Groucho the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 robe a +0 dagger (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) the +9 arbalest of Valiance {flame, rPois Str+6 Dex+2} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+6). Dex: It affects your dexterity (+2). rPois: It protects you from poison. (19, 1, D) a tin of tremorstones (2/2) (19, 17, D) a piece from Xom's chessboard (15/15) (20, 0, D) a +3 dagger of protection (20, 19, D) a +0 shortbow (20, 38, D) a +1 great sword of flaming (still there?) a ring of poison resistance (still there?) a fire giant corpse (still there?) (21, 0, D) a +1 helmet of intelligence (21, 1, D) a condenser vane (21, 3, D) a +0 dagger a +0 robe (21, 5, D) a +0 flail a +0 arbalest a +0 plate armour (21, 17, D) a lightning rod (4/4) (21, 20, D) a +2 vorpal falchion a +0 arbalest the amulet of Neket {RegenMP Int+6} [amulet of magic regeneration] It increases your rate of magic regeneration. Int: It affects your intelligence (+6). (21, 34, D) a +3 chain mail of fire resistance (unseen) (22, 0, D) a +0 plate armour (22, 1, D) a +1 pair of gloves of dexterity (22, 3, D) a +0 long sword a +0 arbalest a +2 chain mail of cold resistance (22, 5, D) a +0 great mace a +0 chain mail (22, 6, D) a +0 dagger a +0 robe (22, 19, D) a +0 arbalest (22, 20, D) 5 large rocks a +0 longbow a +0 leather armour (22, 21, D) a +0 longbow a +0 leather armour (22, 22, D) a +0 longbow a +0 leather armour (22, 34, D) a +0 demon whip (still there?) a staff of poison (still there?) (22, 35, D) a +0 demon whip of draining (unseen) (23, 0, D) a staff of death (23, 1, D) a +2 chain mail of positive energy (23, 4, D) a +0 dire flail a +2 dire flail of protection a +0 trident a +0 chain mail (23, 6, D) a +0 giant spiked club (23, 17, D) a +0 shortbow a +2 pair of boots of rampaging (23, 18, D) a +0 arbalest the +5 short sword "Ullaever" {antimagic, rCorr Int+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+5). rCorr: It protects you from acid and corrosion. (23, 21, D) 3 large rocks a +4 spear of venom 2 javelins a +0 leather armour (23, 22, D) 5 large rocks (23, 24, D) a +4 ring of protection a ring of magical power a ring of magical power the amulet of Uroh {Spirit Int+5} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Int: It affects your intelligence (+5). a +6 ring of strength an amulet of guardian spirit a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (23, 34, D) a lightning rod (4/4) (23, 36, D) a +1 demon whip of venom (still there?) a ring of wizardry (still there?) (24, 0, D) a +0 dagger (24, 1, D) a tin of tremorstones (2/2) (24, 2, D) a +0 giant spiked club (24, 4, D) 5 large rocks (24, 5, D) a +3 dire flail (24, 6, D) a +0 morningstar a +0 dagger a +0 robe (24, 17, D) a condenser vane (24, 18, D) a piece from Xom's chessboard (15/15) (24, 20, D) a +0 arbalest a staff of conjuration (24, 21, D) a +0 longbow a +0 leather armour (24, 23, D) 3 potions of berserk rage 7 potions of haste (24, 34, D) a staff of cold (unseen) (24, 35, D) a +0 demon whip of venom (still there?) a +1 robe of cold resistance (still there?) (24, 39, D) a +0 demon whip of electrocution (unseen) (25, 0, D) a piece from Xom's chessboard (15/15) (25, 1, D) a +1 mace of draining (25, 2, D) a +0 morningstar a +0 plate armour a +0 battleaxe a +0 plate armour (25, 3, D) a staff of earth a +2 robe of fire resistance (25, 5, D) a +0 giant spiked club a +0 giant club (25, 6, D) a +0 club a +0 robe (25, 17, D) an orb of mayhem (25, 18, D) a +0 longbow the ring of Tender Moments {*Slow rF+ MP+9 Dex+8} [ring of magical power] Dex: It affects your dexterity (+8). rF: It protects you from fire. MP: It affects your magic capacity (+9). *Slow: It may slow you when you take damage. a phial of floods (25, 19, D) 5 large rocks (25, 21, D) a +0 longbow a +0 leather armour a +0 shortbow (25, 34, D) the +9 falchion of the Tundras {vamp, Int+3 Dex+3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). (unseen) (25, 36, D) a +5 falchion of electrocution (unseen) (25, 39, D) a +2 demon whip of venom (unseen) (26, 0, D) a +1 spear of venom (26, 1, D) a +1 great sword of protection (26, 2, D) a +0 giant club (26, 5, D) a +0 dagger a +0 robe (26, 6, D) a +0 long sword a +0 plate armour (26, 16, D) a lightning rod (4/4) (26, 19, D) 3 large rocks (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) the ring "Lekaw" {rElec rC- rN+ Int+2 Dex+2} (still there?) [ring of positive energy] Int: It affects your intelligence (+2). Dex: It affects your dexterity (+2). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. (26, 21, D) a +0 shortbow (still there?) a staff of poison (still there?) (26, 34, D) a staff of death (unseen) (27, 0, D) a +1 vampiric long sword (27, 1, D) the +9 great mace of Dol Xith {flame, rF- Str+9 Dex+4} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+9). Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. (27, 5, D) a +0 giant club (27, 17, D) a staff of death (27, 20, D) a +5 spear of flaming 3 silver javelins a +0 leather armour (27, 34, D) a +4 ring of protection (28, 0, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise Fly rC+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It occasionally leaves clouds of freezing vapour upon striking a foe. It grants immunity to clouds of freezing vapour. rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. (28, 1, D) a +1 antimagic trident (28, 20, D) a +0 arbalest the +7 war axe "Lapoqaria" {drain, *Corrode rPois Stlth+} A truly terrible weapon, it drains the life of any living foe it strikes. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. Stlth: It makes you more stealthy. (29, 0, D) a book of the Sky (29, 1, D) a +2 sling of flaming (29, 21, D) a +0 shortbow (31, 18, D) a +0 shortbow (still there?) the +9 morningstar of Rom Kyak {vorpal, Int+4} (still there?) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). (34, 28, D) a +5 glaive of freezing (unseen) (35, 14, D) a phial of floods (36, 0, D) a condenser vane (36, 1, D) a condenser vane (36, 14, D) a staff of death (36, 15, D) a +1 halberd of venom (36, 28, D) a +0 trident (36, 32, D) a +0 long sword (36, 33, D) a +0 short sword a +6 ring of strength (37, 0, D) a +0 morningstar (37, 4, D) a +1 trident of freezing a +0 plate armour (37, 6, D) a +0 giant club (37, 14, D) a +5 great sword of freezing (37, 29, D) the +5 halberd "Wiug Lyul" {drain, rPois rC+} A truly terrible weapon, it drains the life of any living foe it strikes. rC: It protects you from cold. rPois: It protects you from poison. (37, 33, D) a +0 halberd (37, 34, D) a +0 hand axe (38, 1, D) a phantom mirror (38, 2, D) a +0 scimitar a boomerang a +0 chain mail (38, 3, D) a +2 great sword of flaming a +0 chain mail (38, 4, D) a +1 battleaxe a +0 arbalest a +0 plate armour (38, 5, D) a +0 great sword a +0 plate armour (38, 6, D) a +0 war axe a +0 chain mail (38, 14, D) a staff of air (38, 15, D) a +2 robe of the Archmagi (38, 28, D) a staff of poison (38, 29, D) a +7 quarterstaff (38, 32, D) a +2 broad axe of pain (38, 33, D) a +0 trident (38, 35, D) a +0 scimitar (39, 1, D) the +1 ring mail "Soxoq" {rCorr} rCorr: It protects you from acid and corrosion. (39, 4, D) a +0 short sword a +0 chain mail (39, 6, D) a +3 long sword a +0 chain mail (39, 14, D) the +6 long sword of Roduov {flame, rPois Dex+2} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+2). rPois: It protects you from poison. (39, 28, D) a tin of tremorstones (2/2) (39, 29, D) the +2 plate armour "Fuwyong" {Harm +Inv rC++ Str-4 SInv} Str: It affects your strength (-4). rC: It greatly protects you from cold. SInv: It lets you see invisible. +Inv: It lets you turn invisible. Harm: It increases damage dealt and taken. (39, 32, D) a +0 morningstar (39, 33, D) a +0 halberd (40, 1, D) a +2 spectral giant club (40, 2, D) a +0 broad axe a +0 war axe a +0 plate armour (40, 4, D) a +0 war axe a +0 plate armour a +0 flail a +0 plate armour (40, 6, D) a +0 broad axe a +0 chain mail (40, 15, D) a +1 hand crossbow of flaming (40, 28, D) a +0 short sword (40, 29, D) a +1 war axe of venom (40, 32, D) a +0 scimitar a +0 short sword a +1 cloak (40, 33, D) a +0 cloak a +0 vorpal mace a +0 glaive (40, 34, D) a +0 scimitar (40, 35, D) a +0 long sword (41, 15, D) a staff of death (41, 28, D) the +1 leather armour of Warhoeff {rC++} rC: It greatly protects you from cold. (41, 29, D) a +0 shortbow of freezing (41, 33, D) a +0 short sword (41, 34, D) a +0 long sword (41, 35, D) a +0 flail an amulet of faith (42, 0, D) the +1 leather armour of Moral Flaws {Str+3} Str: It affects your strength (+3). (42, 1, D) a +1 whip of venom (42, 14, D) a +2 chain mail of cold resistance (42, 15, D) a condenser vane (42, 18, D) a +2 leather armour of fire resistance (unseen) (42, 29, D) a lightning rod (4/4) (42, 33, D) a staff of earth (43, 15, D) a +1 hand axe of holy wrath (43, 28, D) a +2 short sword of freezing (43, 29, D) the +5 mace "Poupnit" {flame, rElec rPois rF- Stlth+} It burns those it strikes, dealing additional fire damage. rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth: It makes you more stealthy. (49, 1, D) a +1 battleaxe of freezing (unseen) (49, 12, D) a +4 ring of protection (49, 25, D) a +0 scythe a staff of fire a +0 robe (49, 37, D) a phial of floods (50, 0, D) a +0 hand axe of flaming (unseen) (50, 1, D) a box of beasts (50, 6, D) a +0 glaive (50, 12, D) a +6 ring of dexterity (50, 13, D) the +5 falchion "Oruthrem" {venom, Fly} It poisons the flesh of those it strikes. Fly: It grants you flight. (unseen) (50, 25, D) a +1 whip of venom (50, 37, D) a condenser vane (51, 1, D) a staff of death (unseen) (51, 7, D) a +6 ring of strength a +0 scimitar a +0 war axe a +0 short sword (51, 12, D) a +3 mace of protection (51, 24, D) a phantom mirror (51, 25, D) a +4 quarterstaff of chaos a +2 cloak of preservation a staff of cold (51, 26, D) a +0 flail a +0 robe (51, 37, D) a lightning rod (4/4) (52, 6, D) a +0 trident a +0 dire flail a +0 battleaxe (52, 7, D) a +0 battleaxe a +0 hand axe a +0 long sword a +0 short sword (52, 13, D) a +3 ring mail of willpower (52, 18, D) +0 ice dragon scales (52, 25, D) a piece from Xom's chessboard (15/15) (52, 27, D) a +0 club a +0 scale mail (52, 29, D) a +2 vorpal morningstar a +0 plate armour a +0 tower shield (52, 31, D) a +0 lajatang a +0 robe (52, 36, D) a lightning rod (4/4) (53, 7, D) a +0 long sword a +0 antimagic long sword (53, 8, D) a +0 dire flail (53, 12, D) a staff of conjuration (unseen) (53, 13, D) a +3 battleaxe of flaming (53, 17, D) a +1 battleaxe of freezing (53, 24, D) a +0 troll leather armour (53, 26, D) a +1 spectral giant club a +2 robe (53, 27, D) a +4 vampiric scimitar a +1 chain mail of willpower a +0 kite shield (53, 28, D) a -1 glaive a +0 animal skin (54, 1, D) a staff of air (unseen) (54, 13, D) a ring of poison resistance (54, 24, D) a piece from Xom's chessboard (15/15) (54, 25, D) the +0 scale mail of the Cricket {Contam Harm rElec Int-4} Int: It affects your intelligence (-4). rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. (54, 27, D) a +0 dire flail a +2 scale mail of fire resistance an amulet of magic regeneration (54, 36, D) the +1 pair of boots of Hospitality {Int+3 Stlth+} Int: It affects your intelligence (+3). Stlth: It makes you more stealthy. (55, 0, D) a tin of tremorstones (2/2) (55, 12, D) a staff of air (unseen) (55, 13, D) a +0 pair of boots of flying (unseen) (58, 37, D) a +0 shortbow (59, 37, D) a +0 arbalest (still there?) a staff of conjuration (still there?) (60, 37, D) a +0 longbow a +0 leather armour a staff of air (61, 0, D) a +1 scale mail of cold resistance (unseen) (61, 8, D) a phantom mirror (61, 10, D) a +0 arbalest (61, 16, D) a staff of earth (unseen) (61, 26, D) a staff of poison (61, 27, D) a +0 battleaxe a +0 plate armour (61, 37, D) a +0 arbalest a +0 vorpal scimitar a +1 pair of gloves of hurling (61, 38, D) a +0 shortbow (still there?) a +2 whip of electrocution (still there?) (61, 39, D) a +0 shortbow (62, 0, D) a +2 leather armour of cold resistance (62, 1, D) a staff of death (unseen) (62, 8, D) a +0 scimitar of venom (62, 9, D) a +10 plate armour of ponderousness (62, 10, D) a +0 arbalest a +0 arbalest (62, 11, D) a +0 arbalest (62, 17, D) a staff of air (62, 19, D) a +0 quarterstaff a +0 robe (62, 26, D) a +3 plate armour of fire resistance (62, 27, D) a +0 trident a +0 leather armour a +2 scale mail of cold resistance (62, 28, D) a +0 dagger a +1 robe of willpower (62, 37, D) a +1 vorpal spear 3 silver javelins a +0 leather armour a +3 dagger of holy wrath (62, 38, D) a +0 arbalest (still there?) a staff of death (still there?) (63, 8, D) a +11 giant club (63, 16, D) a condenser vane (63, 18, D) a +0 dagger a +0 robe (63, 20, D) a +0 spear (63, 26, D) a +0 hand axe a +0 leather armour a staff of poison (63, 27, D) a +0 hand axe a +0 ring mail (63, 28, D) a +0 flail 2 boomerangs a +0 leather armour (63, 37, D) a +0 arbalest (still there?) a +1 antimagic executioner's axe (still there?) (63, 38, D) a +0 shortbow (still there?) a +2 great sword of flaming (still there?) (64, 16, D) a box of beasts (64, 17, D) the +3 trident "Maowyuhell" {pain, rElec} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rElec: It insulates you from electricity. (64, 26, D) a lightning rod (4/4) (64, 27, D) a +0 dagger a +0 robe a +1 quarterstaff of draining (65, 26, D) the +4 spear of Royalism {drain, rPois rCorr} A truly terrible weapon, it drains the life of any living foe it strikes. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (65, 27, D) a +0 club (67, 0, D) a staff of air (67, 2, D) a +0 dagger (68, 2, D) a +0 short sword (69, 0, D) a staff of earth (69, 2, D) a +0 dagger a +0 robe (70, 8, D) a tin of tremorstones (2/2) (70, 36, D) a +2 ring mail of cold resistance (71, 8, D) the +9 flail "Teri" {flame, Will+} It burns those it strikes, dealing additional fire damage. Will: It increases your willpower. (71, 16, D) a +1 plate armour of poison resistance (71, 26, D) a +0 flail of draining (71, 27, D) a condenser vane (71, 36, D) the +9 falchion of the Extremes {venom, rN+++ MP+9 Dex-5} It poisons the flesh of those it strikes. Dex: It affects your dexterity (-5). rN: It renders you almost immune to negative energy. MP: It affects your magic capacity (+9). (71, 37, D) the +3 ring mail of Gallantry {rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (72, 8, D) a +1 short sword of venom (unseen) (72, 16, D) the +6 rapier of Certain Death {drain, +Blink rN+ Str-4} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (-4). rN: It protects you from negative energy. +Blink: It lets you blink. (72, 17, D) a +2 chain mail of fire resistance (72, 26, D) a staff of conjuration (72, 27, D) a staff of cold (72, 37, D) a phial of floods (73, 1, D) a +2 rapier of venom (unseen) (73, 16, D) a +3 ring mail of positive energy (73, 17, D) a +2 mace of protection (73, 27, D) a condenser vane (73, 36, D) a +2 vorpal battleaxe (73, 37, D) the +7 dagger "Guumin" {freeze, rF+++ rC++ MP+9 Int-2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (-2). rF: It renders you almost immune to fire. rC: It greatly protects you from cold. MP: It affects your magic capacity (+9). (75, 1, D) a staff of earth (unseen)