Gunterle Level 1 of the Dungeon (0, 0, D:1) a +0 club (11, 45, D:1) a +0 whip (25, -1, D:1) a cursed -2 club (25, 20, D:1) a +0 dagger (25, 21, D:1) a +0 leather armour (26, 2, D:1) a +0 club (26, 31, D:1) a cursed -3 club (30, 41, D:1) 25 arrows (31, 34, D:1) a +0 dagger (49, 36, D:1) a +0 hunting sling (50, 13, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 morningstar (14, -12, D:2) 13 bolts (26, 6, D:2) a +0 club (27, -4, D:2) a cursed -3 dagger (29, -21, D:2) a +0 club (29, -20, D:2) a +0 club (29, -14, D:2) a +0 leather armour (30, -21, D:2) a +0 helmet a cursed +0 animal skin a +0 club (30, 22, D:2) a +0 ring mail (32, -21, D:2) a +0 dagger a +0 club (33, -30, D:2) a cursed -2 dagger a cursed +0 robe (33, -21, D:2) a +0 club a cursed -2 dagger (36, 19, D:2) a +0 plate armour (43, -6, D:2) a +0 ring mail (43, 1, D:2) a +0 robe (46, -3, D:2) a +0 club (48, 3, D:2) a +0 ring mail (56, -1, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, 0, D:3) a +0 club (2, 0, D:3) a +0 trident Level 4 of the Dungeon (0, 0, D:4) a cursed -2 mace a +0 club a +0 ring mail a cursed -2 dagger (3, 3, D:4) a +0 whip (28, 20, D:4) a -3 ring of dexterity (44, 10, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (29, 2, D:5) a +0 robe (33, 23, D:5) a +0 giant club (43, 8, D:5) a +0 ring mail Level 6 of the Dungeon [Shop] Cikosul's Antique Armour Emporium a +0 robe (16 gold) a +0 leather armour (46 gold) a +0 scale mail (92 gold) a cursed +0 scale mail (69 gold) a +0 chain mail (103 gold) a +0 ring mail (92 gold) a +3 scale mail of poison resistance (529 gold) a cursed +0 plate armour (460 gold) Level 7 of the Dungeon [Shop] Saniruat's Antique Weapon Emporium a cursed -1 club (3 gold) a +6 broad axe of freezing (1254 gold) a +0 mace (96 gold) a +0 trident (112 gold) a +3 hand axe of pain (784 gold) a +0 spear of pain (304 gold) a +2 great sword of flaming (758 gold) a +0 mace (96 gold) a +0 shortbow (96 gold) the +12 hand crossbow "Necyufof" {elec, rPois MR+ Int+4} (3004 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). It protects you from poison. It affects your resistance to hostile enchantments. a +2 whip of electrocution (582 gold) a +0 trident (112 gold) Level 8 of the Dungeon (0, 0, D:8) a scroll of enchant weapon the Ecumenical Temple