Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +10 great mace of Inconvenience {venom, Str+8} It poisons the flesh of those it strikes. It affects your strength (+8). the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (17, 35, D) a sling bullet (19, 0, D) a crystal ball of energy (19, 1, D) a +0 whip of pain (19, 16, D) the +3 ring mail of the Vestibule of Hell {rPois MR++ MP+9 Str-2} It affects your strength (-2). It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (20, 0, D) a book of Misfortune (20, 1, D) a +0 great mace of holy wrath (20, 16, D) a phial of floods (20, 17, D) a +1 long sword of protection (21, 0, D) an uncursed ring of protection from magic (21, 1, D) a +0 hand crossbow of flaming (21, 16, D) an uncursed staff of earth (21, 17, D) a +2 hand crossbow of velocity (21, 34, D) a +3 mace of crushing (22, 0, D) the +3 great sword of the Abyss {vamp, Str+3 Dex+2 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It affects your dexterity (+2). It makes you more stealthy. (22, 1, D) an uncursed staff of air (22, 16, D) an uncursed staff of earth (22, 17, D) a +1 arbalest of velocity (22, 20, D) a wind drake skeleton (23, 0, D) an uncursed staff of summoning (23, 1, D) a +1 rapier of venom (23, 17, D) a +2 vampiric halberd (23, 19, D) a +0 ring mail of fire resistance (23, 22, D) a wind drake skeleton a wind drake skeleton (23, 25, D) a titan skeleton (23, 34, D) a +3 ring mail of fire resistance (23, 41, D) 3 sling bullets (24, 0, D) a +2 broad axe of chopping (24, 1, D) the cursed +0 large shield "Hocon" {rElec} It insulates you from electricity. It has a curse placed upon it. (24, 16, D) a Necronomicon (24, 17, D) the +1 short sword of the Dove {pierce, *Corrode Fragile rPois MR+++} It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. It may corrode you when you take damage. It will be destroyed if unequipped. (24, 34, D) a sling bullet (still there?) the +9 rapier "Testudineslayer" {vamp, rC+++ Int+6 Dex-2 Stlth+} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your dexterity (-2). It renders you almost immune to cold. It makes you more stealthy. (24, 40, D) a +2 robe of fire resistance (still there?) a sling bullet (still there?) (25, 0, D) a phantom mirror (25, 1, D) a Grand Grimoire (25, 17, D) the +8 shortbow of the Candle {freeze, rPois Str-4 Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-4). It affects your dexterity (+3). It protects you from poison. (25, 18, D) a Grand Grimoire (25, 19, D) a titan skeleton (25, 34, D) the Incunabulum of Changing and Sinister Arts Spells Type Level a - Sticks to Snakes Transmutation 2 b - Animate Dead Necromancy 4 c - Excruciating Wounds Charms/Necromancy 5 d - Bolt of Draining Conjuration/Necromancy 5 (26, 0, D) a box of beasts (26, 1, D) a +2 flail of protection (26, 8, D) a +0 trident a +0 robe (26, 18, D) +0 storm dragon scales a storm dragon skeleton (26, 34, D) an uncursed amulet of harm (27, 0, D) the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (27, 16, D) a book of Debilitation (27, 17, D) a +1 cloak of magic resistance (27, 21, D) a storm dragon skeleton (27, 34, D) the amulet of the Real Monster {Spirit Dex+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+2). (28, 0, D) a crystal ball of energy (28, 1, D) a phial of floods (28, 16, D) a +0 long sword of holy wrath (28, 17, D) an uncursed staff of wizardry (29, 1, D) an uncursed staff of wizardry (29, 16, D) an uncursed staff of conjuration (29, 17, D) the +8 mace of Premature Burial {crush, *Noise rC+++ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It renders you almost immune to cold. It may make noises in combat. (33, 33, D) a +0 long sword (33, 34, D) a +0 chain mail (34, 28, D) an uncursed staff of summoning (35, 14, D) a +4 long sword of distortion (35, 15, D) an uncursed ring of wizardry (35, 28, D) a +0 pair of gloves of archery (35, 29, D) an uncursed staff of air (36, 1, D) a +0 mace (36, 14, D) an uncursed staff of air (36, 16, D) an uncursed staff of air (36, 29, D) a +0 dagger (36, 32, D) a +0 plate armour a +1 eveningstar of draining a cursed -1 dagger a +0 robe a +0 great sword a +0 giant spiked club (37, 0, D) a book of the Sky (37, 1, D) a book of Party Tricks (37, 7, D) a +0 dagger a +0 robe (37, 10, D) a +0 morningstar of draining (37, 14, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (37, 15, D) a crystal ball of energy (37, 16, D) a +1 scimitar of draining (unseen) (37, 28, D) a +0 broad axe (38, 0, D) a +0 dagger (38, 1, D) a box of beasts (38, 10, D) a +0 great sword a +5 blowgun a +0 plate armour (38, 14, D) a +1 war axe of venom (38, 15, D) the +2 robe of the Arcane {Dex+2} It affects your dexterity (+2). (38, 28, D) a +0 plate armour Sif Muna's Collected Works on Frigorific Flames Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Conjure Flame Conjuration/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Ignition Fire 8 (38, 32, D) a +2 battleaxe +0 storm dragon scales an uncursed ring of resist corrosion a +0 chain mail a +0 giant club (38, 37, D) a +1 great mace of holy wrath a +1 plate armour of positive energy (39, 0, D) a +5 blowgun (39, 1, D) the +1 pair of gloves of the Monk {rC+ Str-5 Dex+5} It affects your strength (-5). It affects your dexterity (+5). It protects you from cold. (39, 5, D) the +1 scimitar "Genenoso" {slice, *Noise rElec rF++ rN+++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It insulates you from electricity. It renders you almost immune to negative energy. It may make noises in combat. a +0 robe (39, 7, D) a +0 robe a cursed staff of power a +0 robe (39, 14, D) a +1 large shield of reflection (39, 29, D) a +2 robe of magic resistance an uncursed staff of death a phantom mirror (39, 32, D) a +0 long sword a +4 scale mail (39, 34, D) a +0 robe a +0 dagger (39, 35, D) a +2 short sword of freezing a +0 robe of positive energy a +0 trident a +0 plate armour (39, 39, D) a large rock (40, 0, D) a phial of floods (40, 1, D) a +2 spear of flaming (40, 11, D) a +0 great mace (40, 14, D) the +10 scimitar of Dissolution {flame, *Contam rElec rPois Str+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. It makes you more stealthy. (40, 15, D) an uncursed staff of power (40, 28, D) a lightning rod (4/4) (40, 29, D) a +0 flail (40, 32, D) 3 large rocks (40, 38, D) a +2 flail of holy wrath a +0 chain mail a +0 shield an uncursed ring of see invisible a +1 vampiric war axe a +2 arbalest of freezing a +0 chain mail (41, 1, D) an uncursed staff of cold (41, 8, D) a +0 glaive (41, 9, D) a +0 plate armour (41, 14, D) a cursed -3 ring of strength (41, 15, D) a book of Alchemy (41, 18, D) the +9 staff of Wucad Mu {channel} (41, 28, D) a +0 dagger (41, 33, D) a +0 giant club a +0 dire flail (41, 36, D) a +0 dire flail a +0 chain mail a +0 long sword a +0 plate armour (42, 1, D) a +4 spear of flaming (42, 14, D) a +6 blowgun (42, 15, D) a +0 dire flail (42, 29, D) a +2 ring mail of poison resistance (42, 33, D) a +0 mace a +0 chain mail an uncursed amulet of faith (43, 14, D) a +4 scimitar of holy wrath (43, 15, D) a +6 giant spiked club (43, 29, D) an uncursed staff of conjuration (44, 28, D) a crystal ball of energy (49, 1, D) a +0 dagger (49, 24, D) an uncursed staff of earth (49, 36, D) an uncursed staff of air (49, 37, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (49, 43, D) +0 pearl dragon scales (50, 0, D) a lightning rod (4/4) (50, 1, D) a box of beasts (50, 8, D) the cursed +1 war axe "Kenycod" {elec, rElec Str-5 Int+8 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-5). It affects your intelligence (+8). It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (50, 14, D) a +3 blowgun a +1 ring mail of poison resistance (50, 24, D) the +10 spear of the Doomed Warrior {pierce, *Drain Str+4 SInv} It inflicts extra damage upon your enemies. It affects your strength (+4). It lets you see invisible. It causes draining when unequipped. (50, 25, D) a +0 chain mail (50, 36, D) a phantom mirror (50, 37, D) an uncursed ring of see invisible (51, 0, D) a book of Battle (51, 1, D) a +0 lajatang of electrocution (51, 12, D) the Compendium of Malediction Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Cause Fear Hexes 4 c - Discord Hexes 8 (51, 20, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (51, 24, D) an uncursed staff of energy (51, 25, D) a +0 dagger (still there?) a +1 shortbow of freezing (still there?) (51, 27, D) a +1 rapier of electrocution (unseen) (51, 28, D) a +0 short sword (unseen) (51, 36, D) a +4 falchion of protection (51, 37, D) a lamp of fire (51, 44, D) a +2 whip of holy wrath (52, 0, D) the +4 ring mail "Limnib" {rPois Regen+ Dex+2} It affects your dexterity (+2). It protects you from poison. It increases your rate of regeneration. (52, 1, D) a +0 dagger (52, 2, D) an uncursed staff of summoning a +0 robe (52, 7, D) an uncursed amulet of faith (52, 8, D) a +0 robe an uncursed staff of wizardry a +0 robe (52, 9, D) a +1 flail of draining (52, 12, D) a cursed amulet of inaccuracy (52, 13, D) a phial of floods (52, 24, D) a lamp of fire (52, 25, D) an uncursed staff of fire a book of Conjurations (52, 27, D) a +0 glaive a +0 ring mail a +0 dagger a +0 robe (52, 37, D) the +8 arbalest "Fohyxoe" {velocity, rC+ Int+4 Dex+5} (still there?) Any bolt fired from it inflicts extra damage. It affects your intelligence (+4). It affects your dexterity (+5). It protects you from cold. the amulet "Ommypemi" {Harm *Drain Str+4} (still there?) [amulet of harm] It increases damage dealt and taken. It affects your strength (+4). It causes draining when unequipped. (52, 41, D) a +0 robe (53, 1, D) the +2 ring mail of Fortitude {rC+ SInv} It protects you from cold. It lets you see invisible. (53, 3, D) a +4 quarterstaff of holy wrath (unseen) (53, 4, D) a +0 great mace (unseen) (53, 8, D) a +3 war axe of electrocution (still there?) 4 sling bullets (still there?) (53, 12, D) a book of Party Tricks (53, 13, D) a +0 dagger (53, 18, D) a +1 short sword of flaming a +0 robe (53, 36, D) a +3 chain mail of fire resistance (unseen) (54, 0, D) the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. (54, 12, D) the +6 flail of Ruqaymn {crush, rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. (54, 13, D) a +2 morningstar of draining (54, 24, D) a +0 cloak (54, 25, D) the Collected Works on Displacement Spells Type Level a - Apportation Translocation 1 b - Portal Projectile Hexes/Translocation 3 c - Recall Summoning/Translocation 3 d - Gell's Gravitas Translocation 3 e - Dispersal Translocation 6 (54, 36, D) a +1 robe of magic resistance (55, 9, D) a +0 plate armour of poison resistance (55, 12, D) a +3 chain mail of fire resistance (55, 13, D) a phantom mirror (55, 24, D) a cursed ring of flight (56, 9, D) a +2 hand axe of venom (59, 36, D) a +0 halberd (59, 37, D) a book of the Tempests (60, 36, D) a +2 robe (60, 37, D) a +1 ring mail of fire resistance (60, 44, D) a +1 dire flail (61, 0, D) a +5 hand crossbow (61, 8, D) a book of the Sky (61, 16, D) an uncursed staff of poison (61, 26, D) a book of Callings (61, 36, D) an uncursed staff of power (61, 37, D) a +1 plate armour of positive energy (61, 42, D) a +0 long sword of electrocution a +2 arbalest of freezing (61, 43, D) a +5 hand axe of venom a +0 chain mail (62, 0, D) a crystal ball of energy (62, 1, D) an uncursed staff of fire (62, 8, D) the +3 robe "Coaptoer" {rPois rF+ Str+4} It affects your strength (+4). It protects you from fire. It protects you from poison. (62, 9, D) a crystal ball of energy (62, 11, D) a +1 scythe of slicing a +0 robe (62, 16, D) a +3 ring mail of cold resistance (62, 17, D) a phantom mirror (62, 36, D) a book of Clouds (62, 44, D) a +0 mace (63, 0, D) the +2 buckler of Ynkyolyt {rElec} It insulates you from electricity. (63, 8, D) a +3 long sword of slicing (63, 11, D) a cursed -3 trident a +0 robe (63, 12, D) a +4 quarterstaff of chaos (63, 16, D) a book of Geomancy (63, 17, D) a box of beasts (63, 27, D) a phial of floods (63, 36, D) the +5 hand crossbow "Vaf Ycism" {elec, *Corrode Str+3 Int+5} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+3). It affects your intelligence (+5). It may corrode you when you take damage. (64, 13, D) a +0 club a +0 robe (64, 16, D) a +6 ring of strength (64, 17, D) a +2 flail of protection (64, 26, D) a +0 hunting sling of velocity (64, 27, D) the +1 robe of Negligence {rN+ Str+3} It affects your strength (+3). It protects you from negative energy. (65, 26, D) an uncursed staff of death (67, 0, D) a +2 dagger of venom (68, 0, D) a +4 trident of freezing (69, 0, D) a +0 morningstar of protection (69, 36, D) the Catalogue of the Mountains Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Statue Form Transmutation/Earth 6 c - Shatter Earth 9 a lamp of fire (70, 8, D) a +0 dagger of speed (70, 9, D) a book of Necromancy (70, 36, D) a book of Debilitation (71, 8, D) a +0 dagger (71, 9, D) a +0 leather armour (71, 10, D) an uncursed staff of power a cursed +0 robe (71, 11, D) a +0 dagger a +0 robe (71, 17, D) an uncursed staff of summoning (71, 20, D) an uncursed staff of earth (71, 26, D) a +0 leather armour of fire resistance (71, 27, D) a +3 trident of protection (71, 30, D) a +0 dagger a +0 longbow 11 arrows a +0 leather armour (71, 32, D) a +2 battleaxe of chopping (71, 33, D) a +0 rapier (71, 35, D) a phantom mirror (72, 9, D) an uncursed staff of energy a +0 leather armour a +4 blowgun (72, 11, D) a +0 dagger a +0 robe (72, 26, D) a +2 leather armour of magic resistance (72, 27, D) a +3 shortbow (72, 31, D) a +0 long sword a +0 ring mail (72, 32, D) a +0 short sword (72, 36, D) a +3 hand axe of freezing (72, 37, D) an uncursed staff of air (73, 16, D) a +2 scale mail of poison resistance (73, 17, D) the cursed +1 falchion "Qaekh" {pain, Str+5} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). It has a curse placed upon it. a +2 spear of venom (still there?) (73, 26, D) a +5 vampiric lajatang (73, 27, D) an uncursed staff of cold (73, 36, D) an uncursed staff of energy (73, 37, D) an uncursed ring of magical power (73, 41, D) (unseen) (75, 1, D) an uncursed staff of air