Groucho the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 buckler a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. (49, 36, D) a box of beasts (49, 37, D) a phial of floods (49, 39, D) a +0 hand axe a +0 ring mail a +0 flail a +0 chain mail (50, 25, D) a +0 scimitar of flaming (unseen) (50, 36, D) a +0 mace (50, 37, D) a staff of air (unseen) (50, 38, D) a +4 mace of holy wrath (still there?) a +0 plate armour (still there?) an orc skeleton (still there?) (50, 40, D) a +0 war axe an orc skeleton (50, 41, D) a +1 long sword of draining (still there?) a +0 chain mail (still there?) (51, 25, D) a phantom mirror (51, 36, D) a phial of floods (51, 39, D) a +0 short sword 2 boomerangs a +0 chain mail an orc skeleton (51, 41, D) 5 large rocks a +0 war axe a +0 plate armour a stone giant skeleton (52, 25, D) a +2 whip of holy wrath (unseen) (52, 31, D) +0 ice dragon scales an ice dragon corpse (52, 36, D) a tin of tremorstones (2/2) (52, 37, D) a staff of conjuration (52, 39, D) a +0 broad axe a +0 chain mail an orc skeleton (52, 41, D) a +0 long sword a +0 plate armour an orc skeleton (53, 25, D) the Disquisition on Battle Magic Spells Type Level a - Magic Dart Conjuration 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Flame Wave Conjuration/Fire 4 d - Sticky Flame Conjuration/Fire 4 (unseen) (53, 40, D) 4 large rocks a cyclops skeleton (54, 25, D) an amulet of regeneration (54, 29, D) a polar bear corpse (58, 38, D) a +2 vorpal quarterstaff a +0 shortbow (59, 37, D) a +3 shortbow of flaming (59, 38, D) a +0 longbow a +0 leather armour (60, 36, D) a staff of cold (unseen) (60, 37, D) a +1 scale mail of willpower (60, 38, D) a +0 shortbow (61, 0, D) a +1 robe of positive energy (61, 8, D) a +0 glaive of flaming (61, 16, D) a box of beasts (61, 20, D) a +0 dagger a +0 leather armour (61, 26, D) a phantom mirror (61, 37, D) a +0 shortbow (61, 38, D) 2 large rocks (61, 39, D) 3 large rocks (61, 41, D) 3 large rocks (62, 0, D) a +0 quarterstaff of draining (62, 1, D) a staff of cold (62, 8, D) a +1 plate armour of poison resistance (62, 9, D) a +4 falchion of draining (62, 17, D) a +1 trident of pain (62, 20, D) a +0 dagger a +0 leather armour (62, 26, D) a staff of fire (62, 27, D) a staff of earth (62, 36, D) a +0 leather armour (62, 39, D) a +0 arbalest (63, 0, D) a +0 eveningstar of distortion (63, 8, D) a +1 spectral quarterstaff (63, 17, D) a phantom mirror (63, 20, D) a +0 short sword a +0 shortbow a +0 leather armour (63, 26, D) a book of Scorching (63, 27, D) a +4 ring mail of fire resistance (63, 37, D) the +4 dagger of the Trees {flame, Will+} It burns those it strikes, dealing additional fire damage. Will: It increases your willpower. (63, 38, D) a +3 spear of venom 2 silver javelins a +10 plate armour of ponderousness (64, 17, D) a staff of cold (64, 20, D) a +0 rapier a +0 leather armour (64, 39, D) 5 large rocks (65, 26, D) a condenser vane (67, 0, D) a +1 plate armour of poison resistance (68, 0, D) a tin of tremorstones (2/2) (69, 0, D) a staff of conjuration (69, 10, D) a +0 long sword (69, 36, D) a +2 arbalest of freezing (unseen) (70, 8, D) a condenser vane (70, 10, D) a +0 dagger a +0 leather armour (70, 37, D) a staff of air (71, 11, D) a +0 rapier (71, 12, D) a +0 long sword (71, 16, D) the +7 rapier "Gyjunweg" {pain, rElec rC+ Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+4). rC: It protects you from cold. rElec: It insulates you from electricity. (71, 17, D) a +2 short sword of protection (71, 26, D) a staff of conjuration (unseen) (71, 27, D) a piece from Xom's chessboard (15/15) (71, 36, D) a +4 vampiric scimitar (72, 8, D) a staff of cold (72, 10, D) a +0 dagger (72, 16, D) a ring of poison resistance (72, 17, D) a +2 morningstar of holy wrath (72, 21, D) a +0 battleaxe a +0 robe (72, 26, D) a tin of tremorstones (2/2) (72, 27, D) a +1 scale mail of fire resistance (72, 36, D) a staff of air (72, 37, D) a +2 sling of flaming (73, 1, D) a tin of tremorstones (2/2) (73, 16, D) a +2 shortbow of flaming (73, 17, D) the +9 flail of Upheaval {venom, rElec Int-4 Dex+9} It poisons the flesh of those it strikes. Int: It affects your intelligence (-4). Dex: It affects your dexterity (+9). rElec: It insulates you from electricity. (73, 26, D) a staff of conjuration