H0rd4k Level 1 of the Dungeon (0, 0, D:1) a +0 robe (1, -14, D:1) a +0 club (4, -1, D:1) a +0 dagger (11, 10, D:1) a +0 hand axe (11, 19, D:1) 27 sling bullets (26, -9, D:1) a +0 dagger (32, -13, D:1) a +0 short sword (33, 13, D:1) a +0 short sword (36, -14, D:1) a +0 dagger (37, -6, D:1) 5 boomerangs (45, 3, D:1) a +0 club (46, 3, D:1) a +0 dagger (55, 16, D:1) a +0 dagger (56, -13, D:1) 8 stones (56, -9, D:1) a +0 dagger 4 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (10, 5, D:2) a +0 flail (11, 0, D:2) 25 sling bullets (13, 44, D:2) a +0 club (22, -1, D:2) a +0 short sword 3 stones (25, 3, D:2) a +0 flail (28, 1, D:2) a +0 dagger (37, 10, D:2) the +1 short sword of Oozing Pus {spect, rC++ Str-2 Int+6} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (-2). Int: It affects your intelligence (+6). rC: It greatly protects you from cold. (42, 20, D:2) 20 stones (48, 14, D:2) a +0 spear (51, 27, D:2) 4 javelins Level 3 of the Dungeon (5, 16, D:3) a +0 dagger of venom (10, 25, D:3) 24 arrows (13, 10, D:3) a +0 hunting sling a +0 dagger 24 stones (17, 25, D:3) a +0 club (26, -9, D:3) 5 poisoned darts Level 5 of the Dungeon (0, 0, D:5) an adder skeleton (2, -17, D:5) 12 gold pieces (2, -13, D:5) 3 poisoned darts (3, -18, D:5) 6 poisoned darts (3, -12, D:5) a +0 leather armour (9, 2, D:5) 6 gold pieces (10, -18, D:5) a +0 scale mail (11, 4, D:5) a potion of curing Level 6 of the Dungeon (0, 0, D:6) a +0 hunting sling (3, -4, D:6) 10 gold pieces (still there?) a +0 club (still there?) the Ecumenical Temple