Groucho the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 5, D) a ring of flight (11, 0, D) the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 2, D) a +0 mace (49, 36, D) the +0 ring mail of the Turtle {Fly rC+ Will- Regen+} rC: It protects you from cold. Fly: It grants you flight. Regen: It increases your rate of health regeneration. Will: It decreases your willpower. (50, 12, D) a +1 great sword of protection (unseen) (50, 13, D) a +1 spear of venom (unseen) (50, 24, D) a +1 battleaxe of flaming (50, 36, D) the +2 shadow dragon scales of Muttered Phrases {Rampage rF+ rN+ Stlth++++} rF: It protects you from fire. rN: It protects you from negative energy. Rampage: It bestows one free step when moving towards enemies. Stlth: It makes you much more stealthy. Cheibriados disapproves of the use of such an item. (50, 37, D) a staff of air (51, 12, D) a staff of conjuration (unseen) (51, 13, D) a +2 leather armour of positive energy (unseen) (51, 17, D) a +3 whip of holy wrath (still there?) a +0 robe (still there?) (51, 18, D) a +2 whip of holy wrath (still there?) a +0 robe (still there?) (51, 24, D) a staff of poison (51, 25, D) a +2 heavy hand axe (unseen) (51, 37, D) a +2 hand crossbow of freezing (52, 12, D) the amulet of the Four Winds {rN+ Will+++ Clar} [amulet of nothing] rN: It protects you from negative energy. Clar: It protects you from confusion, rage, mesmerisation and fear. Will: It greatly increases your willpower. (unseen) (52, 13, D) a staff of poison (unseen) (52, 16, D) a +3 scimitar of flaming (still there?) a +0 longbow (still there?) a +0 robe (still there?) 3 scrolls of brand weapon (still there?) (52, 18, D) +0 pearl dragon scales a pearl dragon corpse (52, 24, D) a book of Chaos (52, 25, D) the staff of earth "Qiskai" {rPois Str+2 Int+3 Stlth+} [staff of earth] Your inability to study Earth Magic prevents you from drawing on the full power of this staff in melee. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+2). Int: It affects your intelligence (+3). rPois: It protects you from poison. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (52, 36, D) the +0 scale mail of Giull {Harm Will+ Regen+ Int+3} Int: It affects your intelligence (+3). Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. Will: It increases your willpower. (53, 13, D) a wand of flame (3) (53, 24, D) the +8 mithril axe "Arga" {speed, Will+} Will: It increases your willpower. Cheibriados disapproves of the use of such an item. (53, 36, D) a +1 longbow of freezing (unseen) (54, 12, D) a +0 sling of draining (unseen) (54, 13, D) a wand of charming (3) (54, 18, D) a +2 flail of flaming (still there?) a +0 longbow (still there?) a +0 robe (still there?) (54, 25, D) a +2 long sword of flaming (54, 36, D) Great Wizards, Vol. VII (55, 12, D) a book of Misfortune (55, 13, D) the Grimoire of the Excruciating Tundra Spells Type Level a - Ice Form Ice/Transmutation 4 b - Orb of Destruction Conjuration 7 (55, 24, D) the +3 spear of Minuvvuth {protect, Will+} Will: It increases your willpower. (unseen) (59, 36, D) a staff of earth (unseen) (59, 37, D) the +3 executioner's axe of the Dancing Gods {protect, *Noise rN+++ rCorr SInv} rN: It renders you almost immune to negative energy. SInv: It lets you see invisible. *Noise: It may make noises in combat. rCorr: It protects you from acid and corrosion. (unseen) (60, 10, D) a +0 trident (60, 36, D) a +2 heavy battleaxe (unseen) (60, 37, D) a ring of resist corrosion (61, 0, D) an Inescapable Atlas (61, 8, D) the +4 battleaxe "Helonteh" {flame, rF- Dex+6} Dex: It affects your dexterity (+6). rF: It makes you vulnerable to fire. (unseen) (61, 10, D) a +0 trident (61, 16, D) a +1 morningstar of protection (61, 26, D) the staff of conjuration "Umim" {Dex+2} [staff of conjuration] Your inability to study Conjurations prevents you from drawing on the full power of this staff in melee. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+2). It falls into the 'Staves' category. It is a one-handed weapon. (61, 36, D) a +1 flail of protection (61, 37, D) the +0 ring mail of Past Mistakes {rF+} rF: It protects you from fire. (62, 0, D) the +8 executioner's axe of Understanding {freeze, *Corrode Str+4 Dex+6} Str: It affects your strength (+4). Dex: It affects your dexterity (+6). *Corrode: It may corrode you when you take damage. (62, 1, D) a +0 mace of venom (62, 8, D) a +3 ring mail of poison resistance (62, 9, D) a +3 heavy halberd (62, 10, D) a +0 trident (62, 16, D) a staff of conjuration (62, 17, D) a +1 flail of protection (unseen) (62, 19, D) +0 steam dragon scales (62, 27, D) a +3 antimagic morningstar (62, 37, D) a +2 ring mail of willpower (63, 0, D) the +2 long sword "Arph" {venom, rC++ rCorr Str-5 SInv} Str: It affects your strength (-5). rC: It greatly protects you from cold. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (63, 8, D) the staff of poison "Fuugoqe" {rPois rC+ rCorr Int+3} [staff of poison] Your inability to study Poison Magic prevents you from drawing on the full power of this staff in melee. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+3). rC: It protects you from cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It falls into the 'Staves' category. It is a one-handed weapon. (63, 10, D) a +0 trident (63, 16, D) a staff of air (63, 17, D) an amulet of faith (63, 26, D) a +2 chain mail of cold resistance (63, 27, D) a +2 flail of holy wrath (63, 36, D) the +5 mace of Quduvegi {protect, rN+ Int+2} Int: It affects your intelligence (+2). rN: It protects you from negative energy. (63, 37, D) a book of Sloth (64, 17, D) a Grand Grimoire (65, 26, D) a ring of flight (67, 0, D) a +6 heavy mace (unseen) (68, 0, D) 10 potions of haste (69, 0, D) the +9 rapier of the Iron City of Dis {speed, rElec rN++ rCorr} rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Cheibriados disapproves of the use of such an item. (69, 36, D) the +4 plate armour "Hememp Ydam" {rN+ Dex+4} Dex: It affects your dexterity (+4). rN: It protects you from negative energy. (unseen) (70, 8, D) Mara's Parchment of Accomplices Spells Type Level a - Call Imp Summoning 2 b - Haunt Necromancy/Summoning 7 c - Summon Horrible Things Summoning 8 (70, 9, D) the Directory of Charred Phantasms Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Haunt Necromancy/Summoning 7 c - Ignition Fire 8 (71, 12, D) a +3 battleaxe a +0 robe (71, 16, D) a book of Necromancy (71, 17, D) the staff of poison "Pibelif" {rPois rF+++ Will++ Dex-4} [staff of poison] Your inability to study Poison Magic prevents you from drawing on the full power of this staff in melee. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (-4). rF: It renders you almost immune to fire. rPois: It protects you from poison. Will: It greatly increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (71, 26, D) a staff of fire (unseen) (71, 27, D) the ring "Faywnedd" {Fire rElec rPois Dex+4} [ring of fire] It enhances your fire magic. Dex: It affects your dexterity (+4). rF: It protects you from fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. (71, 36, D) a +2 buckler of poison resistance (71, 37, D) Waohavoo's Incunable of Necrotic Anthracomancy Spells Type Level a - Foxfire Conjuration/Fire 1 b - Vampiric Draining Necromancy 3 c - Sticky Flame Conjuration/Fire 4 d - Dispel Undead Necromancy 4 e - Borgnjor's Vile Clutch Necromancy/Earth 5 (72, 8, D) a +3 plate armour of positive energy (72, 16, D) a book of Vapours (72, 36, D) a +4 spectral giant club (73, 1, D) a +1 plate armour of cold resistance (73, 16, D) a +0 pair of boots of stealth (73, 17, D) a +1 plate armour of poison resistance (73, 26, D) the +0 scale mail of Sloth {rN+ Will- Int+2 SInv} Int: It affects your intelligence (+2). rN: It protects you from negative energy. SInv: It lets you see invisible. Will: It decreases your willpower. (unseen) (73, 36, D) a +2 halberd of venom (unseen) (73, 37, D) a +4 shortbow of freezing (74, 3, D) a +0 flail a +0 leather armour (75, 1, D) a book of Lightning (75, 3, D) a +0 mace