Groucho the Dungeon (0, 50, D) a +2 great mace of protection (unseen) (0, 54, D) a +0 longbow (1, 33, D) +2 acid dragon scales (1, 50, D) a staff of conjuration (unseen) (1, 51, D) a talisman of death (1, 52, D) a +0 spear a ring of willpower (2, 14, D) the amulet of Warupress {Spirit +Inv Str+4} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+4: It affects your strength (+4). +Inv: It lets you turn invisible. (2, 16, D) a staff of cold (2, 32, D) a +0 ring mail of cold resistance (2, 34, D) a +6 orcbow of freezing (2, 50, D) a +2 plate armour of fire resistance (unseen) (2, 51, D) a +0 whip of venom (unseen) (2, 53, D) the +5 scale mail of Lynge {Str+2} Str+2: It affects your strength (+2). (unseen) (2, 55, D) a +0 robe (still there?) a +2 trident of flaming (still there?) a +0 trident (still there?) a +0 robe (still there?) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 14, D) a +4 morningstar of pain (3, 15, D) a +2 arbalest of flaming (unseen) (3, 16, D) a staff of death (3, 46, D) a +0 robe (3, 50, D) a +0 trident (3, 51, D) the staff of Xasedac {rElec rC+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rElec: It insulates you from electricity. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (3, 53, D) a +4 heavy spear (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +4 ring of protection (4, 15, D) an amulet of faith (4, 16, D) a +3 mace of protection (4, 36, D) a +0 vampiric hand axe (still there?) a +0 robe (still there?) a staff of earth (still there?) a +0 robe (still there?) (4, 45, D) the +8 war axe "Bigibueh" {elec, rC+++ Int-2} Int-2: It affects your intelligence (-2). rC+++: It renders you almost immune to cold. (unseen) (4, 52, D) a staff of death (4, 53, D) a +0 rapier (4, 54, D) a +0 robe (4, 56, D) a +4 shortbow of freezing (5, 14, D) a +1 arbalest of draining (5, 15, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (5, 16, D) a book of Power (5, 32, D) a Trismegistus Codex (5, 33, D) a +0 ring mail of poison resistance (5, 34, D) a +0 glaive of freezing (5, 39, D) +0 storm dragon scales (5, 44, D) +0 storm dragon scales (5, 46, D) a +0 mace of venom a +0 robe (5, 51, D) the Omnibus of Vehement Peregrination Spells Type Level a - Magic Dart Conjuration 1 b - Manifold Assault Translocation 4 c - Chain Lightning Conjuration/Air 9 (5, 52, D) a +4 quarterstaff (still there?) 2 javelins (still there?) a +0 leather armour (still there?) (6, 14, D) a +0 double sword of protection (6, 15, D) a +1 scimitar of electrocution (6, 16, D) a ring of resist corrosion (6, 33, D) the +5 whip "Wimnopni" {flame, rElec rN+ rCorr} rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (6, 34, D) a +1 battleaxe of flaming (unseen) (6, 36, D) a +3 falchion of freezing (still there?) a +0 robe (still there?) (6, 43, D) a +0 robe (still there?) a +1 heavy trident (still there?) (6, 52, D) the +1 whip of the Mashing Whale {flame, Int+3 Dex+3} (still there?) Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). a throwing net (still there?) a +1 trident of protection (still there?) (6, 53, D) a +0 spear (still there?) a wand of roots (5) (still there?) the ring "Viduod" {Int+6 SInv} (still there?) [ring of intelligence] Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. a +4 halberd of flaming (still there?) a +5 trident of pain (still there?) a +0 leather armour (still there?) (7, 14, D) a +2 hand axe of distortion (7, 15, D) a +2 ring mail of poison resistance (7, 32, D) a +0 falchion of venom (7, 34, D) a +3 dire flail of draining (unseen) (7, 38, D) +0 storm dragon scales (7, 50, D) a +1 sling of freezing (7, 51, D) a +0 trident (7, 52, D) a +0 spear (still there?) a silver javelin (still there?) a +1 plate armour of fire resistance (still there?) the +6 battleaxe "Beheri" {protect, Int+2} (still there?) Int+2: It affects your intelligence (+2). (7, 53, D) a +0 trident of protection (unseen) (7, 54, D) a +2 trident of venom (still there?) a +3 chain mail of fire resistance (still there?) (7, 56, D) a +0 robe (8, 14, D) the +1 scale mail of Ublicen {rElec rC++ Regen+ Str+2} Str+2: It affects your strength (+2). rC++: It greatly protects you from cold. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. (8, 15, D) a +1 heavy orcbow (unseen) (8, 16, D) a +4 falchion of holy wrath (8, 36, D) a staff of cold a +0 robe of cold resistance (8, 50, D) a staff of alchemy (8, 51, D) a +0 leather armour (8, 52, D) a +0 spear a +6 ring of strength (8, 53, D) the +6 orcbow "Disoulu" {speed, +Blink rC+ Stlth+} (still there?) rC+: It protects you from cold. +Blink: It lets you blink. Stlth+: It makes you more stealthy. a +0 robe (still there?) (8, 55, D) a +0 heavy spear (still there?) a javelin (still there?) a +0 leather armour (still there?) (8, 58, D) a +2 flail of protection (still there?) a +0 robe (still there?) (9, 15, D) a +1 sling of flaming (unseen) (9, 16, D) a ring of resist corrosion (9, 32, D) a ring of resist corrosion (9, 33, D) a +2 war axe of venom (9, 34, D) a +0 robe (9, 37, D) an amulet of the acrobat a +0 robe (9, 50, D) a +0 spear (9, 52, D) a +0 heavy trident a silver javelin a +0 leather armour the amulet "Kuetz" {RegenMP rC+} [amulet of magic regeneration] RegenMP: It increases your rate of magic regeneration. rC+: It protects you from cold. (9, 54, D) a +1 vampiric spear (still there?) a silver javelin (still there?) a +0 leather armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 15, D) a +5 war axe of flaming (unseen) (10, 16, D) the ring "Xionanytz" {Ice Will- Str+4} [ring of ice] Ice: It enhances your ice magic. Str+4: It affects your strength (+4). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will-: It decreases your willpower. (10, 32, D) a staff of air (10, 43, D) a +0 robe (10, 50, D) a +1 executioner's axe of flaming (10, 52, D) a +0 robe (10, 55, D) a +0 trident of flaming (still there?) a +2 chain mail of fire resistance (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) a +2 orcbow (11, 33, D) a staff of fire (11, 35, D) a +4 ring of protection (11, 50, D) a staff of alchemy (unseen) (11, 51, D) a staff of fire (11, 52, D) a +6 ring of strength (11, 55, D) a +4 spear of venom (still there?) 3 javelins (still there?) a +0 leather armour (still there?) (12, 14, D) a +6 great sword of electrocution (12, 15, D) a +2 trident of venom (unseen) (12, 16, D) the +7 hand axe of the Feeding Gods {flame, *Rage rF+ Will++} rF+: It protects you from fire. Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). (12, 32, D) 10 poisoned darts (12, 33, D) a +0 dagger (12, 50, D) a +0 trident (12, 51, D) a ring of protection from cold an amulet of faith an amulet of the acrobat a ring of resist corrosion the ring "Hauklut" {rPois rC+ rCorr Str-4 Int-2} [ring of protection from cold] Str-4: It affects your strength (-4). Int-2: It affects your intelligence (-2). rC+: It protects you from cold. rPois: It protects you from poison rCorr: It protects you from acid and corrosion. the ring of Propriety {rElec rPois rF+ rC+ Str-2} [ring of poison resistance] Str-2: It affects your strength (-2). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison a ring of willpower a ring of willpower a ring of protection from cold a ring of see invisible a +0 pair of gloves of hurling (12, 54, D) a +4 vampiric spear (still there?) a silver javelin (still there?) a +0 leather armour (still there?) a ring of ice (still there?) (13, 32, D) a staff of earth (unseen) (13, 33, D) the +5 chain mail of the Bulwark {rElec rC- MP+9 Str-5} Str-5: It affects your strength (-5). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). (unseen) (13, 34, D) +2 storm dragon scales (still there?) the +1 long sword of Fedhas's Inspiration {flame, rF- Int+4} (still there?) Int+4: It affects your intelligence (+4). rF-: It makes you vulnerable to fire. (13, 50, D) a +0 trident a +0 leather armour (13, 51, D) a +0 spear (still there?) a staff of alchemy (still there?) (13, 52, D) 4 large rocks (14, 50, D) the +7 great sword "Aghonwof" {elec, ^Fragile rF+ MP+9 Stlth+} rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). ^Fragile: It will be destroyed if unequipped. Stlth+: It makes you more stealthy. (unseen) (14, 51, D) a book of Spatial Translocations (14, 52, D) +1 storm dragon scales (unseen) (18, 48, D) a +5 trident of venom (unseen) (18, 50, D) the Papyrus of Assembling and Misery Spells Type Level a - Cigotuvi's Dreadful Rot Necromancy/Alchemy/Air 2 b - Call Canine Familiar Summoning 3 c - Haunt Necromancy/Summoning 7 (19, 0, D) a +0 dagger (19, 1, D) a book of Geomancy (19, 2, D) a +5 glaive of freezing (still there?) a +0 robe (still there?) (19, 16, D) an amulet of regeneration (19, 17, D) a +0 sling of draining (unseen) (19, 33, D) a +0 robe a ring of wizardry (19, 48, D) the +1 scimitar of Spores {flame, MP-9 Str+8 SInv} Str+8: It affects your strength (+8). MP-9: It affects your magic capacity (-9). SInv: It lets you see invisible. (unseen) (19, 50, D) a staff of earth (unseen) (20, 0, D) a +6 ring of intelligence (20, 1, D) a +0 spear of venom (20, 16, D) a +1 plate armour of cold resistance (unseen) (20, 17, D) +2 fire dragon scales (unseen) (20, 32, D) the +7 longbow "Raomu" {drain, Int+7} Int+7: It affects your intelligence (+7). a book of Blasting (20, 36, D) a +0 robe (21, 0, D) Firentar's Writings on Windy Reconfiguration Spells Type Level a - Shock Conjuration/Air 1 b - Airstrike Air 4 c - Ignite Poison Fire/Alchemy 4 d - Sculpt Simulacrum Ice/Alchemy 6 (21, 16, D) a +1 demon whip of freezing (unseen) (21, 17, D) a +2 robe of positive energy (unseen) (21, 33, D) a +0 dagger the staff of Gallantry {rC+ Summ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (21, 34, D) a +2 orcbow of freezing (21, 50, D) a +0 buckler of protection (unseen) (22, 16, D) a +1 shortbow of electrocution (22, 20, D) a +1 great sword of flaming (still there?) an amulet of regeneration (still there?) a +2 great sword of flaming (still there?) (22, 34, D) a +0 war axe a +0 robe a +0 robe (22, 49, D) a +2 mace of protection (22, 50, D) a +0 battleaxe of freezing (unseen) (22, 54, D) a +0 battleaxe of freezing (still there?) +0 ice dragon scales (still there?) (23, 17, D) a +2 demon whip of pain a +1 sling of electrocution (23, 19, D) a +2 great sword of electrocution (unseen) (23, 20, D) a +2 great sword of flaming (unseen) (23, 33, D) a +0 robe a +0 dagger a +1 spear of venom (23, 34, D) a +0 scimitar the +4 dagger "Vyacuho" {spect, rPois Dex+4 SInv} Dex+4: It affects your dexterity (+4). rPois: It protects you from poison SInv: It lets you see invisible. a +8 sling (23, 37, D) a +0 long sword (23, 48, D) a staff of cold (unseen) (23, 49, D) the amulet of Hashecoo {Rampage +Inv Regen+ Dex+3 Stlth-} [amulet of regeneration] Dex+3: It affects your dexterity (+3). +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. Stlth-: It makes you less stealthy. (24, 1, D) the +0 ring mail of Ateim {rF++ Int-3 Dex+4} Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). rF++: It greatly protects you from fire. a staff of earth (24, 3, D) a +0 falchion (still there?) a +0 robe (still there?) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} (still there?) [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+50% chance). (24, 6, D) the +11 lajatang "Luar Pec" {protect, ^Contam rPois rN+} rPois: It protects you from poison rN+: It protects you from negative energy. ^Contam: It causes magical contamination when unequipped. the +1 robe "Cyna" {^Drain rElec rF+} rF+: It protects you from fire. rElec: It insulates you from electricity. ^Drain: It drains your maximum health when unequipped. (24, 7, D) a +0 battleaxe a +0 plate armour (24, 16, D) a +1 shortbow of freezing (24, 20, D) a +0 great sword of flaming a +2 demon whip of venom (24, 22, D) a +2 heavy great mace (24, 33, D) a +4 scale mail of poison resistance (24, 34, D) a +0 plate armour of positive energy (24, 39, D) a +0 robe a +0 dagger (24, 48, D) the Volume of Spellbinding Vapour Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Yara's Violent Unravelling Hexes/Alchemy 5 c - Discord Hexes 8 (24, 50, D) a +1 leather armour of fire resistance (unseen) (25, 0, D) a +0 hand axe (25, 16, D) a granite talisman (25, 17, D) a book of Displacement (25, 18, D) a +0 scimitar of flaming the staff "Qoistra" {rC+ rCorr Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (25, 19, D) a +1 great sword of flaming the ring of the Albatross {Fire Will+} [ring of fire] Fire: It enhances your fire magic. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. (25, 20, D) a +4 scimitar of flaming (25, 22, D) the +9 short sword "Arcanum" {drain, rC+} rC+: It protects you from cold. (25, 32, D) a +0 dagger (25, 35, D) a staff of cold the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. (25, 36, D) a +0 robe the +3 rapier of Edivveom {flame, *Rage rElec Int+4 Dex+7} Int+4: It affects your intelligence (+4). Dex+7: It affects your dexterity (+7). rElec: It insulates you from electricity. *Rage: It berserks you when you make melee attacks (+20% chance). (25, 38, D) a +0 halberd (25, 48, D) the +7 ring mail of Haxekkem {Fly rPois Int+2} Int+2: It affects your intelligence (+2). rPois: It protects you from poison Fly: It grants you flight. (unseen) (26, 0, D) a staff of death (26, 1, D) a +2 rapier of venom (26, 5, D) a +0 broad axe a +0 chain mail (26, 6, D) a +0 battleaxe (still there?) a +0 robe (still there?) the ring of the Irksome Tamarind {*Corrode rElec rC++ Dex+6} (still there?) [ring of dexterity] Dex+6: It affects your dexterity (+6). rC++: It greatly protects you from cold. rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. (26, 16, D) a staff of conjuration (unseen) (26, 17, D) a +1 scimitar of flaming (still there?) a +0 quarterstaff of draining (still there?) (26, 32, D) a +0 robe (26, 33, D) the +0 scale mail of Rosy {Str+2 Slay+3} Str+2: It affects your strength (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (26, 48, D) a +5 whip of pain a granite talisman (26, 49, D) a +2 trident of protection (27, 0, D) a +3 arbalest of electrocution (27, 1, D) a +0 falchion of draining (unseen) (27, 48, D) a +4 antimagic bardiche (unseen) (28, 16, D) a +4 spear of venom (unseen) (28, 20, D) a +2 great sword of flaming (still there?) an amulet of guardian spirit (still there?) (28, 32, D) the +10 hand axe of Regh {freeze, Fly rF+ Dex+2} Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. Fly: It grants you flight. (28, 34, D) a staff of alchemy (28, 50, D) a +2 battleaxe of freezing (still there?) a maw talisman (still there?) (28, 51, D) a +2 battleaxe of freezing (still there?) a +6 heavy great mace (still there?) an amulet of the acrobat (still there?) (29, 0, D) a staff of alchemy (29, 1, D) a beast talisman (29, 18, D) a +2 great sword of flaming (still there?) a +2 scale mail of fire resistance (still there?) (29, 19, D) a +0 scimitar of flaming (unseen) (29, 33, D) +1 steam dragon scales (29, 48, D) a +1 plate armour of fire resistance (unseen) (29, 50, D) the +6 chain mail of Waukubopp {Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (30, 16, D) a +4 rapier of distortion (unseen) (30, 48, D) a +0 long sword of holy wrath (unseen) (30, 49, D) a +0 lajatang of electrocution (30, 50, D) a staff of death (unseen) (30, 51, D) +0 ice dragon scales (31, 48, D) a +2 spear of venom (31, 50, D) a staff of air (unseen) (32, 49, D) the +8 battleaxe of the Known World {heavy, rN+} rN+: It protects you from negative energy. (32, 50, D) a +1 battleaxe of freezing (still there?) a +0 cloak of poison resistance (still there?) (33, 48, D) the +1 mace "Zycoxt" {speed, Will- Str+3 Int+2 Dex+5} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). Will-: It decreases your willpower. (33, 49, D) a +1 spear of freezing (33, 50, D) a +1 battleaxe of freezing (still there?) a wand of paralysis (8) (still there?) (34, 28, D) a staff of cold (34, 48, D) a book of Displacement (34, 49, D) Great Wizards, Vol. VII (35, 0, D) a box of beasts (35, 14, D) a +1 plate armour of cold resistance (unseen) (35, 15, D) the +2 spear "Buulon" {speed, Str+3} Str+3: It affects your strength (+3). (unseen) (35, 28, D) a ring of resist corrosion (35, 49, D) a ring of protection from fire (36, 0, D) a staff of cold (36, 1, D) a staff of conjuration (36, 15, D) a +2 lajatang of electrocution (unseen) (36, 16, D) a +6 ring of strength a +6 ring of intelligence a ring of willpower a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight a ring of wizardry (36, 28, D) a +4 great sword of draining (37, 0, D) a +3 ring mail of fire resistance (37, 1, D) a +1 spear of pain (37, 15, D) a +6 ring of strength a +6 ring of dexterity (37, 16, D) a +3 scimitar a +0 robe (37, 20, D) a +0 robe (37, 21, D) a +4 dire flail (unseen) (37, 29, D) a +1 morningstar of protection (37, 31, D) a +3 scimitar of flaming (unseen) (38, 0, D) a +1 leather armour of fire resistance (38, 14, D) a +0 heavy hand axe (38, 15, D) a +2 halberd of venom (38, 28, D) an amulet of reflection (38, 48, D) a +3 vampiric spear (unseen) (38, 49, D) a +2 heavy glaive (unseen) (39, 0, D) a condenser vane (39, 1, D) a staff of conjuration (unseen) (39, 4, D) a +2 battleaxe of freezing (unseen) (39, 14, D) a +0 robe (39, 24, D) a +0 battleaxe a +0 plate armour (39, 29, D) a staff of conjuration (39, 30, D) a +1 demon whip of electrocution (39, 48, D) a book of Minor Magic (39, 51, D) the +1 leather armour of Boiling Hail {*Corrode rElec rN+ Str+3} (still there?) Str+3: It affects your strength (+3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. a +5 ring of evasion (still there?) (40, 1, D) a staff of fire (unseen) (40, 14, D) the +4 falchion of the Orcish Mines {distort, rF+ rC+ rCorr Int+5} Int+5: It affects your intelligence (+5). rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. a +0 dagger (40, 15, D) a staff of conjuration a +2 trident of venom (40, 16, D) a +0 glaive a +0 robe (40, 24, D) a +0 robe (40, 50, D) a +0 heavy flail (41, 0, D) the +5 plate armour of Brilliance {+Inv Fly rN+ Int-4} Int-4: It affects your intelligence (-4). rN+: It protects you from negative energy. +Inv: It lets you turn invisible. Fly: It grants you flight. (41, 1, D) a +2 helmet of see invisible (41, 19, D) a wand of paralysis (5) (41, 29, D) an amulet of faith (41, 48, D) a +3 ring mail of cold resistance (41, 49, D) a +1 vampiric whip (42, 0, D) a phial of floods (42, 1, D) a staff of conjuration (unseen) (42, 15, D) a +0 flail (still there?) a +0 dagger of electrocution (still there?) (42, 28, D) the +2 longbow of Integrity {flame, rElec} rElec: It insulates you from electricity. (42, 29, D) a +2 scale mail of cold resistance (42, 48, D) a +6 spectral quarterstaff (43, 49, D) the +7 short sword "Atidyti" {pain, Will+ Dex+5} Dex+5: It affects your dexterity (+5). Will+: It increases your willpower. (43, 50, D) the +6 sling of the Inquisitive Yaks {elec, rPois rCorr Str+2} Str+2: It affects your strength (+2). rPois: It protects you from poison rCorr: It protects you from acid and corrosion. the +11 executioner's axe of Nugieb {flame, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (43, 51, D) a book of Weapons a +5 spectral lajatang (44, 48, D) the +6 scale mail of Bemmugenn {rElec Dex-5 Stlth+} Dex-5: It affects your dexterity (-5). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (44, 49, D) a +0 vampiric demon whip (45, 52, D) a ring of magical power (46, 49, D) a +7 giant spiked club (46, 50, D) a staff of air (47, 49, D) a book of Displacement (47, 52, D) a +2 spear of venom (48, 50, D) a +1 heavy trident (49, 0, D) a +8 flail of distortion (49, 2, D) 6 large rocks (49, 12, D) the +3 mace of Friendship {flame, rN+} rN+: It protects you from negative energy. (49, 24, D) a +0 robe (49, 26, D) a +2 spear of flaming a javelin a +0 leather armour (49, 48, D) a +2 robe (49, 49, D) a staff of death (49, 50, D) a staff of alchemy (50, 0, D) a staff of conjuration (50, 1, D) a book of Frost 3 large rocks a +0 giant club (50, 12, D) a +6 heavy sling (50, 24, D) a +2 demon whip of flaming a +1 vampiric rapier (50, 37, D) a +6 ring of dexterity (50, 48, D) a book of Dangerous Friends (51, 0, D) a +0 giant spiked club a staff of conjuration a phantom mirror (51, 25, D) a ring of poison resistance (51, 37, D) a staff of cold (51, 49, D) a book of Sloth (52, 0, D) the +3 spear "Nikixtyo" {drain, rPois rN+++ Int-4 Stlth+} Int-4: It affects your intelligence (-4). rPois: It protects you from poison rN+++: It renders you almost immune to negative energy. Stlth+: It makes you more stealthy. the +5 leather armour "Bomin" {rPois rCorr Int+4 Dex-5} Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). rPois: It protects you from poison rCorr: It protects you from acid and corrosion. (52, 2, D) a +0 giant club 2 large rocks (52, 4, D) a +0 giant spiked club (52, 5, D) a +0 great sword of flaming (52, 12, D) a staff of fire (52, 13, D) the +3 whip "Leseal" {flame, rF+} rF+: It protects you from fire. (52, 24, D) a +3 rapier of freezing (52, 25, D) a staff of air (52, 26, D) a +1 trident of venom a +0 leather armour (52, 27, D) a +2 spear of distortion a silver javelin a +0 leather armour an amulet of faith (52, 28, D) a +2 spear of distortion 3 silver javelins a +0 leather armour (52, 37, D) a book of Minor Magic (52, 49, D) a +0 pair of boots of rampaging (52, 50, D) an amulet of faith a +2 cloak of preservation (53, 0, D) a +2 trident of freezing (53, 2, D) a +0 troll leather armour (53, 4, D) a +0 giant club a +0 giant club (53, 5, D) 4 large rocks (53, 24, D) a +1 spear of venom (53, 25, D) a staff of earth (53, 29, D) a +0 rapier a +0 robe (53, 36, D) a staff of death (54, 0, D) a +4 mace of protection (54, 1, D) the +1 sling "Lyciob" {speed, ^Drain rN+ Will+ SInv} rN+: It protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. ^Drain: It drains your maximum health when unequipped. (54, 13, D) a staff of alchemy (54, 25, D) a book of the Hunter (54, 28, D) a +0 trident a +1 scale mail of poison resistance (54, 48, D) a +2 scimitar of draining (54, 49, D) a book of the Tundra (54, 50, D) the +7 falchion "Erid" {protect, rPois} rPois: It protects you from poison (unseen) (55, 5, D) 4 large rocks (55, 24, D) a +0 leather armour (59, 36, D) an amulet of the acrobat (59, 37, D) a +3 trident of venom (59, 47, D) the +4 long sword of the Gloaming {freeze, Fly rPois Str-5 Dex+2} Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). rPois: It protects you from poison Fly: It grants you flight. (59, 48, D) a +2 trident of freezing (unseen) (59, 49, D) a +0 helmet of see invisible (60, 36, D) a +0 chain mail of cold resistance (60, 37, D) a staff of alchemy (60, 47, D) a ring of flight (60, 48, D) a book of Decay (61, 36, D) a +1 spectral quarterstaff (61, 40, D) a +0 flail of flaming a +0 sling a +0 robe a +0 buckler (61, 41, D) a +2 eudemon blade of holy wrath a +0 tower shield (61, 47, D) a +3 glaive of protection (61, 48, D) a +2 scimitar of holy wrath (61, 49, D) a book of Sloth (61, 50, D) the Collected Works on the Glacial Gargoyle Spells Type Level a - Passwall Earth 3 b - Summon Ice Beast Ice/Summoning 3 c - Sculpt Simulacrum Ice/Alchemy 6 (62, 0, D) a +2 heavy trident (62, 1, D) a staff of air (62, 8, D) the +1 leather armour of Qika {Str+2} Str+2: It affects your strength (+2). (62, 9, D) a staff of air (62, 16, D) a +4 scale mail of fire resistance (62, 17, D) the amulet "Ovainoif" {Spirit *Corrode rElec rF++} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rF++: It greatly protects you from fire. rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. (62, 27, D) the +0 lajatang "Niamnios" {freeze, rF- Will++} rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. (62, 37, D) a +2 great sword of freezing (unseen) (62, 42, D) +0 pearl dragon scales (62, 47, D) the +0 plate armour "Cipyng" {Regen+ Int+3} Int+3: It affects your intelligence (+3). Regen+: It increases your rate of health regeneration. (62, 48, D) a staff of alchemy (62, 49, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (unseen) (63, 8, D) a +7 dire flail of holy wrath (63, 16, D) the +1 leather armour of the Saviour {*Corrode +Blink rPois Will-} rPois: It protects you from poison Will-: It decreases your willpower. +Blink: It lets you blink. *Corrode: It may corrode you when you take damage. (63, 17, D) a +4 morningstar of protection (63, 37, D) a +1 great mace of protection (unseen) (63, 47, D) the +5 shortbow "Zuurikh" {heavy, rElec Str-5 Int+4} Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. (63, 48, D) a +1 war axe of electrocution a +1 trident of flaming (64, 16, D) the +4 leather armour of Leaves {rPois rN+ Int+7 Slay-2} Int+7: It affects your intelligence (+7). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). rPois: It protects you from poison rN+: It protects you from negative energy. (64, 26, D) a ring of flight (64, 27, D) a +3 morningstar of holy wrath (unseen) (64, 47, D) a +2 halberd of venom (65, 26, D) the ring "Qommuderph" {Wiz Int+2} [ring of wizardry] Wiz: It improves your spell success rate. Int+2: It affects your intelligence (+2). (65, 47, D) a book of Displacement (66, 47, D) a book of Callings (66, 48, D) a +1 scale mail of poison resistance a +2 helmet of intelligence the +8 rapier of Hospitality {protect, rPois} rPois: It protects you from poison (66, 49, D) a staff of cold (still there?) a +2 war axe of freezing (still there?) a staff of air (still there?) the +0 helmet "Inwir" {-Tele ^Contam +Inv rCorr} (still there?) +Inv: It lets you turn invisible. -Tele: It prevents most forms of teleportation. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. a +2 robe of willpower (still there?) the +0 ring mail of Slovenliness {Str+2} (still there?) Str+2: It affects your strength (+2). (67, 48, D) a +2 glaive of freezing (68, 47, D) a +0 halberd of flaming (68, 48, D) a +4 spectral quarterstaff (68, 50, D) a +1 heavy great sword (69, 36, D) a +6 mace of protection (unseen) (69, 47, D) the ring "Uschowuj" {+Blink Fly rC- rN++ Will+} [ring of flight] rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Fly: It grants you flight. +Blink: It lets you blink. (69, 48, D) a +0 helmet of intelligence (69, 49, D) a granite talisman (69, 50, D) a staff of fire (still there?) a wand of roots (5) (still there?) (70, 9, D) a +2 rapier of speed (70, 10, D) a +0 long sword (70, 12, D) a +0 flail of protection (70, 47, D) a +2 orcbow of draining (70, 48, D) a +4 flail of protection (70, 49, D) the +7 rapier of Cobwebs {venom, ^Fragile +Blink rPois rN+ Int+8} Int+8: It affects your intelligence (+8). rPois: It protects you from poison rN+: It protects you from negative energy. +Blink: It lets you blink. ^Fragile: It will be destroyed if unequipped. (71, 12, D) a +2 scimitar of holy wrath (71, 16, D) a +1 robe of positive energy (71, 17, D) a +2 robe of positive energy (71, 26, D) a +1 great mace of holy wrath (71, 36, D) a +1 heavy battleaxe (72, 8, D) a +1 robe (72, 10, D) a +0 buckler (72, 16, D) a staff of air (72, 27, D) a +3 mace of venom (72, 31, D) a +1 glaive of freezing (72, 32, D) a +0 dagger (72, 37, D) a +0 robe the +2 robe of Words of Power {Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (72, 47, D) a staff of fire (73, 1, D) a +0 battleaxe of electrocution (unseen) (73, 17, D) a +3 giant spiked club (73, 26, D) a +2 eveningstar of protection (unseen) (73, 27, D) a +3 falchion of freezing (unseen) (73, 30, D) a +0 long sword a +0 leather armour (73, 48, D) a staff of alchemy (73, 49, D) a staff of death (74, 32, D) a +0 short sword a +0 ring mail a +0 buckler (74, 47, D) a book of Geomancy (74, 48, D) a staff of air (75, 1, D) a ring of fire (75, 48, D) the +9 long sword of Heghitim {flame, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy.