Groucho the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 buckler a +0 flail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) a phial of floods (19, 1, D) a +0 chain mail (still there?) a +2 pair of boots of stealth (still there?) (19, 2, D) a +0 arbalest a kobold corpse (19, 17, D) a +4 falchion of electrocution (unseen) (20, 0, D) the +0 giant club "Guor" {freeze, Str+3} Str+3: It affects your strength (+3). (20, 1, D) a +1 antimagic halberd a +0 dagger a +0 robe (20, 3, D) a +0 long sword (20, 16, D) the +7 great sword "Ylaiwiq" {speed, Int+5} Int+5: It affects your intelligence (+5). (unseen) (20, 19, D) a +0 demon whip of venom (still there?) a +6 ring of dexterity (still there?) (21, 1, D) a +3 orcbow of draining a +0 hand axe a +0 leather armour a +6 ring of strength a book of Minor Magic (21, 3, D) a +0 chain mail an orc corpse (21, 16, D) a +7 falchion of holy wrath (unseen) (21, 17, D) a +1 glaive of holy wrath (unseen) (21, 18, D) a +0 demon whip of flaming (still there?) a ring of see invisible (still there?) (21, 19, D) a +0 scimitar of flaming (still there?) a hell hog corpse (still there?) (22, 0, D) a +0 dagger (22, 16, D) the Annotations on Horrible Bombardment Spells Type Level a - Curse of Agony Necromancy 5 b - Starburst Conjuration/Fire 6 c - Death's Door Necromancy 9 (unseen) (22, 17, D) a book of Ice (23, 0, D) a condenser vane (23, 2, D) a +0 great mace (still there?) a +0 chain mail (still there?) a +0 long sword (still there?) a +0 chain mail (still there?) a +0 robe of willpower (still there?) an orc corpse (still there?) (23, 4, D) a +0 hand axe a +0 chain mail (23, 6, D) a +0 battleaxe a +0 plate armour an orc corpse (23, 16, D) a staff of air (unseen) (23, 17, D) the +1 quarterstaff of Generosity {antimagic, *Rage rN+ Dex+7 Stlth+} (still there?) Dex+7: It affects your dexterity (+7). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). Stlth+: It makes you more stealthy. a hell hound corpse (still there?) (23, 18, D) a +2 great sword of flaming (still there?) a +2 sling of electrocution (still there?) (23, 20, D) a +4 great sword of flaming (unseen) (24, -1, D) a ring of protection from cold a +0 dagger an ogre corpse (24, 1, D) a +0 giant club an orc corpse (24, 4, D) a +0 dagger a +0 robe (24, 16, D) a wand of flame (12) (24, 17, D) the +1 chain mail "Nyhor" {rPois} rPois: It protects you from poison (unseen) (24, 18, D) a +2 great sword of flaming (still there?) the Monograph on Degeneration and Diablerie (still there?) Spells Type Level a - Sting Conjuration/Alchemy 1 b - Cigotuvi's Dreadful Rot Necromancy/Alchemy/Air 2 c - Petrify Alchemy/Earth 4 d - Haunt Necromancy/Summoning 7 a fire dragon corpse (still there?) (25, 2, D) a +0 dagger of draining a +1 robe of willpower (25, 3, D) an orc corpse (25, 17, D) a +4 scimitar of flaming (still there?) a ring of magical power (still there?) a staff of air (still there?) (25, 18, D) the +4 long sword "Tetwiuf" {drain, MP+9 Str+3} (still there?) Str+3: It affects your strength (+3). MP+9: It affects your magic capacity (+9). a fire giant corpse (still there?) (25, 21, D) a +0 great sword of flaming (unseen) (26, 4, D) a +0 giant spiked club an ogre corpse (26, 16, D) a +6 heavy hand axe (unseen) (26, 17, D) a ring of see invisible (27, 0, D) a +0 flail a staff of air a +0 chain mail (27, 2, D) a staff of conjuration a book of Callings a +3 scale mail of cold resistance (27, 3, D) a troll corpse (27, 4, D) a +0 giant club (27, 16, D) a granite talisman (27, 17, D) a +0 scimitar of flaming (still there?) a wand of paralysis (3) (still there?) a +0 shortbow of freezing (still there?) (27, 19, D) a +0 demon whip a +6 ring of intelligence (28, 0, D) a +0 dagger (28, 1, D) the +1 dagger "Lom Wayr" {drain, Int+3} Int+3: It affects your intelligence (+3). an orc corpse (28, 2, D) a +1 great sword of holy wrath a +0 arbalest a +0 chain mail a +0 robe (29, 0, D) a staff of conjuration (29, 16, D) the ring "Qoattucw" {^Drain rN+++ MP+9 Str+2 Dex+5} [ring of magical power] Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). rN+++: It renders you almost immune to negative energy. MP+9: It affects your magic capacity (+9). ^Drain: It drains your maximum health when unequipped. (unseen) (29, 17, D) a staff of alchemy (unseen) (33, 0, D) a +0 long sword (33, 2, D) an elf corpse (skeletalised by now) (35, 0, D) a +0 long sword (35, 1, D) the +1 broad axe of Frustration {chaos, rCorr Str-2 Int+3 Stlth+} Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. a +0 ring mail an elf corpse (skeletalised by now) (35, 14, D) a +0 scale mail of poison resistance (35, 15, D) a +0 robe (35, 16, D) a +0 dagger a +2 robe of cold resistance (35, 28, D) the staff of Exer {Will- rCorr Dex+2 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (36, 0, D) a +3 ring mail of poison resistance (36, 1, D) a +0 leather armour a +0 shortbow a +0 long sword a +2 heavy trident (36, 14, D) an amulet of regeneration (36, 18, D) the ring of New Discoveries {^Drain rC+ Will++ Int+5} [ring of protection from cold] Int+5: It affects your intelligence (+5). rC+: It protects you from cold. Will++: It greatly increases your willpower. ^Drain: It drains your maximum health when unequipped. (36, 30, D) the +6 glaive "Grim Tooth" {freeze, rPois} rPois: It protects you from poison (37, 0, D) a +1 heavy longbow a staff of air (37, 13, D) a +1 short sword of venom (37, 14, D) a +5 dagger of draining a ring of wizardry (37, 15, D) a +0 robe (37, 28, D) a ring of flight (38, 3, D) an elf corpse (skeletalised by now) (38, 4, D) a +0 rapier an elf corpse (skeletalised by now) (38, 5, D) a +2 mace of venom (38, 17, D) a +0 dire flail a +0 robe (38, 29, D) a +2 pair of gloves of hurling (39, 1, D) a +0 long sword a +0 leather armour a +2 spear of pain a +0 dagger the +10 ring mail of Sif Muna's Generosity {rPois} rPois: It protects you from poison an elf corpse (skeletalised by now) (39, 3, D) a +0 short sword (39, 4, D) a +0 glaive of venom (39, 13, D) a +0 dagger of electrocution a ring of fire (39, 17, D) a +0 dagger a human corpse (skeletalised by now) (39, 28, D) a staff of earth a +3 rapier of draining (40, 4, D) a +0 dagger (40, 14, D) a +0 robe (40, 30, D) a staff of cold (unseen) (41, 0, D) a +0 short sword a +0 leather armour a dragon-blood talisman (41, 1, D) a +0 rapier a +0 ring mail a +0 long sword an elf corpse (skeletalised by now) (41, 3, D) a +4 flail of holy wrath (41, 14, D) a staff of death (41, 17, D) a +0 dagger (41, 18, D) a +0 robe (41, 27, D) a staff of alchemy (still there?) a +1 trident of venom (still there?) the +6 great mace of a volcano {venom, Str+6 Stlth+} (still there?) Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. (42, 1, D) a +0 dagger (42, 14, D) a staff of alchemy a +0 robe a +0 dagger a human corpse (skeletalised by now) (42, 15, D) a +0 dagger a +1 leather armour of poison resistance the staff "Vyfeabimil" {rElec Dex+4 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. +1 ice dragon scales (42, 16, D) a +0 dagger a +0 robe (42, 30, D) a +0 ring mail of poison resistance (unseen) (43, 14, D) a +4 ring of slaying (43, 17, D) a necrophage corpse (skeletalised by now) (43, 27, D) a staff of conjuration (unseen) (47, 12, D) a +4 scale mail of positive energy (unseen) (49, 0, D) a +2 spectral quarterstaff (unseen) (49, 1, D) a +2 heavy sling (unseen) (49, 24, D) a +1 spear of venom a +3 plate armour of willpower (49, 37, D) a +1 broad axe of distortion (50, 12, D) a staff of alchemy (50, 13, D) the ring "Acaoxt" {Ice Str+2} [ring of ice] Ice: It enhances your ice magic. Str+2: It affects your strength (+2). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. (50, 26, D) an amulet of guardian spirit +0 fire dragon scales (50, 37, D) a +1 morningstar of flaming (51, 0, D) a +0 dagger (51, 27, D) +0 fire dragon scales (51, 37, D) a +2 whip of electrocution (52, 0, D) a +0 robe (52, 3, D) a +0 robe (52, 12, D) a staff of conjuration (52, 13, D) the +8 longbow of the Hawk {heavy, Dex+3} Dex+3: It affects your dexterity (+3). (52, 23, D) a +5 halberd of holy wrath (52, 24, D) a +6 ring of dexterity (52, 25, D) a staff of air a +0 great sword of flaming a +3 orcbow of flaming (52, 26, D) a ring of wizardry an amulet of regeneration a +6 ring of dexterity the ring of Past Mistakes {^Contam rF+ rN++ Dex+2} [ring of protection from fire] Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rN++: It greatly protects you from negative energy. ^Contam: It causes magical contamination when unequipped. a +6 ring of intelligence a +6 ring of dexterity a ring of flight (52, 36, D) a +0 pair of gloves of infusion (53, 0, D) the +2 leather armour "Pidaiseu" {rN+++ Will+++ Int-4 Dex-2} (still there?) Int-4: It affects your intelligence (-4). Dex-2: It affects your dexterity (-2). rN+++: It renders you almost immune to negative energy. Will+++: It greatly increases your willpower. a manual of Invocations (still there?) (54, 12, D) a +8 chain mail of ponderousness (54, 13, D) a staff of alchemy (54, 14, D) Maxwell's Memoranda (54, 23, D) a +0 scimitar of flaming (unseen) (54, 26, D) a +2 great sword of flaming (55, 0, D) the staff of Benevolence {rC+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (55, 1, D) a ring of poison resistance (55, 24, D) a +1 heavy orcbow (55, 25, D) the +5 rapier of Chaos {freeze, rC++} rC++: It greatly protects you from cold. (59, 36, D) a +0 battleaxe of freezing (60, 37, D) a +0 giant club a +0 dire flail a +1 pair of boots of flying (60, 38, D) 5 large rocks (61, 0, D) the +0 pair of boots of Broken Taboos {rPois Str+5 Dex-3} Str+5: It affects your strength (+5). Dex-3: It affects your dexterity (-3). rPois: It protects you from poison (61, 8, D) the staff "Hamamapo" {Conj Ice} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (61, 16, D) a +0 shortbow a +0 short sword (61, 28, D) a +0 scimitar (61, 37, D) a +0 great sword of flaming (61, 41, D) a +0 giant club a +0 giant spiked club (62, 9, D) an amulet of faith (62, 16, D) a +0 long sword a +0 buckler a ring of poison resistance (62, 17, D) a +0 dagger a +5 shortbow of flaming (62, 26, D) a +0 short sword (62, 27, D) a +0 dagger a +0 longbow a +0 leather armour the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (62, 36, D) the +0 scale mail "Okah" {rElec rN+ Int+3 Dex-4} Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). rElec: It insulates you from electricity. rN+: It protects you from negative energy. (62, 37, D) a +0 giant club a +0 giant club a +2 heavy sling (62, 38, D) 9 large rocks (63, 8, D) a staff of fire (unseen) (63, 16, D) a +1 scale mail of cold resistance (63, 17, D) a +2 heavy battleaxe the +5 whip "Wusai" {venom, rF+ Int+4} Int+4: It affects your intelligence (+4). rF+: It protects you from fire. (63, 18, D) a +2 mace of protection (63, 27, D) a +0 scimitar a +0 leather armour a +0 buckler (64, 16, D) a +0 dagger (still there?) the ring of the Ancients {Ice Int+5} (still there?) [ring of ice] Ice: It enhances your ice magic. Int+5: It affects your intelligence (+5). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. (64, 17, D) a +0 longbow a +0 dagger a +0 leather armour a +2 heavy spear (64, 26, D) the +5 mace of Jidiluidgh {spect, +Blink Stlth+} +Blink: It lets you blink. Stlth+: It makes you more stealthy. (64, 27, D) a +0 rapier a staff of air (64, 30, D) a +2 antimagic short sword (unseen) (65, 26, D) a +1 trident of flaming (65, 27, D) a +0 short sword a +0 chain mail (68, 0, D) a +10 plate armour of ponderousness (69, 36, D) a staff of fire (70, 11, D) a +0 trident (70, 20, D) a +0 short sword (70, 36, D) a +2 dagger of freezing (70, 39, D) a +0 trident a +0 trident a +0 orcbow (71, 10, D) a +0 trident (71, 11, D) a +0 trident (71, 16, D) a +1 morningstar of protection (71, 17, D) a +8 chain mail of ponderousness (71, 22, D) a +0 scimitar a +0 leather armour (71, 36, D) a +1 trident of flaming a boomerang a +1 glaive of protection (72, 8, D) the +5 scythe "Finisher" {speed, execute} (unseen) (72, 9, D) a +6 spectral quarterstaff (unseen) (72, 11, D) a +0 trident 2 boomerangs a +0 trident 2 throwing nets (72, 16, D) the +7 great sword of Sonug {heavy, ^Contam rF+ rC+ Str+7} Str+7: It affects your strength (+7). rF+: It protects you from fire. rC+: It protects you from cold. ^Contam: It causes magical contamination when unequipped. (72, 17, D) a +2 ring mail of poison resistance (72, 21, D) a +1 scimitar of holy wrath (72, 27, D) a +1 ring mail of cold resistance (unseen) (73, 1, D) a staff of fire (73, 16, D) a +1 mace of draining (73, 21, D) a +0 scimitar a +0 shortbow (73, 26, D) a staff of alchemy (unseen) (73, 27, D) a staff of death (unseen) (73, 36, D) a +5 flail of protection (73, 37, D) 3 large rocks (74, 2, D) a +0 scythe a +0 robe (74, 3, D) a +0 club a +0 robe