Groucho the Dungeon (0, 0, D) an uncursed amulet of regeneration (0, 1, D) +5 swamp dragon scales (0, 2, D) a +2 cloak (0, 3, D) a +5 longbow of freezing (0, 4, D) a +3 demon whip of venom (1, 0, D) a +3 ring of strength a +3 ring of protection an uncursed amulet of regeneration (1, 2, D) a +4 robe (1, 3, D) the +3 great sword of the Ancient Scars {flame, rElec MP-9 Str+7 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+7). It insulates you from electricity. It affects your magic capacity (-9). It makes you less stealthy. (1, 4, D) a +3 great mace of pain (1, 11, D) the amulet "Uximymmy" {rPois Regen+ SInv Stlth-} [amulet of regeneration] It protects you from poison. It lets you see invisible. It increases your rate of regeneration. It makes you less stealthy. (1, 28, D) 2 scrolls of vulnerability (2, -1, D) an uncursed amulet of regeneration (2, 1, D) the +1 robe of Analysis {Str-5 Int+5} It affects your strength (-5). It affects your intelligence (+5). (2, 2, D) a +0 helmet of see invisible (2, 3, D) a +6 great mace (2, 28, D) 10 stones an uncursed staff of energy (3, 1, D) a +2 pair of boots (3, 2, D) a +3 demon blade of venom (3, 3, D) the +0 triple crossbow of the Hall of Blades {venom, rPois Str+3} It poisons the ammo it fires. It affects your strength (+3). It protects you from poison. (3, 5, D) a potion of mutation (4, 11, D) 18 stones (5, 0, D) a +0 trident (5, 9, D) a book of Callings (5, 11, D) a +0 scale mail of fire resistance (5, 28, D) a +0 war axe (5, 37, D) a +0 dagger 4 stones (6, 11, D) an uncursed staff of air (6, 28, D) a +2 quarterstaff a +2 trident (7, -1, D) a +0 robe (7, 28, D) a +2 falchion a +2 dagger (7, 47, D) a +0 club (8, -1, D) a cursed -3 dagger (8, 33, D) a +0 dagger of electrocution (8, 35, D) a +1 quarterstaff of speed (8, 36, D) a +3 ring mail (8, 41, D) a +0 scythe a +0 robe (8, 45, D) a +4 scimitar of flaming (9, 2, D) a +0 halberd (9, 33, D) a +2 hand axe a +2 mace (9, 34, D) a +3 trident of piercing (9, 35, D) a +2 long sword of flaming (10, 30, D) a cursed -1 club (10, 44, D) a cursed -3 short sword 2 stones (11, 4, D) a +0 short sword a cursed +0 scale mail (12, 10, D) a +1 long sword of holy wrath (12, 11, D) a +0 rapier a +0 rapier a +0 leather armour (13, 10, D) a +4 battleaxe of freezing (15, 44, D) a +2 hand axe of chopping a +2 flail of crushing (17, 43, D) a +4 chain mail (17, 44, D) a +0 pair of boots (17, 46, D) a +2 halberd of venom (17, 47, D) a +0 lajatang (18, 19, D) 22 arrows (18, 43, D) a +5 ring mail (18, 44, D) a +4 chain mail (18, 45, D) a +2 scimitar of holy wrath (18, 46, D) a +2 rapier of distortion (19, 5, D) a +2 short sword of venom (19, 7, D) a +0 rapier a +0 chain mail (20, 5, D) a +2 robe of magic resistance (20, 19, D) a +0 rapier an uncursed staff of wizardry (21, 5, D) a +0 club a +0 robe (21, 6, D) 2 arrows a +2 great sword of flaming (21, 7, D) a +0 battleaxe (22, 19, D) the ring of the Coward {Fire +Blink Str-4 Dex+2} [ring of fire] It enhances your fire magic. It affects your strength (-4). It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. It lets you blink. (23, -1, D) a +0 war axe a +0 animal skin (23, 6, D) a +2 whip of holy wrath a +0 robe (23, 20, D) a phantom mirror (23, 22, D) a +0 morningstar of draining a +0 robe (24, 19, D) a +0 scale mail (24, 21, D) an uncursed staff of energy a +0 robe (25, 6, D) a +0 battleaxe of freezing (26, 4, D) a +1 antimagic rapier a +0 animal skin (26, 5, D) a +0 long sword of flaming a +0 fustibalus 16 stones a +0 robe a +0 buckler (26, 6, D) 3 stones (26, 19, D) a +0 dagger a cursed +0 robe (27, 6, D) the +2 flail of Ukusephu {freeze, *Noise Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It may make noises in combat. a +0 leather armour of fire resistance (28, 19, D) a +1 cloak (29, 7, D) a cursed -2 dagger (29, 8, D) a +0 scimitar a +0 plate armour (29, 35, D) a +0 mace (31, 9, D) a +0 halberd a +0 chain mail (31, 10, D) a +4 dire flail of draining a +0 plate armour a cursed +0 dagger a +0 robe a +0 morningstar a +0 leather armour (31, 11, D) a cursed +0 short sword a +0 chain mail (31, 14, D) 4 arrows (32, 10, D) an arrow a +2 great sword a +0 chain mail a +0 club (32, 11, D) a +0 troll leather armour (33, 11, D) an arrow (34, 12, D) an arrow (34, 13, D) a +0 shortbow a +3 long sword of flaming a +0 robe 11 arrows (34, 38, D) a +0 trident (36, 23, D) a +0 dagger an uncursed staff of earth (36, 25, D) an uncursed staff of earth (36, 26, D) an uncursed staff of summoning (37, 24, D) a +3 scale mail of cold resistance (41, 36, D) a +0 trident (42, 18, D) a +0 dire flail (unseen) (43, 16, D) a +2 broad axe of electrocution a +0 plate armour the demigod corpse of Frederick (43, 17, D) a +0 rapier a +0 rapier a +0 leather armour a +0 flail (43, 40, D) a +0 dire flail a +0 giant club (43, 41, D) a cursed +3 dagger a +0 robe (44, 18, D) a +0 long sword (unseen) (44, 43, D) a +0 morningstar a cursed +0 robe (44, 44, D) a +4 dagger a +0 robe (45, 24, D) a +2 great sword of distortion (45, 25, D) a +3 glaive (45, 31, D) a cursed +0 scimitar (45, 32, D) a +2 vampiric trident (46, 24, D) a +1 short sword of freezing (46, 25, D) a +3 giant spiked club (46, 31, D) the +2 hand crossbow "Lenwy" {freeze, +Inv Int-5 Dex+8} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-5). It affects your dexterity (+8). It lets you turn invisible. (46, 32, D) a +1 triple sword (47, 31, D) a +5 dire flail (47, 32, D) a +3 double sword (48, 14, D) +0 ice dragon scales an ice dragon corpse (48, 15, D) a +2 battleaxe (unseen) (48, 31, D) a +0 dagger (48, 32, D) a +5 quick blade (49, 14, D) a +0 antimagic flail a +0 robe a +0 buckler a spriggan corpse (50, 31, D) a +2 hand crossbow of freezing (50, 32, D) a +2 rapier of freezing (50, 44, D) the cursed +1 ring mail of the Sun {rPois Int+5 Dex+3} It affects your intelligence (+5). It affects your dexterity (+3). It protects you from poison. It has a curse placed upon it. (50, 45, D) an uncursed staff of conjuration (51, 28, D) a cursed -2 arbalest 24 bolts (51, 31, D) a +0 shortbow of freezing (51, 32, D) a +6 giant spiked club (51, 44, D) a +0 ring mail (51, 45, D) a +2 falchion of freezing (51, 47, D) a +0 ring mail (52, 24, D) the +6 mace of Somewhere Else {venom, +Blink Str-2 Int+2 Dex+3} It poisons the flesh of those it strikes. It affects your strength (-2). It affects your intelligence (+2). It affects your dexterity (+3). It lets you blink. (52, 25, D) a +3 great sword (52, 28, D) a +0 arbalest 20 bolts (53, 24, D) a +3 arbalest (53, 25, D) a +1 broad axe of freezing (53, 28, D) a +0 arbalest 6 bolts (53, 29, D) a +0 arbalest 26 bolts (53, 35, D) a +0 robe (53, 36, D) 15 poisoned needles (54, 28, D) a +1 battleaxe of freezing a +0 halberd 3 bolts (54, 36, D) a +0 robe (54, 38, D) a +0 mace (55, 24, D) a bolt (55, 27, D) a +0 trident a +0 robe (55, 28, D) a bolt (55, 31, D) 50 arrows (55, 32, D) 50 arrows (56, 27, D) a +0 shield a +0 scale mail a bolt a +0 troll leather armour (56, 31, D) 50 arrows (56, 32, D) 50 arrows (57, 22, D) a +2 glaive of distortion a +0 chain mail (57, 24, D) a +0 arbalest (unseen) (57, 25, D) a +0 arbalest 29 bolts (57, 27, D) a +0 arbalest 4 bolts (57, 28, D) a +0 great sword a +0 chain mail a +0 bardiche a +0 plate armour (57, 38, D) an uncursed amulet of regeneration a +6 ring of protection the ring "Plog" {Wiz rElec rC- Str+3 Dex+7} [ring of wizardry] It improves your spell success rate. It affects your strength (+3). It affects your dexterity (+7). It makes you vulnerable to cold. It insulates you from electricity. the amulet "Zuegaom" {Spirit +Blink Int-4 Dex+6} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (-4). It affects your dexterity (+6). It lets you blink. the amulet "Iliptow" {Harm *Drain Stlth+} [amulet of harm] It increases damage dealt and taken. It causes draining when unequipped. It makes you more stealthy. the amulet of Itaron {Gourm MR+ Dex-5 Stlth+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (-5). It affects your resistance to hostile enchantments. It makes you more stealthy. the amulet "Qaekled" {+Rage rPois MR+ Int+2} [amulet of rage] It affects your intelligence (+2). It protects you from poison. It affects your resistance to hostile enchantments. It lets you go berserk. the amulet "Nisup" {Harm *Drain rElec} [amulet of harm] It increases damage dealt and taken. It insulates you from electricity. It causes draining when unequipped. the amulet of Sloth {Gourm Int-2 Dex+3 SInv} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (-2). It affects your dexterity (+3). It lets you see invisible. a +6 ring of dexterity an uncursed ring of fire an uncursed ring of protection from cold (57, 41, D) an uncursed staff of power (58, 24, D) a +0 battleaxe a +0 chain mail (58, 25, D) a +3 bardiche a +0 plate armour a +0 battleaxe a +0 plate armour a +0 bardiche a +0 plate armour (58, 26, D) a +0 arbalest 15 bolts (58, 27, D) a +0 war axe a +0 plate armour (58, 40, D) a potion of mutation (58, 41, D) a crystal ball of energy (58, 42, D) a potion of mutation (59, 24, D) a +0 long sword a +0 plate armour (59, 25, D) a bolt a +0 long sword a +0 plate armour (59, 26, D) a +2 great mace a +0 chain mail (59, 28, D) a +0 broad axe a +0 plate armour (59, 40, D) an uncursed staff of energy (59, 45, D) the ring "Xessudda" {Wiz rElec rF- rN+ SInv} [ring of wizardry] It improves your spell success rate. It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. It lets you see invisible. the ring "Erghuh" {rPois rF+} [ring of poison resistance] It protects you from fire. It protects you from poison. the ring of Givvoul {Fire rElec rN+ Str-5 Int+4} [ring of fire] It enhances your fire magic. It affects your strength (-5). It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. the ring of Regher {+Inv MR+ Str-4 Int+4 Dex+6} [ring of dexterity] It affects your strength (-4). It affects your intelligence (+4). It affects your dexterity (+6). It affects your resistance to hostile enchantments. It lets you turn invisible. the ring of Adurghaf {*Contam rPois Str+3 Stlth+} [ring of poison resistance] It affects your strength (+3). It protects you from poison. It causes magical contamination when unequipped. It makes you more stealthy. the ring "Sigyss" {Fire Str+7} [ring of fire] It enhances your fire magic. It affects your strength (+7). It protects you from fire. It makes you vulnerable to cold. the ring "Cuisutt" {rElec rPois rC- Str+6 Int+8} [ring of strength] It affects your strength (+6). It affects your intelligence (+8). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. the ring of Buhox {Str+6 Int+6} [ring of intelligence] It affects your strength (+6). It affects your intelligence (+6). the ring of Okawaru's Hope {*Drain MR+ Str+6 Stlth+} [ring of strength] It affects your strength (+6). It affects your resistance to hostile enchantments. It causes draining when unequipped. It makes you more stealthy. the ring "Eceucsum" {+Inv rElec Dex+6 Stlth-} [ring of dexterity] It affects your dexterity (+6). It insulates you from electricity. It lets you turn invisible. It makes you less stealthy. (61, 31, D) 50 bolts (61, 32, D) 50 bolts (62, 31, D) 50 bolts (62, 32, D) 50 bolts (63, 47, D) a +2 scimitar of holy wrath a +0 large shield a Fen Folio (64, 24, D) a +6 chain mail (64, 25, D) a +6 chain mail (64, 29, D) a +0 battleaxe (64, 47, D) a +0 flail a book of Minor Magic (65, 24, D) a +7 scale mail (65, 25, D) a +2 plate armour (65, 28, D) a cursed -1 battleaxe a +0 plate armour (65, 47, D) a book of Necromancy (66, 28, D) a +0 long sword a cursed -1 whip a +0 robe a +0 battleaxe a +0 chain mail (66, 31, D) a +1 plate armour of poison resistance (66, 32, D) a +1 ring mail of cold resistance (67, 31, D) a +2 buckler of protection (67, 32, D) a +2 ring mail of fire resistance (67, 47, D) a Grand Grimoire (69, 31, D) +2 swamp dragon scales (69, 32, D) +4 fire dragon scales (69, 38, D) a +0 club (unseen) (69, 47, D) Mumideahi's Intricacies of Witchcraft Spells Type Level a - Tornado Air 9 (70, 32, D) +2 acid dragon scales (70, 38, D) a +0 club (71, 22, D) a -2 spear of piercing a +0 animal skin (71, 24, D) a +6 chain mail (71, 25, D) a +2 ring mail of cold resistance (71, 31, D) +2 acid dragon scales (71, 32, D) a +4 ring mail (71, 36, D) a +0 short sword (71, 47, D) a book of Beasts (72, 24, D) a +6 chain mail (72, 31, D) a +2 leather armour of cold resistance (72, 32, D) +4 fire dragon scales (72, 35, D) a +0 dagger a cursed +0 robe (72, 47, D) a book of Transfigurations (73, 35, D) a +0 long sword (73, 44, D) a +0 long sword of flaming a +0 cloak a +0 shield (73, 46, D) a +0 dagger a +0 robe (73, 47, D) the Handbook of Dislocated Transformation Spells Type Level a - Lesser Beckoning Translocation 3 b - Summon Forest Summoning/Translocation 5 c - Dispersal Translocation 6 d - Statue Form Transmutation/Earth 6 (74, 23, D) a +0 scimitar a +0 ring mail (74, 25, D) a +0 great sword a +0 chain mail (74, 31, D) a +0 robe (74, 32, D) a +0 dagger a +0 leather armour (74, 33, D) a +0 flail a cursed +0 robe (74, 34, D) a +0 flail (75, 32, D) a +0 rapier a +1 leather armour of cold resistance (75, 33, D) a +0 long sword a +0 leather armour (75, 34, D) a +0 spear a +0 rapier a +0 ring mail (75, 37, D) the Disquisition on Clay and the Traveller Spells Type Level a - Sandblast Earth 1 b - Shroud of Golubria Charms/Translocation 2 c - Stone Arrow Conjuration/Earth 3 d - Teleport Other Translocation 3 e - Disjunction Translocation 8 (75, 39, D) a Necronomicon (75, 40, D) a book of the Tempests (75, 41, D) a book of Annihilations (75, 42, D) a book of Frost (75, 43, D) a manual of Slings (75, 45, D) Guotosea's Second Course in Spellcraft Spells Type Level a - Metabolic Englaciation Hexes/Ice 5 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Agony Necromancy 5 d - Cigotuvi's Embrace Necromancy 5 e - Summon Forest Summoning/Translocation 5 f - Summon Demon Summoning 5