Dungeon Sprint DCSS version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 9210691469098857652 0 Groucho the Insei (level 1, -5/13 HPs) Began as an Octopode Transmuter on Dec 17, 2022. Was an Initiate of Qazlal. Slain by a +5 short sword of draining (13 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:49 (89 turns). Groucho the Insei (Octopode Transmuter) Turns: 89, Time: 00:01:49 Health: -5/13 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 2/3 EV: 6 Int: 15 God: Qazlal [......] Gold: 0 SH: 24 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . M - +6 shillelagh "Devastator" {shatter} rCold . . . Faith . F - +18 shield of the Gong {rElec rN+ Will+ EV-5} rNeg + . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec + Harm . (no ring) rCorr . Rampage . (no ring) Will +.... NoTele + (no ring) Stlth ++........ (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: appendages (expiring) A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation, Renounce Religion You were in the Dungeon. You worshipped Qazlal. Qazlal was noncommittal. One of your tentacles had grown a beastly spike. You visited 1 branch Inventory: Hand Weapons A - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). B - the +10 dark maul {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. C - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. D - the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. G - the +7 Singing Sword {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. H - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. I - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. J - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. K - the +11 plutonium sword {Contam Stlth-} (You found it in the Dungeon) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. L - the +13 scythe of Curses {drain, Drain} (You found it in the Dungeon) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. M - the +6 shillelagh "Devastator" (weapon) {shatter} (You found it in the Dungeon) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. N - the +8 storm bow {elec, penet} (You found it in the Dungeon) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. O - the +5 sword of Power {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. P - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. Armour E - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. F - the +18 shield of the Gong (worn) {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. Jewellery t - a ring of flight u - a +6 ring of dexterity v - a +6 ring of dexterity w - a +6 ring of intelligence x - a +6 ring of intelligence y - a +6 ring of strength z - a +6 ring of strength Wands q - a wand of mindburst (7) r - a wand of iceblast (7) s - a wand of light (7) Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of butterflies o - 5 scrolls of identify p - 2 scrolls of fear Potions a - a potion of lignification b - 10 potions of curing c - 10 potions of heal wounds d - 6 potions of haste e - 7 potions of magic f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance k - a potion of experience l - 5 potions of might Skills: + Level 1.0 Fighting * Level 2.0 Dodging * Level 3.0 Unarmed Combat + Level 2.0 Spellcasting * Level 2.0 Transmutations * Level 0.0 Invocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 14% N/A 34% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 7% N/A 47% 2 Spider Form Tmut/Pois 4% N/A 85% 3 Ice Form Ice/Tmut 4% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History L - the +13 scythe of Curses {drain, Drain} M - the +6 shillelagh "Devastator" {shatter} N - the +8 storm bow {elec, penet}; O - the +5 sword of Power {vorpal} P - the +9 sword of Zonguldrok {reap} Time to lay down the shillelagh law. M - the +6 shillelagh "Devastator" (weapon) {shatter} You start putting on your armour. You continue putting on the +18 shield of the Gong {rElec rN+ Will+ EV-5}. x4 You finish putting on the +18 shield of the Gong {rElec rN+ Will+ EV-5}. Unknown command. Unknown command. Unknown command. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. A +5 short sword of draining and a deep elf demonologist come into view. Found a +1 vampiric dagger and a ring of wizardry. Found a transporter. Casting: Beastly Appendage (safe; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. Your transformation is almost over. The deep elf demonologist shouts! You block the +5 short sword of draining's attack. GONNNNG! You block the deep elf demonologist's attack. PTOANNNG! You block the +5 short sword of draining's attack. GONNNNG! You barely miss the +5 short sword of draining. Your grab misses the +5 short sword of draining. Your tentacle spike misses the +5 short sword of draining. You block the +5 short sword of draining's attack. GONNNNG! You block the +5 short sword of draining's attack. GONNNNG! The deep elf demonologist hits you with a +0 dagger. The +5 short sword of draining hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.(.e.▓ ▓..@..▓ ▓.....▓ ▓..©..▓ ▓▓▓▓▓▓▓ You could see a deep elf demonologist and a +5 short sword of draining. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Groucho the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 1 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 1 | D | Found the +10 dark maul {vorpal} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 1 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 1 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, Drain} 1 | D | Found the +5 sword of Power {vorpal} 1 | D | Found the +7 mace of Variability {chain chaos} 1 | D | Found the +7 Singing Sword {vorpal, sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 34 | D | Became a worshipper of Qazlal Stormbringer 85 | D | Entered arena 2. 85 | D | Noticed a +5 short sword of draining 85 | D | Noticed a deep elf demonologist 85 | D | Found a transporter. 89 | D | Slain by a +5 short sword of draining Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total -------------------------++------- Melee: Shillelagh || 1 Cast: Beastly Appendage || 1 Block: Kite shield || 5