Groucho the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 robe a +2 dagger a +0 short sword (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (18, 15, D) a +2 ring mail of poison resistance an uncursed staff of conjuration (18, 16, D) the +7 short sword "Arcanum" {freeze, *Rage +Fly rN+++ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It renders you almost immune to negative energy. It lets you fly. It may make you go berserk in combat. (19, 0, D) a tin of tremorstones (2/2) (19, 1, D) a +0 kite shield of reflection (20, 0, D) an uncursed staff of earth (20, 16, D) a +0 robe a +0 mace a +0 short sword (21, 0, D) an uncursed staff of cold (21, 1, D) a +0 spear (21, 3, D) a +0 robe a +4 mace of protection a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (21, 4, D) a +0 robe (21, 16, D) a +0 short sword (21, 17, D) the ring "Bosih" {Ice *Corrode MP+9 Str+4} [ring of ice] It enhances your ice magic. It affects your strength (+4). It makes you vulnerable to fire. It protects you from cold. It affects your magic capacity (+9). It may corrode you when you take damage. (21, 34, D) a +3 battleaxe of electrocution (22, 1, D) a phantom mirror (22, 6, D) a +2 demon trident of draining (22, 7, D) a +2 rapier of protection a merfolk corpse (skeletalised by now) (22, 17, D) a +0 war axe (22, 21, D) the +5 great mace "Beetle's Undoing" {protect, *Corrode rPois Str+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+4). It protects you from poison. It may corrode you when you take damage. (22, 23, D) an uncursed ring of protection from fire (22, 35, D) a +5 spectral quarterstaff (23, 0, D) an uncursed amulet of regeneration (23, 1, D) a +1 trident of freezing a +1 buckler of poison resistance a lightning rod (4/4) (23, 2, D) the ring "Afek" {Str+3 Int+3 Stlth+} [ring of stealth] It affects your strength (+3). It affects your intelligence (+3). It makes you more stealthy. (23, 3, D) a +0 trident (23, 16, D) an uncursed staff of cold (23, 17, D) a +2 shortbow of flaming (23, 18, D) a +0 dagger (23, 19, D) a +6 dagger of venom (still there?) a +3 vorpal spear (still there?) (23, 23, D) a +0 mace a ghoul corpse (24, 7, D) a +0 robe (still there?) a +2 rapier of electrocution (still there?) a sea snake corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (24, 16, D) an uncursed staff of cold (24, 18, D) an uncursed staff of poison (still there?) a +0 robe (still there?) an uncursed staff of fire (still there?) an uncursed ring of protection from fire (still there?) (24, 23, D) a +0 battleaxe a +0 chain mail (24, 34, D) an uncursed amulet of faith (still there?) the ring "Fieloror" {Dex+3 Slay+2 Stlth+} (still there?) [ring of stealth] It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you more stealthy. (25, 0, D) a cursed staff of cold (25, 1, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (25, 2, D) a +0 trident (25, 3, D) 3 large rocks (25, 7, D) a +0 robe (25, 16, D) an uncursed ring of protection from fire (25, 21, D) a +0 great sword the +10 shortbow of Impatience {freeze, rC- Int+7} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+7). It makes you vulnerable to cold. a cursed +0 chain mail (25, 34, D) a +2 vorpal great sword (26, 0, D) the +4 mace of Oozing Pus {flame, rElec rPois rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from poison. It protects you from negative energy. (26, 1, D) a +0 vorpal long sword a throwing net an uncursed staff of cold (26, 18, D) the +0 robe "Baoc" {rPois} (still there?) It protects you from poison. a +0 plate armour of willpower (still there?) 4 potions of haste (still there?) (26, 20, D) an uncursed amulet of reflection (27, 0, D) a +0 trident (27, 1, D) a phial of floods (27, 3, D) a +0 spear (still there?) a merfolk corpse (skeletalised by now) (still there?) (27, 19, D) a +0 morningstar (27, 34, D) an uncursed ring of poison resistance (28, 0, D) a phantom mirror (28, 2, D) an uncursed ring of willpower an uncursed ring of positive energy a +6 ring of dexterity an uncursed ring of flight a merfolk corpse (skeletalised by now) (28, 3, D) a +0 rapier of draining a +0 robe a merfolk corpse (skeletalised by now) (28, 17, D) an uncursed amulet of regeneration (29, 0, D) a +1 shortbow of freezing (29, 1, D) the +0 staff of Battle (34, 14, D) a +1 battleaxe of venom (34, 28, D) a +4 scale mail of positive energy (35, 14, D) the +0 robe "Keelokh" {+Inv rElec Int+9} It affects your intelligence (+9). It insulates you from electricity. It lets you turn invisible. (35, 28, D) a +4 ring mail of fire resistance (35, 30, D) a +0 glaive of protection (still there?) a +0 robe (still there?) a scroll of brand weapon (still there?) (36, -1, D) the +0 trident "Deajitz" {elec, Dex+4} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your dexterity (+4). (36, 3, D) a cursed ring of positive energy (36, 29, D) a +0 long sword (36, 30, D) a +2 spectral quarterstaff (still there?) a +0 robe (still there?) (37, 0, D) a lightning rod (4/4) (37, 13, D) a +0 robe (37, 14, D) a box of beasts (37, 19, D) a +0 robe (still there?) the ring of Arrival {*Drain Will+ Slay+6} (still there?) [ring of willpower] It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your willpower, your defense against some magical effects. It causes draining when unequipped. (37, 28, D) the cursed ring "Laigh" {rC++ Str-4} [ring of strength] It affects your strength (-4). It greatly protects you from cold. It has a curse placed upon it. (37, 31, D) a +0 long sword (still there?) a +0 robe (still there?) the cursed ring "Damnable Contraption" {AC-4 Str+4 Int+5} (still there?) [ring of protection] It affects your AC (-4). It affects your strength (+4). It affects your intelligence (+5). It has a curse placed upon it. (38, 0, D) a phial of floods (38, 1, D) a +2 vorpal bardiche (38, 15, D) a +2 leather armour of cold resistance (38, 28, D) a +1 chain mail of cold resistance (38, 29, D) a +3 chain mail of fire resistance (39, 0, D) a +1 great sword of flaming (39, 1, D) an uncursed amulet of guardian spirit (39, 3, D) a +3 vorpal longbow (39, 15, D) an uncursed ring of poison resistance (39, 16, D) a +2 flail of holy wrath a +0 robe (39, 18, D) a +0 broad axe (still there?) a +0 animal skin (still there?) an uncursed amulet of reflection (still there?) (39, 28, D) a +3 hand axe of freezing (39, 29, D) a +0 flail (39, 30, D) a +0 great mace of protection (still there?) a +0 robe (still there?) (40, 0, D) an uncursed staff of earth (40, 14, D) a phial of floods (40, 28, D) a +0 rapier of venom (40, 29, D) a +2 dagger of speed (40, 32, D) a +0 morningstar a +0 robe (41, 0, D) the ring of Laafe Mez {rCorr Int-5 Dex+3} [ring of resist corrosion] It affects your intelligence (-5). It affects your dexterity (+3). It provides partial protection from all sources of acid and corrosion. (41, 1, D) an uncursed staff of death (41, 14, D) a cursed staff of poison (41, 18, D) a +2 flail of protection (still there?) a +0 robe (still there?) (41, 20, D) a +0 quarterstaff (still there?) a cursed -2 animal skin (still there?) (41, 28, D) an uncursed staff of cold (42, 0, D) the +1 ring mail of Ezigg {rPois} It protects you from poison. (42, 1, D) a +2 spear of venom (42, 14, D) a box of beasts a +7 vorpal spear (42, 28, D) a +4 ring mail of fire resistance (42, 29, D) a +0 whip of venom (43, 28, D) a lightning rod (4/4) (43, 29, D) an uncursed staff of cold (44, 28, D) a +0 spear (45, 29, D) a +0 great mace of protection (48, 1, D) the ring of Daarph {*Contam +Inv rC+ rN+ Stlth+} [ring of stealth] It protects you from cold. It protects you from negative energy. It lets you turn invisible. It causes magical contamination when unequipped. It makes you more stealthy. (49, 1, D) a lightning rod (4/4) (49, 3, D) a +0 trident (49, 24, D) the +10 lajatang "Aubergine" {vorpal, Fragile rF+ rN++ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from fire. It greatly protects you from negative energy. It will be destroyed if unequipped. (49, 28, D) a +0 animal skin (49, 29, D) a +0 quarterstaff (49, 37, D) the +7 glaive "Alabropod" {vorpal, rN+ Will+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from negative energy. It affects your willpower, your defense against some magical effects. (50, -1, D) an uncursed ring of ice an uncursed ring of wizardry an uncursed ring of willpower an uncursed ring of willpower (50, 1, D) a +1 vorpal hunting sling (50, 12, D) an uncursed staff of earth (50, 14, D) an uncursed ring of magical power (50, 24, D) an uncursed amulet of faith (50, 25, D) an uncursed staff of cold (50, 38, D) a +6 war axe (still there?) a +0 robe (still there?) (51, 0, D) a +4 mace of protection (51, 1, D) an uncursed staff of conjuration (51, 14, D) a +0 short sword of draining (51, 24, D) a +1 battleaxe of flaming (51, 25, D) a +4 ring mail of fire resistance (51, 35, D) a +0 dagger (51, 37, D) a +0 mace a +0 robe an uncursed staff of cold (51, 38, D) a cursed +2 flail a +0 robe (51, 42, D) a +0 battleaxe a +0 chain mail (52, 0, D) a cursed ring of attention (52, 5, D) a +0 trident (52, 12, D) a +1 mace of holy wrath (52, 13, D) the +4 plate armour of Lightning Storm {rCorr Str+2 Int+3} It affects your strength (+2). It affects your intelligence (+3). It provides partial protection from all sources of acid and corrosion. (52, 24, D) an uncursed staff of poison (52, 25, D) an uncursed staff of cold (52, 28, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (52, 30, D) a +0 quarterstaff (still there?) a +0 animal skin (still there?) (52, 39, D) a +0 dagger (still there?) a +0 robe (still there?) (52, 42, D) a +4 rapier of speed a +0 robe (53, 1, D) the +1 plate armour of Ripeghiz {Str+6} It affects your strength (+6). (53, 24, D) a lightning rod (4/4) (53, 25, D) an uncursed amulet of faith (53, 27, D) a +3 vorpal long sword a cursed +0 robe (54, 1, D) a manual of Polearms (54, 12, D) an uncursed staff of fire (54, 13, D) a +2 ring mail of fire resistance (54, 14, D) a +2 scale mail of cold resistance (54, 25, D) an uncursed staff of air (54, 36, D) a +3 vampiric great sword (55, 0, D) a +0 mace of protection (55, 1, D) a condenser vane (60, 37, D) the +1 hand crossbow "Zeheawuh" {penet, Will+} Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your willpower, your defense against some magical effects. (61, 0, D) a box of beasts (61, 16, D) the cursed +0 fire dragon scales of Patience {Harm rF++ rC-} It greatly protects you from fire. It makes you vulnerable to cold. It increases damage dealt and taken. It has a curse placed upon it. (61, 18, D) a +2 vampiric scythe (61, 35, D) a +2 dagger of venom (61, 37, D) an uncursed staff of cold a +2 plate armour of fire resistance (62, 0, D) a +2 leather armour of poison resistance (62, 1, D) a +7 quarterstaff of holy wrath (62, 26, D) the +2 robe of the Game Afoot {rC+} It protects you from cold. (62, 27, D) a cursed staff of poison a +0 dagger a +0 robe an uncursed staff of cold (63, 0, D) a +3 fustibalus of freezing (63, 16, D) a phial of floods (63, 17, D) a +3 plate armour of fire resistance a phantom mirror (63, 26, D) a +6 ring of intelligence a +6 ring of intelligence a +0 dagger a +0 robe (63, 27, D) a +0 dire flail 7 boomerangs of dispersal a +0 chain mail a cursed amulet of inaccuracy (63, 31, D) a +0 mace of holy wrath a +0 chain mail (63, 37, D) a +0 vampiric glaive (63, 38, D) a +0 animal skin (unseen) (63, 40, D) a +0 vorpal hand axe (64, 26, D) a +1 broad axe of electrocution (64, 27, D) a +0 short sword an uncursed staff of earth (64, 28, D) a +0 mace a +0 leather armour (65, 29, D) a cursed -2 dagger (still there?) a +0 robe (still there?) (67, 0, D) a +1 leather armour of cold resistance (68, 0, D) a tin of tremorstones (2/2) (68, 35, D) an arrow (69, 0, D) a +4 mace of venom (69, 37, D) a +0 short sword (still there?) a +0 shortbow (still there?) 22 arrows (still there?) a +0 leather armour (still there?) (70, 8, D) an uncursed staff of earth (70, 9, D) an uncursed staff of poison (still there?) a +0 dagger (still there?) (70, 11, D) a cursed +0 hand axe (unseen) (70, 36, D) a condenser vane (70, 37, D) an uncursed amulet of reflection (70, 41, D) a +7 long sword of holy wrath (71, 9, D) an uncursed staff of cold a +0 leather armour a cursed -1 club (71, 11, D) a +1 flail of holy wrath a +0 leather armour (71, 16, D) a +0 dagger of speed (71, 17, D) the +5 dire flail of Subjectivity {elec, +Fly} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It lets you fly. (71, 27, D) a +3 hand axe a +0 robe a condenser vane (71, 35, D) 2 arrows (71, 37, D) a +4 spear of flaming (still there?) a +0 shortbow (still there?) 14 arrows (still there?) a +0 leather armour (still there?) a book of Air (still there?) (71, 39, D) a +0 longbow a +0 short sword 18 arrows a cursed +0 leather armour a +3 vorpal trident (72, 8, D) a +0 falchion of protection (72, 9, D) a lightning rod (4/4) (72, 16, D) a +0 whip of venom (72, 26, D) the +5 robe of Night {Dark Will+ SInv} It affects your willpower, your defense against some magical effects. It lets you see invisible. (72, 36, D) the +7 hand axe of Decaying Offence {vamp, rC++ Str+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It greatly protects you from cold. (72, 37, D) a +1 short sword of venom (73, 1, D) an uncursed staff of death (73, 16, D) a +4 ring of protection (73, 17, D) the cursed +0 helmet of Lutenouzu {*Contam Int+5} It affects your intelligence (+5). It causes magical contamination when unequipped. It has a curse placed upon it. (73, 27, D) a +1 ring mail of willpower (73, 36, D) the +6 chain mail of the Hippo {Will+ Stlth+} It affects your willpower, your defense against some magical effects. It makes you more stealthy. (73, 37, D) a +0 dagger (74, 36, D) a +0 longbow a +4 halberd of flaming 21 arrows a +0 leather armour