Gunterle Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 10, D:1) a +0 short sword (9, -8, D:1) a +0 club (24, -20, D:1) a +0 dagger (28, 4, D:1) a +0 robe (31, 21, D:1) a cursed -1 club (34, 19, D:1) 2 stones (42, 10, D:1) a +0 club (44, -5, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (15, 21, D:2) a +0 dagger (25, -7, D:2) a cursed -3 club (30, 14, D:2) a +0 club (31, -11, D:2) a +0 mace (31, -7, D:2) a +0 buckler (32, 16, D:2) a +0 club (33, 17, D:2) a +0 whip (34, 19, D:2) a +0 dagger (47, 5, D:2) a +0 chain mail (51, 15, D:2) a +0 leather armour (59, 7, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 club (5, 18, D:3) a +0 club (6, 19, D:3) a +0 club (8, -6, D:3) a +0 pair of gloves (10, 22, D:3) a cursed -2 trident (23, 1, D:3) a +0 club (27, 10, D:3) a +0 dagger (27, 12, D:3) a +0 scale mail a +0 whip (28, 11, D:3) a +0 mace (31, -1, D:3) a +0 club (32, -3, D:3) a +0 dagger (33, -7, D:3) a +0 hand axe (35, -8, D:3) a +0 leather armour (36, -6, D:3) a +0 club (36, 28, D:3) a +0 dagger (46, -5, D:3) 5 large rocks (51, -6, D:3) a +0 leather armour Level 4 of the Dungeon (1, 10, D:4) a -5 ring of evasion a -3 dagger a +0 spear (2, -9, D:4) a +0 giant club (6, 10, D:4) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (31, -26, D:4) a +0 pair of gloves (34, -18, D:4) a +0 shortbow (43, -25, D:4) a +0 giant club (45, -38, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 robe (10, 4, D:5) a +0 shortbow (13, -11, D:5) a +2 flail of protection (14, -10, D:5) a +0 falchion a +0 short sword (19, 15, D:5) a +0 shortbow (19, 31, D:5) a +0 giant spiked club (22, -6, D:5) a +0 hand axe (29, 29, D:5) a +0 dagger a +0 short sword (30, -8, D:5) a +0 club (30, 29, D:5) a +0 short sword (31, 30, D:5) a +0 leather armour (46, 17, D:5) a +0 shortbow (52, -11, D:5) a +0 shortbow (55, 2, D:5) a +0 short sword Level 6 of the Dungeon (15, 51, D:6) a +0 leather armour (28, 12, D:6) a +0 animal skin a +0 robe a +1 whip of flaming (35, 50, D:6) a +0 scale mail (38, 36, D:6) a +0 trident a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +2 ring mail of fire resistance Level 8 of the Dungeon (0, 0, D:8) a +0 club a +0 leather armour a +0 whip a +0 leather armour a +0 hand axe a +0 ring mail a +0 mace a cursed +0 mace a +0 scale mail (0, 1, D:8) a +0 whip a +0 leather armour (12, -2, D:8) a +0 chain mail (12, 46, D:8) a scroll of noise (12, 51, D:8) a +0 dagger (19, 39, D:8) a +0 pair of gloves (20, 16, D:8) a +0 shortbow (24, 3, D:8) a cursed -3 quarterstaff (41, 25, D:8) a +0 plate armour (45, 17, D:8) a +0 dagger a +0 robe a +0 dagger (46, 6, D:8) a cursed +0 robe (46, 18, D:8) a +0 ring mail a +0 mace a +0 leather armour (48, 36, D:8) a scroll of noise (48, 39, D:8) a +0 dagger a +0 cloak (58, 2, D:8) a +0 robe a +0 flail a +0 robe Level 9 of the Dungeon (0, 0, D:9) 18 stones (1, 1, D:9) a potion of invisibility (1, 5, D:9) 10 bolts (1, 6, D:9) a +0 club (unseen) (1, 9, D:9) a scroll of teleportation (2, 2, D:9) a scroll of enchant armour (2, 5, D:9) a cursed -3 club (still there?) a potion of cancellation (still there?) (2, 6, D:9) a +0 trident (unseen) (2, 8, D:9) a +0 robe (2, 9, D:9) 8 gold pieces (2, 13, D:9) a potion of curing (3, 14, D:9) the +6 hand crossbow of Daethy {velocity, rElec rC+ MR+ Dex-5} Any bolt fired from it inflicts extra damage. It affects your dexterity (-5). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. the Ecumenical Temple