour of the Bard {MR+ Regen+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. It increases your rate of regeneration. (27, 36, D) the +5 long sword of the Undead {vamp, MP-9 Int+7} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+7). It affects your magic capacity (-9). (27, 60, D) a +0 robe (28, 0, D) a manual of Polearms (28, 1, D) a +3 plate armour of fire resistance (28, 17, D) a +2 long sword of draining (28, 32, D) a fan of gales (28, 61, D) a potion of flight (29, 0, D) a +2 spear of venom (29, 1, D) a +2 great sword of slicing (29, 16, D) a +2 antimagic scythe (29, 32, D) a +1 halberd of protection (29, 33, D) a +4 plate armour of poison resistance (34, 28, D) an uncursed ring of flight (35, 0, D) a book of the Earth (35, 14, D) a cursed ring of poison resistance (35, 15, D) a +4 shortbow of velocity (35, 28, D) the +10 rapier of Tadasese {freeze, rC+ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from cold. (35, 29, D) the +7 shadow dragon scales of Responsibility {rN+ rCorr Stlth++++} It protects you from negative energy. It protects you from acid and corrosion. It makes you much more stealthy. (36, 0, D) a +0 hand crossbow of flaming (36, 1, D) an uncursed ring of flight (36, 14, D) a cursed ring of loudness (36, 15, D) a +2 cloak of poison resistance (36, 28, D) +0 storm dragon scales (36, 29, D) an uncursed staff of conjuration (37, 0, D) an uncursed staff of summoning (37, 1, D) a +2 mace of draining (37, 14, D) an uncursed staff of conjuration (37, 15, D) a book of Misfortune (37, 28, D) an uncursed amulet of the gourmand (37, 29, D) an uncursed staff of wizardry (38, 0, D) a book of Transfigurations (38, 1, D) a +2 war axe of flaming (38, 8, D) a +0 fustibalus a +3 flail of flaming 25 stones a +0 robe a +0 buckler +0 pearl dragon scales (38, 14, D) an uncursed staff of summoning (38, 15, D) a +1 leather armour of cold resistance (38, 23, D) a +0 war axe (unseen) (38, 28, D) a box of beasts (38, 29, D) Gifidghimy's Incunabulum of Flying Protection Spells Type Level a - Infusion Charms 1 b - Shock Conjuration/Air 1 c - Song of Slaying Charms 2 d - Static Discharge Conjuration/Air 3 e - Spectral Weapon Hexes/Charms 3 f - Airstrike Air 4 g - Poisonous Cloud Conjuration/Poison/Air 6 (39, 0, D) the +6 spear of Sunlight {elec, rC- MR- Str+6 Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+6). It affects your dexterity (+2). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (39, 1, D) a +1 pair of gloves of strength (39, 10, D) a +5 long sword of holy wrath a +6 blowgun a +0 large shield (39, 11, D) 4 stones (39, 14, D) an uncursed ring of fire (39, 29, D) a +4 chain mail of cold resistance (40, 0, D) a +4 rod of ignition (11/11) (40, 14, D) a box of beasts (40, 15, D) a +6 quarterstaff of speed (40, 22, D) a +1 scythe of slicing (40, 28, D) +1 gold dragon scales (41, 0, D) a +1 scale mail of magic resistance (41, 1, D) the +2 broad axe "Fius" {speed, rF+ rC+ Int+4 Dex+7} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It affects your dexterity (+7). It protects you from fire. It protects you from cold. (41, 14, D) a +2 quarterstaff of protection (41, 15, D) a +1 scythe of slicing (41, 19, D) a sling bullet (41, 28, D) a book of Alchemy (41, 29, D) an uncursed staff of cold (41, 33, D) an uncursed staff of death (42, 0, D) the +6 great mace of Neurosis {flame, rElec rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from negative energy. (42, 14, D) an uncursed staff of earth (42, 15, D) an uncursed staff of poison (42, 29, D) a +3 leather armour of cold resistance (43, 15, D) a +0 cloak of poison resistance (43, 28, D) a crystal ball of energy (43, 29, D) a disc of storms (44, 19, D) a sling bullet (44, 28, D) a +0 quarterstaff of draining (49, 1, D) an uncursed staff of summoning (49, 12, D) an uncursed staff of fire (49, 16, D) 4 large rocks (49, 24, D) a crystal ball of energy (49, 36, D) an uncursed staff of air (49, 40, D) a +0 broad axe (unseen) (50, 0, D) a +1 spear of piercing (50, 1, D) a +3 plate armour of cold resistance (50, 4, D) a +0 trident 5 tomahawks (50, 12, D) a phial of floods (50, 17, D) a +0 trident of pain a +0 robe (50, 24, D) a +2 mace of holy wrath (50, 25, D) an uncursed amulet of guardian spirit (50, 27, D) a +0 giant club (50, 28, D) a +0 giant club (50, 36, D) a +2 shield of resistance (50, 37, D) a +10 blowgun (50, 38, D) the cursed -6 cloak "Lecvuroh" {rF+ rC+ rCorr} It protects you from fire. It protects you from cold. It protects you from acid and corrosion. It has a curse placed upon it. (51, 0, D) a +4 rapier of protection (51, 1, D) a disc of storms (51, 5, D) a +2 rapier of draining a +0 robe (51, 6, D) a +4 trident of venom a +0 trident a +0 robe (51, 7, D) a +2 chain mail of fire resistance (51, 12, D) an uncursed staff of poison (51, 13, D) a +0 spear (51, 15, D) a +0 trident of flaming (51, 17, D) a +1 bardiche of freezing 12 steel javelins a +0 leather armour (51, 24, D) a cursed staff of cold (51, 25, D) an uncursed staff of wizardry (51, 29, D) 3 large rocks (51, 37, D) a +0 hand axe (51, 43, D) a +0 rapier a +0 animal skin (52, 0, D) a +2 mace of crushing (52, 1, D) a +0 leather armour (52, 7, D) a +0 trident of venom a +0 robe (52, 9, D) 3 tomahawks (52, 13, D) an uncursed staff of cold (52, 18, D) a +0 trident a +8 blowgun (52, 20, D) a silver javelin (52, 25, D) an uncursed staff of power (52, 29, D) a +0 troll leather armour (52, 30, D) a +2 battleaxe of freezing (52, 31, D) a +0 dire flail a +0 giant spiked club a +0 troll leather armour (52, 32, D) a +0 giant club (52, 33, D) 8 large rocks (52, 36, D) a crystal ball of energy (52, 37, D) an uncursed ring of wizardry (52, 38, D) a +0 robe (52, 40, D) a +0 robe a +1 flail of protection (52, 41, D) a cursed +0 animal skin (53, 0, D) a book of Maledictions (53, 1, D) a box of beasts (53, 7, D) a +2 trident of piercing the +2 robe of Pandemonium {Str+2} It affects your strength (+2). (53, 9, D) the +11 demon whip "Qoutsad" {drain, Int+8 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+8). It affects your dexterity (+2). a +0 robe (53, 12, D) a +0 war axe of draining (53, 13, D) a crystal ball of energy (53, 15, D) a +0 spear a +0 fustibalus (53, 16, D) 5 large rocks a +1 trident of venom a throwing net an uncursed ring of resist corrosion (53, 17, D) the cursed +0 robe of Wamoegimn {+Blink +Fly Str-5} It affects your strength (-5). It lets you fly. It lets you blink. It has a curse placed upon it. a +2 vampiric spear 16 silver javelins a +0 leather armour (53, 24, D) the +6 long sword of Honour {slice, Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). (53, 25, D) a fan of gales (53, 28, D) a +0 giant spiked club (53, 29, D) a +0 dire flail a +0 giant club a +0 giant club (53, 31, D) a +0 giant club a cursed +0 giant club (53, 36, D) a +2 halberd of venom (unseen) (53, 37, D) the +7 glaive of Eternal Vigilance {flame, -Tele *Noise Dex+6 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+6). It lets you see invisible. It may make noises in combat. It prevents most forms of teleportation. (54, 0, D) a book of Fire (54, 1, D) the +3 glaive "Maotuoj" {drain, *Rage rC+ rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It protects you from negative energy. It may make you go berserk in combat. (54, 6, D) a +0 trident +0 ice dragon scales (54, 12, D) a +2 vampiric dagger (54, 24, D) a sack of spiders (54, 25, D) a +1 robe of cold resistance (54, 36, D) an uncursed staff of earth (55, 1, D) a +0 robe (55, 12, D) a +0 glaive of chopping (55, 13, D) a +0 robe (55, 24, D) a +2 plate armour of poison resistance (56, 17, D) a +0 rapier a +0 robe (59, 36, D) a +2 scimitar of draining (59, 37, D) an uncursed staff of power (60, 36, D) a +2 battleaxe of freezing (60, 37, D) a cursed staff of power (61, 0, D) a book of Changes (61, 8, D) 6 tomahawks a +0 trident of piercing (61, 10, D) a +1 quarterstaff of speed 5 tomahawks (61, 11, D) a +0 trident a +0 arbalest of velocity (61, 16, D) a +0 dagger (61, 18, D) an uncursed staff of conjuration a +0 robe (61, 21, D) the +6 short sword "Ket Gayw" {drain, +Inv Str+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It lets you turn invisible. a +0 robe (61, 26, D) a crystal ball of energy (62, 0, D) a book of Summonings (62, 1, D) a +3 dagger of protection (62, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +2 ring of dexterity a +0 trident (62, 11, D) a tomahawk (62, 12, D) 2 tomahawks (62, 13, D) 2 tomahawks (62, 16, D) a +0 halberd (62, 17, D) a box of beasts (62, 20, D) a +3 quarterstaff a +0 chain mail (62, 26, D) a cursed staff of air (62, 36, D) a +0 morningstar of protection (62, 37, D) the +7 glaive of Courage {flame, rC+ MR+ Dex-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-3). It protects you from cold. It affects your resistance to hostile enchantments. (63, 0, D) +0 fire dragon scales (63, 8, D) a crystal ball of energy (63, 9, D) a +0 trident 6 tomahawks (63, 16, D) an uncursed staff of death (63, 17, D) a +0 war axe a +0 chain mail a +3 morningstar of crushing (63, 18, D) a +0 dagger (63, 19, D) a +0 dagger (unseen) (63, 32, D) an uncursed staff of cold (63, 36, D) a +6 iron rod (13/13) (63, 37, D) a Grand Grimoire (64, 16, D) a +0 dagger (64, 17, D) a +0 dagger (64, 18, D) a +3 rod of ignition (14/14) a +0 robe (64, 27, D) the +9 shortbow of the Viper {velocity, rElec} Any arrow fired from it inflicts extra damage. It insulates you from electricity. (64, 28, D) a +2 cloak of magic resistance (65, 25, D) a +3 glaive of chopping (65, 26, D) the +3 steam dragon scales "Toterghuo" {Str+3 Dex+3} It affects your strength (+3). It affects your dexterity (+3). (67, 0, D) an uncursed ring of poison resistance (70, 8, D) a book of the Dragon (70, 9, D) a +3 lajatang of electrocution (70, 36, D) a +1 pair of boots of running (70, 37, D) a phantom mirror (70, 40, D) +0 mottled dragon scales (71, 8, D) a +3 mace of protection (71, 16, D) a +0 mace of crushing (71, 17, D) the +5 mace of Qeloduc {protect, Str+6} It protects the one who uses it against injury (+AC on strike). It affects your strength (+6). (71, 26, D) the Handbook of the Dislocated Mountains Spells Type Level a - Sandblast Earth 1 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Dispersal Translocation 6 d - Disjunction Translocation 8 (71, 36, D) a +0 long sword of holy wrath (71, 38, D) +0 mottled dragon scales (72, 8, D) a +2 leather armour of poison resistance (72, 9, D) a +1 shortbow of flaming (72, 16, D) a +3 scale mail of cold resistance (72, 20, D) a +0 rapier of venom (unseen) (72, 26, D) an uncursed staff of power (72, 27, D) a +4 glaive of flaming (73, 16, D) a book of Necromancy (73, 17, D) a +0 double sword of protection (73, 20, D) a cursed -2 quarterstaff a +0 robe (73, 26, D) an uncursed staff of power (73, 36, D) a +1 plate armour of fire resistance (73, 37, D) a +2 blowgun (74, 28, D) a +1 halberd of chopping (75, 1, D) the +4 chain mail "Ixeur" {-Tele rC+ MR+ Int+4} It affects your intelligence (+4). It protects you from cold. It affects your resistance to hostile enchantments. It prevents most forms of teleportation.