GsBirdie Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 3 stones (1, -19, D:1) a +0 dagger (1, 2, D:1) a stone (2, 15, D:1) a +0 naga barding (9, -18, D:1) a +0 club a +0 dagger (14, -9, D:1) a +0 club a cursed +0 leather armour (15, -8, D:1) 2 stones (19, 1, D:1) a +0 club (31, -26, D:1) a +0 mace (38, -31, D:1) 22 arrows (46, 2, D:1) a stone (48, 6, D:1) a stone (50, 8, D:1) a +0 short sword a stone (51, -19, D:1) a +0 dagger (51, 7, D:1) a +0 club (52, -12, D:1) 16 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (1, 7, D:2) 29 bolts (9, 10, D:2) a stone (12, 0, D:2) 11 poisoned needles (15, -2, D:2) a +0 club (23, -4, D:2) a +0 robe (30, -10, D:2) a +0 robe (31, 0, D:2) a +0 club 24 stones (37, -3, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (4, 25, D:3) a +0 club (6, -14, D:3) a +4 club a +0 robe (9, -14, D:3) a +0 club (11, 19, D:3) a +0 animal skin (18, -14, D:3) a +0 hand axe (19, 35, D:3) a +0 quarterstaff (20, 21, D:3) 20 stones (23, -1, D:3) a +0 falchion (24, -12, D:3) a stone (25, -15, D:3) 2 stones (26, 19, D:3) a +0 club (33, 14, D:3) 18 sling bullets (38, 3, D:3) a +0 club a +0 chain mail (39, 3, D:3) a +0 whip (47, 2, D:3) a +4 quarterstaff of chaos a +0 cloak (48, 3, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour a +0 trident (1, 0, D:4) a +0 robe a +0 dagger (2, -8, D:4) a +0 robe (2, -2, D:4) a +0 robe a +0 dagger (2, -1, D:4) a +0 leather armour a +0 ring mail a +0 dagger (15, -41, D:4) a +0 hand axe (17, -6, D:4) 19 stones (19, -7, D:4) a cursed +0 leather armour (38, -7, D:4) a +0 scale mail (40, -35, D:4) a cursed -3 club (45, -43, D:4) 14 arrows (45, -39, D:4) a +0 leather armour (46, -19, D:4) a +0 flail (46, -18, D:4) a +0 flail a +0 ring mail a +0 flail (58, -16, D:4) a +0 robe (59, -18, D:4) a +0 ring mail (63, -24, D:4) 9 arrows (64, -18, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 falchion (19, 7, D:5) a +0 scale mail (25, 25, D:5) a +0 scale mail (33, 17, D:5) a +0 chain mail (38, 33, D:5) a +0 leather armour a +0 morningstar (38, 34, D:5) a +0 whip (40, 29, D:5) 12 stones (45, 11, D:5) a +0 vampiric spear (46, 12, D:5) a +0 whip (46, 13, D:5) 17 stones (55, 26, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a cursed -3 spear (2, -13, D:6) a +0 giant club (18, -31, D:6) a +0 halberd (20, -29, D:6) a +0 flail a +0 flail (22, -28, D:6) a throwing net (33, -44, D:6) a +0 leather armour (34, -41, D:6) 5 bolts (40, -17, D:6) a +2 buckler (40, -16, D:6) an uncursed ring of loudness (43, 2, D:6) a +0 spear a +0 halberd (45, 0, D:6) a +0 trident a cursed +0 scale mail (46, -43, D:6) a +0 scythe a +0 robe (60, -29, D:6) the +9 great sword "Mubyal" {freeze, +Inv rElec rPois rC-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It lets you turn invisible. Level 7 of the Dungeon (0, 8, D:7) an arrow (0, 9, D:7) 2 arrows (1, -4, D:7) 19 sling bullets (2, 11, D:7) a +0 shortbow 12 arrows (8, 6, D:7) a +0 giant club (9, 14, D:7) a +0 leather armour (10, 19, D:7) 17 bolts (12, 25, D:7) a +0 club (12, 27, D:7) a +0 halberd (14, 33, D:7) a +0 spear (19, 9, D:7) 16 stones (23, 39, D:7) 17 sling bullets (27, 31, D:7) a +0 giant spiked club a +0 giant club (32, -2, D:7) 30 stones (36, 27, D:7) 12 arrows (51, 10, D:7) a +0 great sword Level 8 of the Dungeon [Shop] Juitzoig's General Store 17 sling bullets (93 gold) a fan of gales (440 gold) a lamp of fire (440 gold) a +5 arbalest of freezing (386 gold) 19 stones (20 gold) a +0 ring mail of cold resistance (121 gold) 7 tomahawks of dispersal (115 gold) a potion of curing (33 gold) a potion of cure mutation (275 gold) (0, 0, D:8) a +0 scimitar (5, 14, D:8) 21 stones (13, 11, D:8) a +4 rapier (31, 12, D:8) a +0 falchion (31, 28, D:8) 11 stones (33, -4, D:8) a +0 shortbow 15 arrows (33, 4, D:8) a +0 giant club (34, -22, D:8) a +0 flail (34, 25, D:8) the +1 whip of Abomination {elec, MR++ Dex+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+6). It affects your resistance to hostile enchantments. (36, 8, D:8) a +0 spear (38, 8, D:8) a +0 flail (39, 19, D:8) a +0 flail (39, 30, D:8) a +0 shortbow 13 arrows (40, 20, D:8) a +0 flail (42, 2, D:8) 15 arrows (48, 15, D:8) a +2 dagger of pain a +0 robe (50, 15, D:8) a +0 falchion a +1 vampiric dagger a +0 robe (52, 5, D:8) a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) a poisoned needle (13, -6, D:9) a howler monkey corpse (13, -5, D:9) a +0 giant club a hound corpse an ogre corpse (14, -7, D:9) a +0 short sword an orc corpse (skeletalised by now) (16, -17, D:9) 15 gold pieces (16, 21, D:9) 16 sling bullets (20, -2, D:9) an uncursed ring of wizardry an uncursed ring of ice (24, -3, D:9) a +2 shortbow of flaming 4 arrows (26, -3, D:9) an arrow (27, -3, D:9) 2 arrows