Dungeon Sprint DCSS version 0.26.1-2-gb8aa6d0cf2 (webtiles) character file. Game seed: 11277471692059339683 0 Groucho the Ducker (level 1, -4/17 HPs) Began as a Demigod Gladiator on Feb 15, 2021. Killed from afar by an air elemental (5 damage) ... with a tornado ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:46 (56 turns). Groucho the Ducker (Demigod Gladiator) Turns: 56, Time: 00:01:47 Health: -4/17 AC: 26 Str: 29 XL: 1 Next: 0% Magic: 3/3 EV: 0 Int: 12 God: Gold: 0 SH: 27 Dex: 17 Spells: 0/0 levels left rFire . . . SeeInvis + G - +14 obsidian axe {vorpal, +Fly SInv *Curse} (curse) rCold . . . Faith . I - +18 shield of the Gong {rElec rN+ Will+ EV-5} rNeg + . . Spirit . H - +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rPois . Reflect . c - +0 helmet rElec + Harm . (no cloak) rCorr + Rampage . (no gloves) Will ++... NoTele + (no boots) Stlth ..........NoCast + (no amulet) HPRegen 0.05/turn B - +6 ring of strength MPRegen 0.08/turn C - +6 ring of strength @: flying (expiring), mesmerised A: high mp 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons D - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). E - the +10 dark maul {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. F - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. G - the cursed +14 obsidian axe (weapon) {vorpal, +Fly SInv *Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. J - the +7 Singing Sword {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. K - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. L - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. M - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. N - the cursed +13 scythe of Curses {drain, *Curse} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. O - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) P - the +8 storm bow {elec, penet} (You found it in the Dungeon) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Q - the +5 sword of Power {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. R - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. Armour a - +5 gold dragon scales c - a +0 helmet (worn) H - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. I - the +18 shield of the Gong (worn) {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. Jewellery w - an uncursed ring of flight x - a +6 ring of dexterity y - a +6 ring of dexterity z - a +6 ring of intelligence A - a +6 ring of intelligence B - a +6 ring of strength (left hand) C - a +6 ring of strength (right hand) Wands t - a wand of disintegration (7) u - a wand of iceblast (7) v - a wand of acid (7) Scrolls j - 4 scrolls of blinking n - 4 scrolls of amnesia o - 7 scrolls of fog p - a scroll of holy word q - 5 scrolls of identify r - 5 scrolls of remove curse s - 2 scrolls of fear Potions b - 2 potions of brilliance d - 2 potions of invisibility e - 10 potions of curing f - 10 potions of heal wounds g - 6 potions of haste h - 7 potions of magic i - 3 potions of berserk rage k - 4 potions of resistance l - a potion of experience m - 5 potions of might Skills: + Level 1.7 Fighting + Level 2.6 Axes - Level 1.7 Throwing + Level 0.0 Armour - Level 2.6 Dodging + Level 0.0 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) Message History You slice the air elemental!! The air elemental is almost destroyed. You miss the air elemental. The vortex of raging winds lifts you up. You fly up into the air. * * * LOW HITPOINT WARNING * * * You block the air elemental's attack. BOUMMMMG! A vortex of raging winds appears around the air elemental! You block the air elemental's attack. GONNNNG! You block the air elemental's attack. BOUMMMMG! The air elemental hits you but does no damage. x2 The air elemental hits you. * * * LOW HITPOINT WARNING * * * The air elemental hits you but does no damage. Visions of slaying the air elemental flood into your mind. You are engulfed in raging winds. You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓§§§§§▓ ▓§§E@§▓ ▓§§E§§▓ ▓§§§§§▓ ▓▓▓▓▓▓▓ You could see 2 air elementals. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Groucho the Demigod Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 17/17 MP: 3/3 13 | D | Found a blossoming altar of Fedhas. 14 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 14 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 14 | D | Found the +10 dark maul {vorpal} 14 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 14 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 14 | D | Found the cursed +14 obsidian axe {vorpal, +Fly SInv | *Curse} 14 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 14 | D | Found the +6 shillelagh "Devastator" {shatter} 14 | D | Found the +11 plutonium sword {*Contam Stlth-} 14 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 14 | D | Found the +9 sword of Zonguldrok {reap} 14 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 14 | D | Found the +5 sword of Power {vorpal} 14 | D | Found the +7 mace of Variability {chain chaos} 14 | D | Found the +7 Singing Sword {vorpal, sonic wave} 14 | D | Found the +8 storm bow {elec, penet} 16 | D | Found a shimmering blue altar of Sif Muna. 16 | D | Found a sacrificial altar of Ru. 16 | D | Found a bloodstained altar of Trog. 16 | D | Found a stormy altar of Qazlal. 16 | D | Found an iron altar of Okawaru. 16 | D | Found a sparkling altar of Nemelex Xobeh. 18 | D | Found a transporter. 18 | D | Found an ancient bone altar of Kikubaaqudgha. 18 | D | Found a viscous altar of Jiyva. 18 | D | Found a corrupted altar of Lugonu. 18 | D | Found a hazy altar of Hepliaklqana. 18 | D | Found a burning altar of Makhleb. 18 | D | Found an opulent altar of Gozag. 54 | D | Entered arena 2. 54 | D | Noticed an air elemental 54 | D | Noticed an air elemental 54 | D | Found a transporter. 56 | D | Killed from afar by an air elemental Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total -------------------------++------- Melee: Broad axe || 1 Armor: Plate armour || 3 Block: Kite shield || 4