Groucho the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 robe (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. (61, 0, D) the +0 plate armour "Hunic" {rElec Int+5} Int: It affects your intelligence (+5). rElec: It insulates you from electricity. (61, 2, D) a +0 dagger (61, 3, D) a +0 dagger a +0 robe (61, 8, D) a staff of cold (unseen) (61, 16, D) a +2 long sword of draining (unseen) (61, 19, D) a +0 whip a draconian skeleton (61, 21, D) a +0 mace (62, 0, D) a staff of death (62, 1, D) the necklace of Bloodlust {*Rage Will++ Int-3 Slay+6} [amulet of nothing] It extends the wearer's berserk rage when killing foes. Int: It affects your intelligence (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). *Rage: It berserks you when you make melee attacks (+50% chance). Will: It greatly increases your willpower. (62, 2, D) a +0 dagger a +0 robe (62, 8, D) a staff of earth (62, 9, D) a staff of cold (62, 16, D) a box of beasts (62, 17, D) a +2 whip of freezing (unseen) (62, 26, D) a +0 morningstar of freezing (62, 27, D) a tin of tremorstones (2/2) (62, 31, D) an ugly thing corpse (63, 0, D) +2 fire dragon scales (63, 2, D) a +0 dagger a +0 robe (63, 16, D) a +3 shortbow of flaming (63, 17, D) a phantom mirror (63, 20, D) a +0 halberd (63, 21, D) a +0 hand axe a draconian skeleton (63, 22, D) a +0 morningstar (63, 27, D) a box of beasts (64, 16, D) a +1 crystal plate armour (unseen) (64, 17, D) a +4 dagger of flaming (unseen) (64, 20, D) a +0 whip a draconian skeleton (64, 21, D) a +0 short sword (64, 31, D) an ugly thing corpse (68, 0, D) a staff of fire (69, 36, D) a +6 ring of dexterity (70, 9, D) a +1 flail of protection (unseen) (70, 36, D) a book of Unlife (70, 37, D) a staff of death (unseen) (71, 8, D) a condenser vane (71, 11, D) a +0 dagger (71, 16, D) a staff of air (unseen) (71, 17, D) the +7 glaive of Ipahotorgh {pain, Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+3). (unseen) (71, 22, D) a +2 dagger of draining a +0 robe a +0 buckler (71, 26, D) the +3 leather armour of the Hurting Gods {rF+ Will+ Int-5 Dex+4} Int: It affects your intelligence (-5). Dex: It affects your dexterity (+4). rF: It protects you from fire. Will: It increases your willpower. (unseen) (71, 36, D) a staff of death (unseen) (71, 37, D) a ring of flight (72, 12, D) a +0 short sword a +0 club (72, 13, D) a +0 dagger (72, 16, D) a tin of tremorstones (2/2) (72, 26, D) the ring of Yplept {Wiz rF- Will- rCorr Int+9 Slay+2} [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+9). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (72, 27, D) a phial of floods (72, 36, D) a scroll of brand weapon (72, 37, D) a +1 scimitar of holy wrath (unseen) (73, 1, D) the +7 double sword "Touler" {pain, *Rage rPois rN+ Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+3). rPois: It protects you from poison. rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (73, 12, D) a +0 club (73, 16, D) a staff of fire (73, 22, D) a +0 short sword a +0 robe (73, 26, D) a +4 ring mail of poison resistance (unseen) (73, 36, D) a staff of conjuration (unseen) (73, 37, D) the +0 robe of the Moon {Dex+3} Dex: It affects your dexterity (+3). (unseen) (74, 3, D) a +0 hand axe a +0 dagger a +0 robe (75, 1, D) the +1 shortbow of Propriety {freeze, rN+ Int+3} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). rN: It protects you from negative energy. (unseen)