H0rd4k Level 1 of the Dungeon (0, 0, D:1) a +0 dagger of draining (1, -22, D:1) a +0 dagger (3, 9, D:1) a +0 hunting sling (11, 3, D:1) a +0 short sword (16, -34, D:1) a +0 club (34, 3, D:1) a +0 dagger (46, -35, D:1) a +0 plate armour (47, -1, D:1) a +0 tower shield (50, 18, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 plate armour (8, 8, D:2) a +0 robe (8, 17, D:2) a +0 club (8, 18, D:2) a +0 dagger a +0 dagger a +0 club a +0 dagger a +0 dagger (9, 12, D:2) 17 stones (11, -15, D:2) a +0 dagger (11, -13, D:2) a +0 short sword (14, -22, D:2) a +0 robe (24, 20, D:2) a +0 dagger a +0 hunting sling 16 sling bullets (29, 4, D:2) a +0 club (30, 10, D:2) 12 stones (45, 6, D:2) a +0 dagger 3 stones (56, 7, D:2) a +0 club Level 3 of the Dungeon [Shop] Hease's Weapon Shoppe 13 stones (14 gold) a +1 dagger of flaming (116 gold) 21 bolts (46 gold) a +4 antimagic halberd (374 gold) 16 bolts (35 gold) the +9 staff of Wucad Mu {*channel} (1100 gold) It occasionally powers its wielder's spells, but with a chance of causing confusion or draining the wielder's intelligence. It becomes more likely to activate and less likely to backfire with increased Evocations skill. a +0 whip (27 gold) 19 stones (20 gold) a +0 battleaxe (71 gold) a +0 rapier of venom (74 gold) a +0 quarterstaff (44 gold) 31 stones (34 gold) a +0 whip (27 gold) (0, 0, D:3) 13 poisoned darts (10, -34, D:3) a +0 short sword 3 stones (11, 0, D:3) a +0 club (13, 5, D:3) a +0 flail (14, -3, D:3) a +0 dagger a +0 robe (14, -2, D:3) a +0 dagger a +0 robe (14, -1, D:3) a +0 club (14, 0, D:3) a +0 hand axe of flaming (14, 5, D:3) a +0 whip (15, -4, D:3) a +2 dagger of venom 23 stones (29, -4, D:3) a +0 spear (30, -5, D:3) 14 arrows (33, -7, D:3) a +0 club (38, -12, D:3) a +0 ring mail (43, -18, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) 14 arrows (5, 16, D:4) a +0 leather armour (9, 14, D:4) a +0 robe (11, -32, D:4) a +0 chain mail (16, 10, D:4) a +0 dagger (17, 6, D:4) 20 bolts (21, -21, D:4) 20 bolts (21, -8, D:4) a +0 long sword (22, -15, D:4) a +0 whip of flaming a +2 robe of resistance (26, -10, D:4) a +0 short sword (29, -5, D:4) a +0 buckler (44, -14, D:4) a +0 flail a +0 whip (45, -14, D:4) a +0 halberd (46, -14, D:4) a +1 whip of flaming (53, -18, D:4) a +0 leather armour Level 5 of the Dungeon [Shop] Lodasmaxics's Weapon Shop 18 sling bullets (117 gold) a +2 long sword of draining (237 gold) the +8 mace of Tebled {vorpal, rC++ MP+9} (1142 gold) It inflicts extra damage upon your enemies. rC: It greatly protects you from cold. MP: It affects your magic capacity (+9). the +8 hunting sling "Octopus's Death" {freeze, rF+ Dex+5} (873 gold) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+5). rF: It protects you from fire. a +0 scythe (39 gold) a +0 flail (45 gold) a +0 hand axe (39 gold) a +0 war axe (45 gold) the +8 hand crossbow "Yheig Erag" {venom, rElec Int+4} (865 gold) Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (+4). rElec: It insulates you from electricity. 28 stones (36 gold) the +5 war axe "Widowermaker" {venom, +Blink rElec rN+} (707 gold) It poisons the flesh of those it strikes. rElec: It insulates you from electricity. rN: It protects you from negative energy. +Blink: It lets you blink. the +7 great sword of Fear {vorpal, *Corrode rElec rC- rN+++} (872 gold) It inflicts extra damage upon your enemies. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN: It renders you almost immune to negative energy. *Corrode: It may corrode you when you take damage. (8, -3, D:5) 4 boomerangs (9, 7, D:5) a +0 giant club (10, 13, D:5) a +0 dagger (38, 28, D:5) a +0 dagger (still there?) a +0 robe (still there?) (44, -22, D:5) a +0 ring mail (44, -1, D:5) a +0 long sword (47, 1, D:5) a +0 giant club (48, 17, D:5) a water moccasin corpse (51, -17, D:5) a +0 rapier a +0 leather armour