Groucho the Dungeon (0, 50, D) a +0 dire flail of protection (0, 51, D) a +0 vampiric war axe (0, 53, D) a +2 pair of gloves of dexterity (1, 32, D) a book of Transfigurations (1, 33, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (1, 34, D) a phial of floods (1, 39, D) a +1 hand axe of chopping (unseen) (1, 50, D) an uncursed staff of cold (1, 51, D) a book of Annihilations (1, 52, D) an uncursed ring of protection from cold a Young Poisoner's Handbook (1, 55, D) +0 shadow dragon scales (2, 14, D) a disc of storms (2, 15, D) a +2 hand axe of freezing (2, 16, D) a +0 rapier (2, 32, D) a lamp of fire (2, 34, D) an uncursed staff of wizardry (2, 43, D) a +4 glaive (unseen) (2, 50, D) a sack of spiders (2, 51, D) the ring of Uskayaw's Envy {rElec rPois} [ring of poison resistance] It insulates you from electricity. It protects you from poison. (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +1 buckler of fire resistance (unseen) (3, 15, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). (3, 16, D) a +2 pair of gloves of archery (3, 18, D) a +1 vampiric lajatang a +0 robe (3, 19, D) a +3 rod of ignition (14/14) a +0 animal skin (3, 31, D) the +1 quarterstaff "Sielottei" {flame, Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). (unseen) (3, 33, D) an uncursed staff of fire (3, 50, D) a +2 cloak of invisibility (3, 51, D) the +2 dagger of Action {pain, rElec Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It insulates you from electricity. (3, 52, D) a +2 chain mail of fire resistance (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a +0 antimagic quarterstaff a cursed +0 animal skin (4, 17, D) a cursed staff of power (4, 32, D) a +0 cloak (4, 34, D) a +3 vampiric falchion (4, 51, D) a book of Minor Magic (4, 52, D) a +3 triple sword of slicing (5, 14, D) a +1 falchion of holy wrath (unseen) (5, 17, D) a +0 hand axe (unseen) (5, 32, D) a manual of Polearms (5, 33, D) a +4 dagger of holy wrath (5, 43, D) a +3 rod of clouds (13/13) a +0 large shield a +3 amulet of reflection (5, 52, D) an uncursed staff of wizardry (5, 57, D) +0 shadow dragon scales (6, 15, D) a +0 robe an uncursed staff of power a lamp of fire (6, 32, D) a +0 dagger (6, 45, D) a +0 robe a +0 double sword (6, 50, D) a lamp of fire (6, 51, D) an uncursed staff of air (6, 66, D) the cursed +1 mace of Egomania {elec, rPois MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 robe (7, 6, D) a scroll of holy word (7, 14, D) the Guide on the Compass and Snow Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Throw Icicle Conjuration/Ice 4 c - Passage of Golubria Translocation 4 d - Metabolic Englaciation Hexes/Ice 5 (7, 15, D) a phantom mirror a +1 flail of draining the cursed +0 helmet of a wizard's laboratory {rC- MR- rCorr Str+7} It affects your strength (+7). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It has a curse placed upon it. (7, 20, D) a +0 quarterstaff (unseen) (7, 21, D) a +0 demon whip of electrocution (unseen) (7, 32, D) a disc of storms (7, 33, D) a +2 mace of protection (7, 34, D) a +0 war axe (7, 41, D) a +0 shield of reflection a +2 leather armour of cold resistance the +9 morningstar of the Skies Above {crush, rF+ MP+9} It inflicts extra damage upon your enemies. It protects you from fire. It affects your magic capacity (+9). 2 large rocks of returning (7, 46, D) a +3 chain mail of poison resistance the +6 shortbow "Sianosh" {flame, +Fly rF+ rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from negative energy. It lets you fly. (7, 47, D) a +1 plate armour of fire resistance the +8 rapier of Jibeixte {freeze, Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). (7, 50, D) a +2 whip of holy wrath (7, 51, D) a scroll of holy word (7, 52, D) an uncursed ring of positive energy (7, 59, D) +0 shadow dragon scales a +0 robe of magic resistance (8, 21, D) a +0 quarterstaff (unseen) (8, 32, D) a +1 trident of venom (8, 33, D) an uncursed staff of summoning (8, 34, D) the Incunabulum of Frigorific Battle Magic Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ozocubu's Armour Charms/Ice 3 c - Static Discharge Conjuration/Air 3 d - Fulminant Prism Conjuration/Hexes 4 e - Spellforged Servitor Conjuration/Summoning 7 (8, 38, D) a +3 trident of freezing (unseen) (8, 46, D) the +4 staff of Dispater a +0 troll leather armour {Snorg} a +2 ring mail of magic resistance the +5 triple sword of the End of Times {antimagic, rF++ Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It greatly protects you from fire. (8, 47, D) a +2 lajatang of electrocution a +1 hand crossbow of flaming a +0 robe a +1 glaive of protection (8, 51, D) an uncursed ring of protection from magic (8, 52, D) the Guide on Feathery Calling Spells Type Level a - Call Imp Summoning 2 b - Call Canine Familiar Summoning 3 c - Summon Lightning Spire Summoning/Air 4 d - Summon Demon Summoning 5 (8, 59, D) a +0 short sword (9, 13, D) a +3 shortbow of flaming (9, 14, D) the +2 buckler of the Good {rF++} It greatly protects you from fire. a +0 animal skin a +0 war axe a +0 robe (9, 15, D) a +0 buckler a +2 ring mail of magic resistance (9, 18, D) an uncursed ring of resist corrosion (unseen) (9, 21, D) a +0 robe (9, 33, D) a +0 rapier (9, 34, D) a book of the Tempests (9, 46, D) a cursed +0 robe (9, 50, D) a sack of spiders (9, 51, D) a +3 ring of evasion an uncursed ring of protection from cold an uncursed ring of wizardry the ring "Kesiusch" {Wiz +Blink} [ring of wizardry] It improves your spell success rate. It lets you blink. a +5 blowgun (9, 52, D) a box of beasts (10, 1, D) a +0 leather armour a +0 quarterstaff the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 16, D) a +2 flail of protection (still there?) a +0 hand axe (still there?) (10, 18, D) a +0 animal skin (unseen) (10, 33, D) a +0 chain mail (10, 34, D) a box of beasts (10, 38, D) an uncursed ring of ice (10, 43, D) a +2 cloak of invisibility (10, 50, D) a phantom mirror (10, 51, D) a +0 trident of freezing (10, 52, D) the +5 spear of a bailey {pierce, Str+4 Int+6} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+6). (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a box of beasts (11, 16, D) an uncursed staff of conjuration (11, 17, D) a +4 demon whip of freezing (unseen) (11, 34, D) a book of Clouds (11, 50, D) a crystal ball of energy (11, 51, D) a +1 hunting sling of velocity (11, 52, D) a +1 long sword of protection (12, 14, D) an uncursed staff of energy (12, 16, D) a +1 great sword of slicing (12, 32, D) a cursed amulet of inaccuracy (12, 33, D) a book of Annihilations (12, 34, D) a phial of floods (12, 37, D) a +0 robe (12, 39, D) a +0 lajatang a +0 hand axe a +0 chain mail of cold resistance a wand of flame (15/48) (12, 50, D) the Collected Works on Hurtful Flight Spells Type Level a - Swiftness Charms/Air 2 b - Sticky Flame Conjuration/Fire 4 c - Venom Bolt Conjuration/Poison 5 d - Tornado Air 9 (12, 52, D) a book of Minor Magic (13, 34, D) an uncursed staff of poison (13, 37, D) a +1 whip of freezing (unseen) (13, 50, D) the +3 trident of Qasof {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. (13, 51, D) the +7 dagger "Volo" {drain, +Rage rF+ Str+2 Int-5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (-5). It protects you from fire. It lets you go berserk. (13, 52, D) the +1 scale mail of the Bagpipe {*Corrode MR++ Dex+4 Stlth-} It affects your dexterity (+4). It affects your resistance to hostile enchantments. It may corrode you when you take damage. It makes you less stealthy. (14, 50, D) a +5 glaive of pain (14, 51, D) a +7 quick blade (14, 52, D) a crystal ball of energy (18, 1, D) a +0 troll leather armour (18, 5, D) a +0 halberd (18, 48, D) an uncursed staff of fire (18, 49, D) an uncursed staff of death (18, 50, D) a book of Annihilations (19, 0, D) a +0 short sword (19, 16, D) a +4 longbow of freezing (19, 17, D) a +0 rapier (19, 32, D) a sack of spiders (19, 33, D) a book of Burglary (19, 48, D) a box of beasts (19, 49, D) the +1 cloak "Ydew" {rElec} It insulates you from electricity. (19, 50, D) an uncursed staff of cold (20, 0, D) a phial of floods (20, 1, D) the +8 shortbow "Sal Qoag" {freeze, Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+3). (20, 3, D) the +3 short sword of the Dwarven Hall {protect, *Contam rElec rF++ Dex+3} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+3). It greatly protects you from fire. It insulates you from electricity. It causes magical contamination when unequipped. (unseen) (20, 16, D) a +3 ring mail of magic resistance (20, 17, D) a +4 mace of draining (20, 24, D) a +0 short sword (20, 32, D) an uncursed staff of cold (20, 33, D) a +0 long sword a cursed +0 chain mail a +0 fustibalus of flaming (20, 34, D) a +0 dagger (20, 35, D) a +0 long sword a +0 ring mail (20, 48, D) a +3 chain mail of cold resistance (20, 49, D) the +5 scimitar "Jellyslayer" {slice, rElec rPois rN+ Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It insulates you from electricity. It protects you from poison. It protects you from negative energy. (20, 50, D) a +0 hand axe of flaming (21, 0, D) a box of beasts (21, 1, D) a +3 plate armour of poison resistance (21, 16, D) an uncursed staff of air (21, 17, D) a +0 long sword (21, 21, D) a +0 leather armour (21, 32, D) a +0 long sword a +0 long sword (21, 33, D) an uncursed ring of poison resistance (21, 35, D) a phial of floods a +0 chain mail a +0 short sword (21, 36, D) a +0 rapier a +0 rapier a +0 leather armour a +2 vampiric lajatang (21, 48, D) a +1 dagger of flaming (21, 49, D) the Grimoire of Arcane Weapons Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Frost Conjuration/Ice 2 c - Irradiate Conjuration/Transmutation 5 d - Bolt of Fire Conjuration/Fire 6 e - Freezing Cloud Conjuration/Ice/Air 6 (21, 50, D) the +4 arbalest "Beastbane" {speed, rElec Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It insulates you from electricity. (22, 0, D) a cursed staff of summoning (still there?) a cursed amulet of inaccuracy (still there?) (22, 6, D) a +0 dire flail (22, 16, D) a sack of spiders (22, 17, D) the +9 long sword of Extremism {freeze, rN+ Int+4 Dex-2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (-2). It protects you from negative energy. It makes you more stealthy. (22, 21, D) a +2 falchion of venom a +0 leather armour (22, 32, D) a disc of storms (22, 37, D) a +0 longbow 24 arrows a +0 leather armour (22, 48, D) the +1 buckler "Kophei" {Str+4} It affects your strength (+4). (22, 49, D) a +2 battleaxe of freezing (23, 0, D) the cursed +0 whip "Dragonbane" {elec, +Inv Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It lets you turn invisible. It has a curse placed upon it. (23, 4, D) a +0 trident (unseen) (23, 5, D) (unseen) (23, 16, D) a +1 falchion of draining (23, 17, D) an uncursed staff of air (23, 18, D) a book of Ice (23, 21, D) a +0 long sword 46 arrows a +2 longbow of freezing a +0 leather armour (23, 24, D) a +0 longbow (23, 32, D) a +1 dagger of draining (23, 33, D) a +0 dagger an uncursed staff of cold a +0 long sword a crystal ball of energy (23, 37, D) a +0 longbow 36 arrows a +0 leather armour a +0 rapier (23, 39, D) a +1 battleaxe of venom (still there?) a +0 leather armour (still there?) (23, 40, D) a +0 rapier (unseen) (23, 48, D) a +2 ring mail of poison resistance (23, 49, D) a Young Poisoner's Handbook (23, 50, D) a +4 great sword of holy wrath (23, 53, D) a +0 longbow of freezing (24, 1, D) the Reference Book on Transmutation and Aid Spells Type Level a - Passwall Transmutation/Earth 2 b - Regeneration Charms/Necromancy 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Blade Hands Transmutation 5 e - Alistair's Intoxication Transmutation/Poison 5 (24, 2, D) a cursed +0 scimitar (unseen) (24, 16, D) a +2 hand crossbow of flaming (24, 17, D) a +2 pair of gloves of dexterity (24, 19, D) a +0 long sword (24, 23, D) a +4 dire flail of protection a +0 longbow a +3 war axe of draining (24, 24, D) a +2 falchion of holy wrath (24, 33, D) a +0 dagger a +0 scale mail a +0 long sword a +0 short sword an uncursed staff of wizardry (24, 37, D) the +4 rapier of Kexasyw {vamp, Str+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). a +0 ring mail (24, 39, D) a +3 dire flail of crushing (24, 48, D) a +2 morningstar of protection (24, 49, D) a disc of storms (24, 50, D) a +1 cloak of poison resistance (25, 0, D) a phial of floods (still there?) a fan of gales (still there?) (25, 1, D) a +0 war axe a disc of storms (25, 5, D) a +0 flail (unseen) (25, 16, D) a +3 ring mail of poison resistance (25, 17, D) a +0 scimitar a box of beasts (25, 18, D) an uncursed amulet of rage (25, 23, D) a +0 leather armour 98 arrows a +0 leather armour of positive energy (25, 24, D) a +0 rapier a +0 rapier a +3 plate armour of cold resistance (25, 32, D) a fan of gales a book of Summonings (25, 33, D) a +1 plate armour of fire resistance the +7 hand crossbow "Demonspawn's Regret" {penet, +Fly} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It lets you fly. (25, 36, D) a crystal ball of energy (25, 37, D) a +5 broad axe of electrocution (25, 38, D) a +0 dagger (25, 48, D) the ring of Tohaj {+Fly MR+ Str+2 Int+2} [ring of flight] It affects your strength (+2). It affects your intelligence (+2). It affects your resistance to hostile enchantments. It lets you fly. (25, 49, D) a +1 glaive of venom (25, 50, D) an uncursed ring of stealth (25, 51, D) a +0 chain mail (unseen) (25, 55, D) a +0 trident (unseen) (25, 60, D) a hell hog corpse (skeletalised by now) (26, 0, D) a +0 glaive (still there?) the +6 scale mail "Lahapnipt" {rN+} (still there?) It protects you from negative energy. (26, 1, D) a +0 scimitar (26, 5, D) a +4 rod of clouds (14/14) (26, 16, D) a crystal ball of energy (26, 17, D) a +0 leather armour (26, 18, D) a +0 antimagic broad axe a +0 short sword (26, 19, D) the +7 short sword of Hootuxzi {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). (26, 21, D) a +0 longbow a +0 rapier a +0 rapier a +1 plate armour of fire resistance (26, 33, D) a +0 dagger (unseen) (26, 34, D) a +0 dagger (still there?) a +5 shortbow of velocity (still there?) (26, 40, D) a +1 antimagic falchion (26, 49, D) the +2 ring mail of Responsibility {Regen+ Dex+3} It affects your dexterity (+3). It increases your rate of regeneration. (26, 50, D) a +2 leather armour of cold resistance (26, 58, D) a hell hound skeleton (27, 1, D) a +0 scimitar a +2 leather armour of fire resistance (27, 3, D) a +0 mace (27, 16, D) a +0 long sword (27, 17, D) a +0 short sword (27, 19, D) a +0 mace of crushing a +0 buckler (27, 21, D) a +0 long sword a +0 leather armour (27, 31, D) a lamp of fire (27, 33, D) a Fen Folio (27, 34, D) a +0 long sword (27, 35, D) 2 arrows (unseen) (27, 36, D) a +0 longbow (still there?) an arrow (still there?) (27, 48, D) a +4 lightning rod (11/11) (27, 50, D) a book of Summonings (27, 53, D) the +11 demon whip of Checks and Balances {venom, Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). a human corpse (skeletalised by now) (27, 58, D) a hell hound skeleton (28, 1, D) a +0 trident of freezing (28, 3, D) a +4 scimitar of holy wrath (28, 16, D) a +0 rapier (28, 17, D) a +4 battleaxe of freezing (28, 18, D) a +0 morningstar of protection a cursed +0 ring mail (28, 31, D) a +4 plate armour of poison resistance (28, 32, D) a book of Clouds (28, 33, D) 2 arrows (still there?) an arrow (still there?) (28, 34, D) a +4 long sword (unseen) (28, 48, D) an uncursed staff of conjuration (28, 50, D) an uncursed staff of cold (28, 52, D) a +0 trident (28, 58, D) a +1 scythe of pain (29, 0, D) a crystal ball of energy (29, 1, D) a +0 short sword (29, 3, D) a +0 halberd (29, 16, D) a +0 long sword (29, 17, D) a +0 leather armour (29, 32, D) a +0 long sword (29, 33, D) a +3 ring mail of magic resistance (29, 34, D) a +0 rapier (unseen) (29, 48, D) a crystal ball of energy (29, 49, D) an uncursed staff of power (29, 50, D) a book of Burglary (still there?) a +2 demon blade (still there?) (30, 48, D) a +0 rapier of venom (30, 49, D) a fan of gales (31, 48, D) a +1 short sword of venom (31, 49, D) a book of Spatial Translocations a box of beasts (32, 48, D) a +3 short sword of protection (32, 49, D) the ring "Qira" {AC+2 Dex+6} [ring of protection] It affects your AC (+2). It affects your dexterity (+6). a lamp of fire (32, 50, D) a +2 battleaxe of flaming (33, 30, D) a javelin (33, 49, D) a +2 morningstar of holy wrath (34, 17, D) a +0 robe (unseen) (34, 28, D) an uncursed ring of positive energy (34, 49, D) a +4 ring mail of poison resistance (34, 50, D) a sack of spiders (35, 14, D) the cursed +0 robe of Mezcal {rC+ rN+ rCorr Slay-3} It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from cold. It protects you from negative energy. It protects you from acid and corrosion. It has a curse placed upon it. (35, 15, D) a Grand Grimoire (35, 28, D) a book of Necromancy (36, 0, D) the amulet "Vuetif" {rPois Regen+} [amulet of regeneration] It protects you from poison. It increases your rate of regeneration. (36, 1, D) a +3 ring of strength (36, 14, D) a +0 shortbow of velocity an uncursed amulet of magic regeneration (36, 20, D) a +0 scimitar of flaming (36, 28, D) a +0 trident (36, 32, D) 18 javelins (unseen) (36, 33, D) a +0 spear of piercing (unseen) (36, 34, D) a +0 trident (37, 0, D) a +1 scimitar of holy wrath (37, 1, D) a box of beasts (37, 6, D) a +0 great sword (unseen) (37, 13, D) a fan of gales (37, 15, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). a +0 cloak a book of Transfigurations (37, 29, D) a +3 flail of draining (37, 34, D) a javelin a +0 rapier of speed a +0 robe (38, 0, D) a phial of floods (38, 1, D) a lamp of fire (38, 15, D) a +1 longbow of flaming 20 arrows a +0 centaur barding a scroll of holy word (38, 18, D) a +0 rapier (38, 19, D) a +0 leather armour (38, 28, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (38, 29, D) an uncursed staff of energy (38, 31, D) a +0 leather armour (38, 32, D) a wand of slowing (8/48) a wand of random effects (16/48) an uncursed ring of protection from fire a +2 leather armour of fire resistance a +1 ring of slaying a cursed ring of positive energy a +6 ring of intelligence a +6 ring of dexterity (38, 34, D) a +3 rapier of venom (unseen) (38, 48, D) a +3 long sword of holy wrath (38, 49, D) 3 throwing nets (38, 50, D) a +2 hand axe of freezing (unseen) (39, 1, D) a +2 dire flail of protection (39, 6, D) a cursed +0 great sword (unseen) (39, 15, D) a +4 battleaxe 5 javelins a +0 chain mail a +1 rod of ignition (14/14) (39, 28, D) Sif Muna's Disquisition on the Captivating Voyage Spells Type Level a - Corona Hexes 1 b - Gell's Gravitas Hexes/Translocation 3 c - Lesser Beckoning Translocation 3 d - Portal Projectile Translocation 3 e - Fulminant Prism Conjuration/Hexes 4 f - Darkness Hexes 6 (39, 32, D) a +8 glaive of freezing (39, 33, D) a +1 vampiric spear (unseen) (39, 34, D) a +0 rapier (unseen) (39, 48, D) an uncursed ring of ice (39, 52, D) a +0 shield (40, 0, D) a +0 dagger (40, 1, D) a +3 mace of venom (40, 6, D) a +2 lajatang of speed (still there?) a +5 rod of clouds (5/11) (still there?) (40, 14, D) a javelin an uncursed amulet of the gourmand a +0 animal skin (40, 15, D) a +0 glaive (still there?) a +0 dagger (still there?) (40, 16, D) an uncursed staff of cold a +0 robe a +4 quarterstaff of chaos (40, 18, D) a +5 giant club a +0 robe (40, 28, D) the +6 mace "Zastriuwk" {flame, rPois Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It protects you from poison. (40, 29, D) a lamp of fire (40, 34, D) a +0 robe (40, 48, D) a +4 chain mail of poison resistance (40, 49, D) a sack of spiders (40, 50, D) a +0 trident (unseen) (40, 52, D) a +0 hand axe (41, 0, D) a book of Necromancy (41, 1, D) a book of the Tempests (41, 14, D) a manual of Maces & Flails the amulet of the Special Beds {Inacc rC+ Str-3 Dex+6} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (-3). It affects your dexterity (+6). It protects you from cold. (41, 15, D) a +0 quarterstaff a +3 hunting sling of flaming 22 sling bullets a +0 leather armour a +4 shortbow of freezing (41, 16, D) a +0 large shield of positive energy a +0 scythe a +0 robe (41, 28, D) a cursed amulet of inaccuracy (41, 34, D) a +0 rapier (41, 36, D) a +3 spear of venom (unseen) (41, 48, D) an uncursed ring of wizardry (41, 49, D) a +0 shield (41, 51, D) a +0 scimitar (unseen) (41, 54, D) a black mamba corpse (42, 0, D) an uncursed staff of earth (42, 1, D) an uncursed staff of power (42, 14, D) a crystal ball of energy (42, 16, D) a +2 flail of venom a +0 chain mail (42, 28, D) a fan of gales (42, 48, D) an uncursed staff of death (42, 49, D) an uncursed ring of protection from fire a book of Burglary (42, 53, D) a ball python corpse (43, 14, D) a +1 robe of positive energy (43, 28, D) a book of Minor Magic (43, 29, D) a +3 vampiric battleaxe (43, 48, D) the +2 short sword of a wizard's laboratory {freeze, +Blink rElec Int+3 Dex+4 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+4). It insulates you from electricity. It lets you blink. It makes you less stealthy. (43, 49, D) the +3 ice dragon scales "Ihaicwos" {rPois rF- rC++} It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. (43, 50, D) an uncursed staff of fire (44, 28, D) a manual of Hexes a manual of Maces & Flails (44, 48, D) a +3 leather armour of magic resistance (44, 49, D) the +7 chain mail "Zyrr" {rN+ Str+6 Slay+3} It affects your strength (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. (44, 50, D) a +5 flail of crushing (44, 52, D) a cursed -1 short sword (unseen) (45, 31, D) a javelin (45, 48, D) an uncursed staff of air (45, 49, D) a +4 chain mail of magic resistance (45, 50, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. a +0 flail (45, 52, D) a +3 leather armour of magic resistance (unseen) (45, 54, D) a +0 dire flail (unseen) (45, 56, D) a black mamba corpse (45, 57, D) an anaconda corpse (45, 58, D) a +0 whip (unseen) (45, 59, D) a +0 flail (unseen) (46, 48, D) a book of the Warp (46, 50, D) an uncursed staff of wizardry (46, 51, D) a phantom mirror (46, 53, D) a black mamba corpse (46, 59, D) an uncursed staff of conjuration (unseen) (47, 48, D) a sack of spiders (47, 49, D) a Grand Grimoire (47, 50, D) the +2 rapier of Radicalism {antimagic, *Slow +Inv rElec rPois} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It protects you from poison. It lets you turn invisible. It may slow you when you take damage. (47, 51, D) a +0 whip (47, 52, D) a black mamba corpse (47, 53, D) a +3 quarterstaff of protection (unseen) (47, 55, D) a +0 spear an uncursed ring of poison resistance a naga corpse (47, 56, D) a +0 scimitar a guardian serpent corpse a guardian serpent corpse an anaconda corpse (47, 57, D) a +0 long sword (unseen) (47, 58, D) a +0 halberd (still there?) a +0 short sword (still there?) (47, 59, D) an anaconda corpse (still there?) a black mamba corpse (still there?) (48, 48, D) a +3 scale mail of fire resistance (48, 49, D) a +0 robe (48, 50, D) a +0 halberd (48, 51, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (48, 54, D) a +6 halberd of flaming a naga corpse (48, 55, D) the +8 scimitar "Powiaq" {slice, rF+ MR+} It inflicts extra damage upon your enemies. It protects you from fire. It affects your resistance to hostile enchantments. a +0 robe a cursed ring of loudness a naga corpse (48, 56, D) an anaconda corpse (49, 0, D) a sack of spiders (49, 1, D) a disc of storms (49, 12, D) the cursed +1 hunting sling of Laidiasm {flame, *Corrode rPois rN+ SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It protects you from negative energy. It lets you see invisible. It may corrode you when you take damage. It has a curse placed upon it. (49, 24, D) the +1 halberd of Irritation {holy, MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your resistance to hostile enchantments. (49, 36, D) Sif Muna's Papyrus of Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Airstrike Air 4 d - Deflect Missiles Charms/Air 6 e - Conjure Ball Lightning Conjuration/Air 6 (49, 37, D) an uncursed staff of air (still there?) the +1 lajatang of Laopp {slice, -Tele rF++ Str+2 SInv} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+2). It greatly protects you from fire. It lets you see invisible. It prevents most forms of teleportation. (49, 48, D) an uncursed staff of power (49, 54, D) an anaconda corpse (49, 56, D) a +0 mace the ring of Shaolin {EV+8} [ring of evasion] It affects your evasion (+8). (50, 0, D) the Tome of the Ghastly Frostbite Spells Type Level a - Animate Skeleton Necromancy 1 b - Summon Ice Beast Ice/Summoning 4 c - Control Undead Necromancy 4 d - Freezing Cloud Conjuration/Ice/Air 6 (50, 12, D) the +6 quarterstaff of Groucho's Quick Death {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (50, 14, D) a book of Party Tricks (50, 23, D) a +1 great sword of holy wrath (50, 30, D) an uncursed ring of protection from cold a +1 plate armour of fire resistance (50, 48, D) the +8 scale mail of Defiance {SInv} It lets you see invisible. (50, 50, D) a crystal ball of energy (50, 54, D) a black mamba corpse (51, 0, D) a +0 scimitar of slicing (51, 1, D) a +3 long sword of draining (51, 12, D) a +4 great sword of flaming (51, 13, D) a +1 leather armour of magic resistance (51, 30, D) a +0 hand axe a +3 scale mail of fire resistance (51, 37, D) a +2 robe of positive energy a book of Clouds a fan of gales (51, 48, D) the +1 scale mail "Yzeqyw" {+Blink rC++ Dex+4 Slay+2} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It greatly protects you from cold. It lets you blink. (51, 50, D) a book of Maledictions (52, 0, D) a disc of storms (52, 4, D) a +0 falchion (52, 13, D) an uncursed staff of fire (still there?) a +3 lajatang of electrocution (still there?) (52, 24, D) a +4 broad axe of chopping (52, 29, D) a +2 scythe of slicing a +0 trident a +0 scale mail of fire resistance (52, 36, D) a cursed staff of summoning (52, 37, D) a +1 double sword of protection (52, 48, D) a crystal ball of energy (52, 49, D) a +0 club (52, 50, D) a lamp of fire (53, 0, D) a crystal ball of energy a +0 falchion of holy wrath (53, 3, D) a +0 robe (53, 12, D) a Grand Grimoire (53, 24, D) a +3 longbow of flaming (still there?) a book of the Dragon (still there?) (53, 35, D) a +3 scale mail of magic resistance (53, 37, D) +1 shadow dragon scales (53, 49, D) a phial of floods (53, 50, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (54, 0, D) a +1 vampiric glaive (54, 1, D) a phantom mirror a +3 antimagic bardiche (54, 5, D) an uncursed ring of resist corrosion (54, 12, D) a book of Enchantments (54, 48, D) a lamp of fire (54, 50, D) a +2 hand axe of holy wrath (55, 0, D) the +9 dagger "Wire Gall" {vamp, Dex+5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+5). (55, 12, D) the +10 scale mail of the Heavens {-Tele rElec MR+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (55, 23, D) a book of Air (unseen) (56, 0, D) the +2 leather armour "Xoskexiu" {rPois Int+5 Dex-2} It affects your intelligence (+5). It affects your dexterity (-2). It protects you from poison. (56, 13, D) a book of Transfigurations (57, 14, D) a book of Burglary (58, 47, D) an uncursed staff of death (58, 48, D) a +0 vampiric short sword (58, 49, D) a +3 ring mail of cold resistance (59, 36, D) a +1 shortbow of flaming (59, 37, D) a +1 whip of electrocution (59, 47, D) a +0 scimitar of holy wrath (59, 48, D) a +0 war axe of distortion (59, 49, D) the +1 robe "Vecofise" {Regen+} It increases your rate of regeneration. (60, 2, D) a +0 glaive (unseen) (60, 36, D) an uncursed staff of fire (60, 38, D) a +0 plate armour of positive energy (60, 39, D) a +0 spear a +0 robe (60, 47, D) a +2 flail of protection (60, 48, D) an uncursed ring of protection from cold (60, 49, D) a book of Party Tricks (61, 0, D) a cursed -5 ring of protection (61, 16, D) a phantom mirror (61, 26, D) a +3 leather armour of fire resistance (61, 36, D) an uncursed staff of poison (61, 37, D) a +0 flail a +0 dire flail (61, 47, D) a +0 rapier of speed (61, 48, D) a book of Flames a phantom mirror (61, 49, D) a +0 robe (still there?) the ring of Zokus {rElec rN++ AC+5 Str-5 Int+2} (still there?) [ring of protection] It affects your AC (+5). It affects your strength (-5). It affects your intelligence (+2). It insulates you from electricity. It greatly protects you from negative energy. (61, 51, D) a raiju corpse (61, 52, D) a hellephant corpse (62, 0, D) a +0 quarterstaff of draining (62, 1, D) the ring "Tojug" {+Fly Str+4} [ring of flight] It affects your strength (+4). It lets you fly. (62, 8, D) a +0 chain mail of cold resistance (62, 9, D) an uncursed staff of summoning (62, 11, D) a +0 flail (62, 16, D) a +2 scale mail of cold resistance (62, 17, D) a +2 plate armour of cold resistance (62, 26, D) a +0 trident of protection (62, 27, D) a phial of floods (62, 36, D) a +4 chain mail of positive energy (62, 39, D) a +0 club a +0 robe (62, 47, D) 4 scrolls of enchant weapon (62, 49, D) 4 scrolls of enchant weapon the +4 whip of Terror {antimagic, Fragile rElec Dex-4 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (-4). It insulates you from electricity. It lets you see invisible. It will be destroyed if unequipped. a disc of storms (62, 50, D) a cursed +0 long sword (63, 0, D) an uncursed staff of wizardry (63, 8, D) a +1 ring mail of poison resistance (63, 16, D) a +3 chain mail of fire resistance (63, 26, D) the Volume of Clay and Talismans Spells Type Level a - Swiftness Charms/Air 2 b - Spectral Weapon Hexes/Charms 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Statue Form Transmutation/Earth 6 (63, 27, D) the +4 short sword of Dout {freeze, +Fly Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It lets you fly. (63, 47, D) a sack of spiders (63, 48, D) the ring "Noudehec" {Str+3 Int+4 Dex+3} [ring of strength] It affects your strength (+3). It affects your intelligence (+4). It affects your dexterity (+3). (64, 12, D) a +0 dagger a +0 robe (64, 17, D) a sack of spiders (64, 27, D) an uncursed staff of cold (64, 47, D) the +2 hand axe "Vitaly Rassa" {chaos, Int+4 Dex+4} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+4). It affects your dexterity (+4). (64, 48, D) an uncursed staff of power (64, 49, D) an uncursed ring of protection from magic (64, 54, D) a +0 robe (65, 47, D) an uncursed staff of summoning (65, 48, D) a +6 scimitar of holy wrath (65, 49, D) a phial of floods a +2 short sword of distortion a +5 hand axe a +6 blowgun the Grimoire of Captivating Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Confusing Touch Hexes 1 c - Inner Flame Hexes/Fire 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Irradiate Conjuration/Transmutation 5 f - Darkness Hexes 6 a raiju corpse (66, 50, D) a +3 scimitar of slicing (still there?) a scroll of brand weapon (still there?) (66, 55, D) a +3 leather armour of cold resistance (67, 0, D) a book of Minor Magic (67, 1, D) a +0 arbalest 10 bolts (67, 47, D) an uncursed ring of protection from fire (67, 48, D) a book of Minor Magic (67, 49, D) the +3 lajatang "Xaahue" {slice, MR+ Int+3 Dex+3 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (67, 50, D) a +2 scimitar of flaming (still there?) a +3 blowgun (still there?) (67, 51, D) a +2 battleaxe of distortion (unseen) (68, 0, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (68, 1, D) a +0 arbalest 23 bolts (68, 3, D) an arrow 3 bolts (68, 4, D) an arrow (68, 5, D) an arrow a bolt (68, 47, D) a manual of Invocations (68, 48, D) a +0 long sword of flaming (69, 0, D) a Necronomicon (69, 1, D) a +0 shortbow (unseen) (69, 25, D) 22 bolts (69, 47, D) a book of Ice (69, 48, D) the +4 falchion of Duegoer {venom, +Blink} It poisons the flesh of those it strikes. It lets you blink. (69, 49, D) a book of Death (69, 50, D) a book of Party Tricks (69, 51, D) a +3 chain mail of cold resistance (70, 8, D) an uncursed staff of death (70, 9, D) an uncursed amulet of guardian spirit (70, 10, D) a +0 dagger a +0 robe (70, 25, D) a +0 arbalest (70, 29, D) an uncursed staff of wizardry (unseen) (70, 47, D) a +0 battleaxe (70, 48, D) a +1 scythe of venom (70, 49, D) an uncursed ring of stealth an uncursed ring of magical power (71, 9, D) a +0 flail (71, 16, D) the +9 trident of Sloth {freeze, rC++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. (71, 17, D) a +5 longbow of freezing (71, 26, D) a +0 arbalest (still there?) a box of beasts (still there?) (71, 32, D) 2 bolts a large rock (71, 36, D) an uncursed staff of earth (71, 37, D) an uncursed ring of protection from cold (71, 48, D) a book of Geomancy (unseen) (72, 8, D) an uncursed staff of wizardry (72, 9, D) a +0 mace a +0 leather armour the Volume of Transmutation and Stones Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Blade Hands Transmutation 5 (72, 10, D) a +0 dagger a +0 robe (72, 16, D) a +1 war axe of freezing (72, 17, D) the cursed +0 plate armour of the Good {rC+ rCorr Dex+4} It affects your dexterity (+4). It protects you from cold. It protects you from acid and corrosion. It has a curse placed upon it. (72, 27, D) a +0 arbalest 22 bolts a +1 fustibalus of freezing (72, 33, D) 2 bolts (72, 36, D) a crystal ball of energy (72, 37, D) a +3 rapier of holy wrath (72, 47, D) the +8 war axe of the Hierophant {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. a +3 leather armour of fire resistance (72, 49, D) an uncursed staff of air (still there?) the +1 ring mail "Bifreb" {*Corrode rC+++ Str+5 Int-5} (still there?) It affects your strength (+5). It affects your intelligence (-5). It renders you almost immune to cold. It may corrode you when you take damage. (73, 1, D) a +2 plate armour of cold resistance (73, 16, D) a crystal ball of energy (73, 17, D) a +6 ring of intelligence (73, 26, D) a book of the Warp a +2 robe of fire resistance (73, 29, D) a +0 arbalest (73, 37, D) a Necronomicon (73, 47, D) the ring "Xekiq" {*Drain +Blink rF+ Int+2} [ring of intelligence] It affects your intelligence (+2). It protects you from fire. It lets you blink. It causes draining when unequipped. (73, 48, D) a +0 rapier of distortion (74, 27, D) 4 large rocks (unseen) (74, 47, D) a box of beasts (74, 48, D) the +3 short sword of Oceimeo {pain, SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you see invisible. (74, 49, D) +0 mottled dragon scales (75, 1, D) an uncursed staff of summoning (75, 29, D) a +4 scale mail of magic resistance (75, 47, D) an uncursed staff of fire (75, 48, D) an uncursed staff of poison (75, 49, D) a cursed amulet of inaccuracy