GsBirdie Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (1, -3, D:1) a +0 club (3, -4, D:1) a stone (4, -6, D:1) a stone (4, -5, D:1) a stone (4, 21, D:1) 26 stones (5, -5, D:1) a stone (6, -5, D:1) a stone (10, 2, D:1) 13 stones (12, 30, D:1) 14 stones (20, 24, D:1) a +0 short sword (20, 26, D:1) a +0 ring mail (27, 5, D:1) a +0 dagger (30, -6, D:1) a +0 dagger (36, 30, D:1) a +0 club (44, 9, D:1) 19 stones (45, 15, D:1) a +0 club Level 2 of the Dungeon (1, -4, D:2) 4 large rocks (1, 11, D:2) a cursed -2 dagger (11, -3, D:2) a +0 short sword (13, -9, D:2) a +0 club (14, 10, D:2) a +0 spear (17, 18, D:2) a +0 club (18, -3, D:2) 2 stones (20, -6, D:2) a +0 club (47, 15, D:2) 2 stones (48, 13, D:2) a cursed -2 short sword a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 15 arrows (4, 21, D:3) 18 sling bullets (5, 21, D:3) a cursed +0 ring mail (15, 26, D:3) a +0 falchion (20, -5, D:3) 19 stones (34, -10, D:3) a +0 leather armour (44, 2, D:3) a +0 club (47, -11, D:3) a cursed +0 club a cursed -3 hand axe (47, -10, D:3) a +0 dagger a +0 leather armour a cursed ring of loudness a +0 dagger a +0 robe (49, -4, D:3) a +0 hand axe a +0 leather armour (54, 27, D:3) a cursed +0 hand axe (54, 28, D:3) a +0 flail (54, 30, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (4, 24, D:4) a +0 chain mail (8, 15, D:4) a throwing net (11, -25, D:4) a +3 quarterstaff (11, -18, D:4) 7 stones (14, 23, D:4) a +0 giant club (16, 17, D:4) a +0 dagger (18, -18, D:4) a +0 mace (18, 1, D:4) a +0 whip a +0 robe (24, 2, D:4) a +0 whip a +0 whip (24, 23, D:4) a +0 cloak (25, -2, D:4) a cursed +0 halberd a +0 halberd (28, 17, D:4) the +5 mace "GsBirdie's Foe" {vamp, Str+9 Dex-4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+9). It affects your dexterity (-4). (32, -27, D:4) 17 bolts (33, -22, D:4) a +0 rapier (33, -12, D:4) 19 stones (34, 3, D:4) a +0 shortbow (56, -23, D:4) a +2 dagger of venom a +0 robe a +1 dagger of venom a +0 robe a +0 dagger a +0 leather armour (58, -20, D:4) 16 stones (62, -9, D:4) 14 bolts Level 5 of the Dungeon [Shop] Fov Ettemm's Antique Weapon Shop a +0 hunting sling (46 gold) a +5 blowgun (914 gold) a +9 blowgun (1534 gold) a +0 whip (77 gold) a +4 broad axe of freezing (905 gold) the +3 double sword of the Whelk {pain, rPois} (1974 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. a +0 quarterstaff (124 gold) a +0 war axe (108 gold) a +3 blowgun (604 gold) (3, 0, D:5) an uncursed staff of earth (10, -38, D:5) a +0 dagger (11, -38, D:5) a +0 shortbow 20 arrows 4 needles of confusion (11, -36, D:5) an arrow (11, -16, D:5) a +5 dagger of venom a +0 robe (12, -34, D:5) an arrow (18, -26, D:5) 25 stones (19, -31, D:5) a +0 hunting sling (20, 6, D:5) a cursed +0 dire flail a +0 chain mail (21, -5, D:5) a +0 whip (24, -9, D:5) a +0 whip a +0 shield (24, -6, D:5) a +0 dagger a +0 leather armour (25, -16, D:5) a +0 falchion a +0 leather armour a cursed +0 club (33, -19, D:5) the cursed +1 dagger of Juwofot {freeze, +Rage +Fly rC+ Str-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It protects you from cold. It lets you fly. It lets you go berserk. It has a curse placed upon it. a +0 robe (35, -10, D:5) a +0 dagger (37, -9, D:5) a +0 hand crossbow (37, -8, D:5) 19 bolts (58, -20, D:5) a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) an uncursed ring of loudness (13, -2, D:6) a +1 flail of distortion a +0 leather armour (22, -7, D:6) 24 stones (35, -6, D:6) a +0 giant club (36, 25, D:6) a +0 giant club (43, 9, D:6) a +0 dagger (44, 8, D:6) a +0 dagger a +0 robe (45, 6, D:6) a +0 leather armour a +0 whip (46, 10, D:6) a +0 war axe (46, 11, D:6) a +0 rapier Level 7 of the Dungeon (0, 0, D:7) a +0 glaive (3, -54, D:7) a +0 leather armour (6, -30, D:7) 16 arrows (9, -29, D:7) 23 stones (10, -42, D:7) an arrow (11, -43, D:7) 2 arrows (13, -44, D:7) an arrow (14, -51, D:7) a +0 scale mail (15, -45, D:7) a +0 shortbow (unseen) (18, -47, D:7) a +0 quarterstaff (22, -40, D:7) an uncursed staff of power (27, -28, D:7) a +0 ring mail (29, -2, D:7) an uncursed staff of earth (33, -57, D:7) a cursed -3 trident Level 8 of the Dungeon (0, 0, D:8) 5 large rocks (2, -10, D:8) a +0 dagger (3, -14, D:8) a +0 giant spiked club (4, -9, D:8) a +0 ring mail (5, -28, D:8) the +4 ring mail "Zouzuru" {rC+ Str+4 Stlth+} It affects your strength (+4). It protects you from cold. It makes you more stealthy. (6, -27, D:8) a quokka skeleton (14, -3, D:8) a cursed +0 robe (16, -1, D:8) 17 poisoned needles (16, 8, D:8) a +0 dagger (18, -37, D:8) a +0 mace (18, 13, D:8) a cursed -2 scale mail (20, -15, D:8) a +0 dagger a +0 dagger a +0 robe (21, -15, D:8) a cursed +0 leather armour the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 spear (3, 9, Lair:1) 2 javelins (14, 8, Lair:1) a +0 ring mail (15, 15, Lair:1) a +0 dagger (20, 22, Lair:1) a javelin (31, 7, Lair:1) the +11 flail "Udenogh" {protect, rC++ Int+3} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+3). It greatly protects you from cold.