Gunterle Level 1 of the Dungeon (0, 0, D:1) a +0 club (16, 24, D:1) a +0 club (31, 7, D:1) a cursed +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (14, -31, D:2) a +0 short sword (28, -12, D:2) a +0 robe a +0 club (36, -32, D:2) a +0 dagger (40, -24, D:2) a +0 leather armour (52, -31, D:2) a +0 plate armour (55, -27, D:2) a +0 dagger (59, -21, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (28, 20, D:3) a +0 club (30, -1, D:3) a +0 dagger a +0 scale mail (30, 1, D:3) a +0 robe (31, 2, D:3) a +0 club (32, 26, D:3) a +0 short sword (33, 25, D:3) a cursed +0 pair of gloves (34, 22, D:3) a +0 short sword (42, -7, D:3) a +0 dagger a +0 club a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a cursed +0 chain mail (18, -20, D:4) a +0 leather armour a +0 hand axe (22, 24, D:4) a +0 robe (37, -4, D:4) a +0 hand axe Level 5 of the Dungeon (1, -6, D:5) 20 bolts (2, -6, D:5) 14 gold pieces (3, -15, D:5) a cursed -3 rapier (7, 10, D:5) a +0 ring mail (10, 0, D:5) a +0 spear (16, 27, D:5) a +0 dagger a +0 robe (17, 27, D:5) a +0 club (26, 27, D:5) a +0 shortbow (35, -12, D:5) a +0 battleaxe a +0 chain mail (37, 1, D:5) a +0 flail (38, -6, D:5) a +0 chain mail (43, 14, D:5) a +0 whip (52, 26, D:5) a +0 dagger a +0 robe (54, 24, D:5) a +0 mace a +0 short sword a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail a +0 scimitar (0, 1, D:6) a +0 robe a +0 dagger (2, -16, D:6) a +0 chain mail a +0 dagger (2, -11, D:6) a +0 chain mail (2, -9, D:6) a +0 leather armour (30, 0, D:6) a +0 robe a +0 scythe (31, 0, D:6) a +0 whip (35, -29, D:6) a +0 chain mail (37, -28, D:6) a +0 whip (38, -5, D:6) a +0 flail a +0 leather armour (47, -26, D:6) a +0 club (47, -24, D:6) a +0 hand axe a +0 leather armour Level 7 of the Dungeon (18, -26, D:7) a +0 giant spiked club (34, -18, D:7) a +0 shortbow (36, -48, D:7) a +1 robe a +0 whip a +0 short sword a +0 dagger a +0 club a +0 hand axe a +0 robe (37, 0, D:7) a +0 war axe (40, -27, D:7) a +0 hand axe (40, -26, D:7) a +0 mace (40, -25, D:7) a cursed -2 hand axe (41, -19, D:7) a +0 hand axe (48, -26, D:7) a +0 club (49, -9, D:7) a +0 flail (55, -9, D:7) a +0 giant club Level 8 of the Dungeon (0, 0, D:8) a +0 giant spiked club a +0 giant club (9, -11, D:8) a +0 giant spiked club (16, -43, D:8) a +4 dagger of distortion a +0 robe (16, -40, D:8) a +0 leather armour (25, -30, D:8) a +0 ring mail (27, -22, D:8) a +0 scale mail (32, -17, D:8) a +0 morningstar (32, -6, D:8) a +0 shortbow (34, -4, D:8) a +0 short sword (39, -14, D:8) a +0 shortbow (41, -11, D:8) a +0 dagger (42, -12, D:8) a cursed -2 dagger a +0 leather armour a cursed +0 club (58, -33, D:8) a +0 hand axe Level 9 of the Dungeon [Shop] Oquclosm's Jewellery Emporium an uncursed ring of magical power (280 gold) an uncursed ring of fire (350 gold) the amulet "Jusescha" {Acrobat rC+} (616 gold) [amulet of the acrobat] It helps you evade while moving and waiting. It protects you from cold. an uncursed ring of wizardry (420 gold) an uncursed ring of protection from cold (350 gold) the amulet of Niwnuez {Harm *Drain rPois Slay-3 SInv} (459 gold) [amulet of harm] It increases damage dealt and taken. It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from poison. It lets you see invisible. It causes draining when unequipped. a cursed amulet of inaccuracy (28 gold) the ring "Tashreeq" {+Fly rElec} (441 gold) [ring of flight] It insulates you from electricity. It lets you fly. an uncursed ring of ice (350 gold) (0, 0, D:9) a +0 scale mail (1, -36, D:9) a +0 chain mail (3, -33, D:9) a cursed -1 scimitar a +0 plate armour (4, -33, D:9) a +3 dagger a +0 robe (7, -31, D:9) a cursed -1 club a +0 scale mail (11, -11, D:9) a +0 shortbow (18, -42, D:9) a +0 giant spiked club (20, -3, D:9) 19 stones (26, -39, D:9) a +0 ring mail a +0 flail (38, -6, D:9) 27 stones Level 10 of the Dungeon (0, 0, D:10) a +0 dagger (0, 21, D:10) a +0 leather armour a cursed -2 dagger a +0 chain mail a +0 club a +0 chain mail a +0 long sword (1, 22, D:10) a +0 giant club (2, 2, D:10) a +0 leather armour a +0 whip (4, 0, D:10) a +0 robe (6, 4, D:10) a +0 falchion a +0 chain mail (14, 24, D:10) a +0 club (14, 25, D:10) a +0 club a +0 blowgun (14, 27, D:10) a +0 giant club (15, 1, D:10) an uncursed ring of attention (19, 39, D:10) a +0 short sword (20, 25, D:10) a +0 whip (31, 1, D:10) a +0 long sword (38, 21, D:10) a +0 shortbow (39, 21, D:10) a +0 shortbow (40, 20, D:10) a +0 shortbow (still there?) a +0 trident (still there?) Level 11 of the Dungeon (0, 0, D:11) a +1 antimagic flail (6, 33, D:11) a +0 hunting sling (7, 31, D:11) a cursed +0 robe (8, 25, D:11) a +0 robe a +0 war axe (8, 31, D:11) a +0 robe a +3 dagger a +0 robe a cursed +0 spear (27, 20, D:11) a +0 plate armour a +0 long sword (27, 25, D:11) 3 tomahawks a +2 mace of venom a +1 dire flail of protection the +11 long sword "Huusac" {flame, rF+ rC- MR+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. 2 potions of degeneration 4 scrolls of enchant armour 32 sling bullets a +0 bardiche 54 bolts 280 arrows a scroll of random uselessness a scroll of amnesia 22 poisoned needles (30, 51, D:11) a +0 quarterstaff (38, 7, D:11) a +0 shortbow (38, 8, D:11) a +0 shortbow (40, 30, D:11) a +0 giant club (43, 6, D:11) a +0 giant club (44, 5, D:11) 2 arrows (45, 6, D:11) an arrow (48, 6, D:11) a +0 trident the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 leather armour (2, 7, Lair:1) a +2 short sword of draining (4, -21, Lair:1) an uncursed ring of teleportation (16, 5, Lair:1) a +0 centaur barding (26, -9, Lair:1) a +0 robe (28, -11, Lair:1) a +0 plate armour (29, 18, Lair:1) a +0 ring mail (41, 5, Lair:1) a +0 chain mail (43, -17, Lair:1) a +0 leather armour a +0 hunting sling a +0 quarterstaff (54, -18, Lair:1) a book of Necromancy (57, 7, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 long sword (11, -17, Lair:2) a potion of lignification (18, -5, Lair:2) a +0 robe a +0 battleaxe a +0 robe a +0 trident (23, -33, Lair:2) a +0 leather armour (27, 11, Lair:2) a +1 helmet (28, -28, Lair:2) a +0 short sword (29, 11, Lair:2) a +0 long sword (33, -4, Lair:2) a potion of degeneration (58, -27, Lair:2) a +0 dire flail Level 3 of the Lair of Beasts (0, 0, Lair:3) a large rock (2, -12, Lair:3) 2 large rocks (2, -8, Lair:3) a large rock (2, -7, Lair:3) a large rock (4, -9, Lair:3) a large rock (4, -4, Lair:3) a potion of invisibility (5, -5, Lair:3) a ration