Dungeon Sprint DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 13610617432051243934 0 Groucho the Vexing (level 1, -9/7 HPs) Began as a Felid Enchanter on Dec 24, 2023. Mangled by a merfolk siren ... wielding a +0 trident (16 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:30 (161 turns). Groucho the Vexing (Felid Enchanter) Turns: 161, Time: 00:00:30 Health: -9/7 AC: 1 Str: 4 XL: 1 Next: 0% Magic: 4/4 EV: 17 Int: 16 God: Gold: 0 SH: 0 Dex: 16 Spells: 4/4 levels left Lives: 0 Deaths: 0 rFire . . . - Unarmed rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn %: no teleportation @: mesmerised, hasted, invisible, very quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls g - a scroll of blinking Potions a - a potion of invisibility b - a potion of curing c - a potion of heal wounds e - 2 potions of magic Skills: + Level 0.0 Fighting + Level 2.6 Dodging + Level 4.0 Stealth + Level 1.0 Unarmed Combat + Level 2.0 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 15% N/A 11% 3 Tukima's Dance Hex 15% N/A 11% 3 Ensorcelled Hibernation Hex/Ice 16% N/A 13% 2 Dazzling Flash Conj/Hex 16% N/A 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History You start waiting. You feel your anger nearly subside. You start waiting. You are no longer berserk. You are exhausted. You feel yourself slow down. You start waiting. You feel yourself speed up. You start waiting. You recover from your berserk rage. You start waiting. Done waiting. You feel yourself speed up. You fade into invisibility! You open the door. 2 boulder beetles come into view. Found 243 gold pieces. You close the door. As you open the door, it creaks loudly! A merfolk siren comes into view. It is wielding a +0 trident. The merfolk siren shouts! There is an open door here. You catch the helpless merfolk siren completely off-guard! You claw the merfolk siren! The merfolk siren is moderately wounded. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You pounce on the helpless merfolk siren from behind! You scratch the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren closely misses you. You scratch the merfolk siren but do no damage. You bite the merfolk siren, but do no damage. The merfolk siren is moderately wounded. You catch the helpless merfolk siren completely off-guard! You scratch the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! You die... ## ## ##. .## .B .. .#B ## #+# #.## ##.##...# +.<.@m# ##.##...# #+# #.## ## You could see a merfolk siren (mesmerising, unable to see you). Vanquished Creatures (others) A water moccasin (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Groucho the Felid Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 7/7 MP: 4/4 28 | D | Killed a water moccasin 153 | D | Noticed a boulder beetle 153 | D | Noticed a boulder beetle 156 | D | Noticed a merfolk siren 161 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_obstacle_4, sprint2_obstacle_2, sprint2_obstacle_7, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Unarmed || 4 Bite || 1 Use: Potion || 3 Stab: Invisible || 3 Dodge: Dodged || 1