Groucho the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 7, D) a +0 robe a +0 cloak a +0 shortbow (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) a +2 plate armour of poison resistance (unseen) (50, 36, D) an amulet of guardian spirit (50, 37, D) the +13 pearl dragon scales of Decompression {*Slow rPois rN+ rCorr Dex+5} Dex: It affects your dexterity (+5). rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (unseen) (51, 36, D) an amulet of regeneration (51, 37, D) the +5 chain mail of the Land of Plenty {rC++ Int-2 Dex+7} Int: It affects your intelligence (-2). Dex: It affects your dexterity (+7). rC: It greatly protects you from cold. (unseen) (51, 43, D) a cane toad corpse (52, 36, D) a +3 sling (unseen) (52, 37, D) a +3 scale mail of fire resistance (unseen) (53, 36, D) the +6 morningstar of the Saviour {protect, Dex+3} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+3). (unseen) (53, 37, D) a +0 rapier of speed (unseen) (54, 36, D) the +7 plate armour of Oletoveg {rC+ Int-3 SInv} Int: It affects your intelligence (-3). rC: It protects you from cold. SInv: It lets you see invisible. (unseen) (60, 36, D) a staff of conjuration (60, 37, D) a box of beasts (60, 43, D) a +0 falchion a +0 robe (61, 0, D) a +0 whip of freezing (61, 8, D) a +2 vorpal great sword (unseen) (61, 16, D) the +1 scale mail "Xesafidu" {rF++ Will- Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rF: It greatly protects you from fire. Will: It decreases your willpower. (61, 26, D) the +5 plate armour "Xouna" {rElec Will+ rCorr Int+3} Int: It affects your intelligence (+3). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (61, 36, D) the +1 shortbow "Serofroc" {venom, Will+ SInv} Any ammunition fired from it poisons the flesh of those it strikes. SInv: It lets you see invisible. Will: It increases your willpower. (61, 37, D) the +4 robe "Ijajammu" {Regen+ Int+3} Int: It affects your intelligence (+3). Regen: It increases your rate of health regeneration. (61, 43, D) a +0 dagger a +0 robe a necrophage corpse a necrophage corpse (62, 0, D) a piece from Xom's chessboard (15/15) (62, 1, D) a +0 shortbow a piece from Xom's chessboard (15/15) (62, 2, D) a +0 arbalest (62, 3, D) a +0 arbalest (62, 9, D) a +10 giant club (62, 16, D) the +7 sling "Qerphia" {flame, rPois Will+ rCorr Str+4 Dex-5} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+4). Dex: It affects your dexterity (-5). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (62, 17, D) a staff of poison (62, 26, D) a phantom mirror (62, 27, D) a piece from Xom's chessboard (15/15) (62, 31, D) a +0 mace a +0 robe (62, 36, D) a piece from Xom's chessboard (15/15) (62, 37, D) a box of beasts (63, 0, D) the +8 arbalest "Syek" {penet, Str+4} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Str: It affects your strength (+4). (63, 2, D) a +0 arbalest (63, 16, D) a tin of tremorstones (2/2) (63, 17, D) a staff of cold (63, 27, D) a +3 flail of protection (63, 30, D) a +0 war axe (63, 32, D) a +0 dire flail (63, 36, D) the +5 bardiche "Ysuipsuj" {freeze, *Noise MP+9 Str+8 SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+8). MP: It affects your magic capacity (+9). SInv: It lets you see invisible. *Noise: It may make noises in combat. (64, 16, D) a staff of death (unseen) (64, 26, D) a +2 scale mail of poison resistance (64, 31, D) a +0 trident (65, 26, D) a +3 giant spiked club (unseen) (68, 0, D) the +10 great sword "Eguaclysk" {vamp, rCorr} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rCorr: It protects you from acid and corrosion. (69, 0, D) a +3 giant club (unseen) (69, 36, D) a +3 executioner's axe of freezing (unseen) (70, 8, D) a +1 flail of protection (70, 9, D) a +4 antimagic short sword (70, 36, D) the +6 chain mail "Ninurem" {Str+4} Str: It affects your strength (+4). (unseen) (71, 8, D) a staff of fire (71, 16, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. It halves damage taken while paralysed, petrified or unconscious. (71, 17, D) a staff of air (unseen) (71, 30, D) a +0 hand axe a +0 plate armour (71, 31, D) a +0 long sword a +0 chain mail (71, 37, D) a staff of fire (71, 41, D) a black bear corpse (skeletalised by now) (71, 43, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (72, 17, D) a phantom mirror (72, 27, D) a +1 leather armour of positive energy (72, 29, D) a +0 hand axe a +0 chain mail (72, 30, D) a +0 dagger a +0 robe (72, 36, D) a +2 short sword of draining (unseen) (72, 37, D) the +9 staff of Olgreb {rPois∞} If the wielder is skilled in Evocations, they can envenom those struck by it, dealing poison damage which bypasses armour. It enhances your poison magic. It grants immunity to poison. It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. (72, 41, D) a +0 spear a spriggan corpse (skeletalised by now) (72, 42, D) a +0 dagger a +0 robe a black bear corpse (skeletalised by now) (72, 43, D) a +0 rapier a +0 robe a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (73, 16, D) a staff of air (unseen) (73, 17, D) a +0 quarterstaff of distortion (unseen) (73, 26, D) a +2 battleaxe of freezing (73, 27, D) a +4 short sword of venom (73, 30, D) a +0 dagger a +0 robe (73, 31, D) a +0 dagger a +0 robe (73, 36, D) a staff of cold (unseen) (75, 1, D) a staff of air (unseen)