GsBirdie Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, 3, D:1) a +0 club (10, 2, D:1) a +0 mace (12, 5, D:1) a +0 club (18, -9, D:1) a +0 dagger (20, -11, D:1) a +0 dagger (27, -27, D:1) 27 bolts (29, -21, D:1) a +0 club (30, 24, D:1) a +0 whip of draining (32, -4, D:1) a +0 ring mail (39, -20, D:1) a +0 dagger (40, 26, D:1) a +0 club (50, 20, D:1) a +0 dagger (50, 24, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a stone (0, 5, D:2) a stone (0, 15, D:2) a +0 leather armour (4, -20, D:2) a +0 club (11, -27, D:2) 9 stones (17, -14, D:2) a +0 dagger (21, -23, D:2) a cursed -1 short sword (32, -10, D:2) 17 stones (47, 15, D:2) 3 stones (53, 3, D:2) a +0 mace (53, 16, D:2) 2 stones (59, -8, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (0, 1, D:3) a +0 ring mail (7, -5, D:3) 2 scrolls of random uselessness a +2 short sword of protection a +0 halberd (9, -3, D:3) a +0 robe (11, 10, D:3) a +0 club (12, 2, D:3) a cursed +0 scale mail (12, 24, D:3) a +0 dagger (17, 7, D:3) a +0 dagger (25, 3, D:3) 16 arrows (25, 6, D:3) a +0 flail (25, 13, D:3) a +0 whip (25, 14, D:3) a +0 spear (27, 29, D:3) 22 arrows (29, 28, D:3) a +0 whip (33, 1, D:3) a +0 club (35, 10, D:3) a +0 whip (48, 17, D:3) a +0 club Level 4 of the Dungeon [Shop] Noabb's Armour Emporium a +0 ring mail (48 gold) a +1 shield of poison resistance (162 gold) a +0 leather armour (24 gold) a scarf of resistance (384 gold) the cursed +1 ring mail "Hero's Friend" {rElec rPois} (290 gold) It insulates you from electricity. It protects you from poison. It has a curse placed upon it. a +2 ring mail of poison resistance (216 gold) a +2 helmet of intelligence (258 gold) the +1 scale mail of Weightlessness {+Fly rF- rCorr SInv} (250 gold) It makes you vulnerable to fire. It lets you see invisible. It lets you fly. It provides partial protection from all sources of acid and corrosion. a +0 ring mail (48 gold) the +0 leather armour of the Crypt {-Tele MR- Int+9 Dex+2} (267 gold) It affects your intelligence (+9). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (1288 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (0, 0, D:4) a +0 leather armour (1, 0, D:4) a cursed -1 short sword 7 stones (4, 32, D:4) a +0 ring mail (5, 4, D:4) 8 stones (5, 5, D:4) a +0 short sword (5, 7, D:4) a +0 flail (6, 4, D:4) a +0 robe a +0 dagger (6, 7, D:4) a +0 chain mail of poison resistance (7, 5, D:4) 4 stones a +0 flail (7, 31, D:4) a +0 robe (14, 2, D:4) 23 stones (15, 4, D:4) 17 poisoned needles (17, 24, D:4) a +0 shortbow 4 arrows (20, 11, D:4) a scroll of random uselessness (23, 28, D:4) 19 arrows (24, 27, D:4) an arrow (24, 28, D:4) an arrow (41, 3, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (2, -15, D:5) 12 stones (8, -26, D:5) a +0 giant club (12, -15, D:5) a +0 ring mail (15, -36, D:5) a +0 giant club (18, -39, D:5) a +0 ring mail (29, -33, D:5) 31 stones (34, -34, D:5) a +0 scale mail a +0 hand axe a +0 mace (34, -32, D:5) a +0 whip a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 club (1, 0, D:6) a +0 dagger (3, 22, D:6) a +0 falchion (3, 29, D:6) a +0 giant spiked club (4, 14, D:6) a cursed +0 robe a +3 battleaxe (4, 18, D:6) a cursed staff of poison (5, 9, D:6) a +0 robe a +3 battleaxe (7, 33, D:6) a +0 ring mail (8, 22, D:6) a +1 robe of resistance a +0 dagger of protection (10, 5, D:6) a +0 ring mail (14, 28, D:6) a +0 ring mail a +0 club (17, 33, D:6) a +0 hunting sling (25, 11, D:6) 11 poisoned needles (26, 42, D:6) a +4 giant spiked club (27, 10, D:6) 23 arrows (28, 8, D:6) a +0 shortbow a +0 ring mail (28, 11, D:6) a +0 leather armour (28, 36, D:6) a +0 robe a +0 battleaxe (31, 16, D:6) 20 stones (36, 22, D:6) a cursed +0 chain mail a +0 flail Level 7 of the Dungeon (0, 0, D:7) a +0 robe a +0 dagger (24, 19, D:7) a +0 helmet (25, 10, D:7) a stone (25, 11, D:7) a stone (26, -19, D:7) a +0 mace (26, -18, D:7) a +0 leather armour a +0 flail (26, -17, D:7) a +0 leather armour a +0 flail (27, 6, D:7) a +0 scale mail (27, 7, D:7) 28 arrows a +0 shortbow (27, 8, D:7) a +0 quarterstaff a +0 robe (30, 36, D:7) 11 stones (31, 12, D:7) a +0 hunting sling (unseen) (32, -24, D:7) a +0 chain mail a +0 long sword (35, 30, D:7) a +3 dagger (36, 0, D:7) a +0 flail (37, 0, D:7) a +0 ring mail a +0 flail (38, 0, D:7) a +0 dagger (39, -1, D:7) a +0 plate armour a +0 trident (40, -2, D:7) a +0 robe a +0 whip (40, 1, D:7) a +0 halberd Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (3, -11, D:8) a +0 giant club a +0 giant spiked club (18, 1, D:8) a +0 trident (18, 2, D:8) a stone (18, 7, D:8) a +0 dagger (19, 6, D:8) a stone (20, -18, D:8) a +0 club (20, -7, D:8) a cursed +0 robe a +0 dagger of electrocution (20, 4, D:8) a +0 robe a cursed +0 mace (21, 6, D:8) a stone (22, 5, D:8) a +0 robe a +0 dagger (23, -3, D:8) a stone (23, 5, D:8) a +0 flail a +0 robe a +0 falchion a +0 robe (24, -4, D:8) a stone (24, -2, D:8) 2 stones (28, 17, D:8) a cursed -2 short sword (29, 12, D:8) 13 sling bullets (30, 10, D:8) a +0 chain mail (34, 5, D:8) a +0 giant club (35, -5, D:8) a +0 hand axe (36, -5, D:8) a +0 ring mail a +1 falchion of holy wrath (37, -5, D:8) a +0 robe a +0 dagger (38, -5, D:8) a +1 antimagic mace (40, 4, D:8) the +7 great mace "Mij Mypt" {holy, rC+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. (41, 4, D:8) a +0 giant spiked club (45, -10, D:8) a +0 hand axe a +0 leather armour (45, -7, D:8) a +0 flail a +0 short sword (46, 0, D:8) 27 arrows (46, 8, D:8) a +0 robe (48, -11, D:8) 3 tomahawks (48, -10, D:8) a +1 long sword of slicing a +0 plate armour (48, -9, D:8) a tomahawk (48, -8, D:8) a +0 whip Level 9 of the Dungeon (0, 0, D:9) a +0 flail a +0 dagger (2, -2, D:9) a +0 mace a +0 leather armour a +0 dagger a +0 robe (4, 15, D:9) a +0 trident (5, 15, D:9) a +0 dagger a +0 robe a +0 dagger a +0 leather armour a +0 whip (6, 15, D:9) a +0 falchion (7, 15, D:9) a +0 flail a +0 whip a +0 robe a +1 flail of protection (10, 19, D:9) 14 sling bullets (12, 19, D:9) a +0 flail (15, -11, D:9) 7 tomahawks (16, -9, D:9) a +0 giant spiked club (20, 20, D:9) a +0 whip (24, -26, D:9) 22 stones (27, 8, D:9) a +0 whip (28, 7, D:9) a +0 flail a +0 leather armour (30, 5, D:9) a +0 club a +0 ring mail (32, 3, D:9) a +0 dagger a +0 robe (41, -3, D:9) 16 arrows (46, -14, D:9) a +0 giant club (49, 21, D:9) an uncursed ring of protection from cold Level 10 of the Dungeon (0, 0, D:10) 24 stones (3, 17, D:10) a +0 shortbow 12 arrows a +0 shortbow a +0 shortbow (5, 17, D:10) 40 arrows a +0 shortbow a +0 shortbow (13, 22, D:10) a +0 giant club a cursed -2 giant club (17, 28, D:10) a +1 spear of piercing (22, 36, D:10) a +0 ring mail (22, 40, D:10) an uncursed staff of death (25, 0, D:10) a +2 helmet (25, 23, D:10) a +0 ring mail (31, 0, D:10) 2 arrows a +0 giant club (32, 0, D:10) 5 arrows a +0 shortbow (40, 1, D:10) a +2 flail of holy wrath (41, 40, D:10) 9 poisoned needles (41, 44, D:10) 8 poisoned javelins (41, 45, D:10) a +2 dagger of draining a +0 robe (41, 47, D:10) a +1 dagger of distortion a +0 robe (45, 19, D:10) a +0 dagger (49, 22, D:10) a +0 giant club (54, -2, D:10) a +0 leather armour Level 11 of the Dungeon (0, 0, D:11) a +0 blowgun (4, -31, D:11) a +0 flail a +0 leather armour (5, -31, D:11) a +0 flail a +0 chain mail (5, 2, D:11) a +3 trident (6, -31, D:11) a +0 club (7, -6, D:11) a +0 longbow (8, -24, D:11) a +0 giant club a +1 robe of magic resistance (8, 2, D:11) a +0 trident (9, -31, D:11) a +0 club a +0 dagger 5 stones (10, -31, D:11) a +0 whip of flaming (11, -31, D:11) a +0 dagger a cursed -2 club (12, -3, D:11) an uncursed staff of poison (14, 1, D:11) a +0 giant spiked club (16, 12, D:11) 23 arrows (18, 0, D:11) a +7 flail a +0 robe a +0 great sword a +0 robe (19, 0, D:11) a +0 great sword a +0 robe (26, -36, D:11) a +0 rapier (26, -32, D:11) a +0 pair of gloves (28, -12, D:11) a +0 cloak (29, -32, D:11) 2 arrows (30, -36, D:11) 5 arrows (31, -36, D:11) 13 arrows (31, -35, D:11) 25 arrows (31, -34, D:11) 11 arrows a +0 shortbow (31, -33, D:11) a +0 shortbow (32, -36, D:11) 11 arrows (32, -35, D:11) an arrow (32, -31, D:11) an arrow (34, -25, D:11) 26 bolts (47, -9, D:11) 27 stones the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 13 arrows (22, -23, Lair:1) a +0 robe (23, -6, Lair:1) 14 stones (32, -4, Lair:1) a +0 naga barding (34, -26, Lair:1) a +0 robe (34, 18, Lair:1) 26 stones (38, -27, Lair:1) a +0 whip Level 2 of the Lair of Beasts (0, 0, Lair:2) 17 sling bullets (6, -4, Lair:2) an uncursed ring of attention (12, -5, Lair:2) a +0 rapier (12, 9, Lair:2) a wand of digging (14) (14, 4, Lair:2) 28 stones (21, 4, Lair:2) a spiny frog skeleton (46, 4, Lair:2) 14 poisoned needles (48, 2, Lair:2) a +1 battleaxe of electrocution