H0rd4k Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (8, -4, D:1) a +0 dagger (11, 11, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 spear (6, 3, D:2) a +0 pair of boots (41, -18, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 robe (1, 13, D:3) a +0 club (7, 2, D:3) a +0 whip (7, 17, D:3) an orb of mayhem (10, -2, D:3) a +0 dagger (11, -3, D:3) a +0 club (12, 13, D:3) a +0 sling a +1 dagger of draining (13, -11, D:3) a +0 ring mail (13, 13, D:3) a +0 whip (23, -2, D:3) a +0 robe a +2 vampiric scythe (23, -1, D:3) a +0 robe a +0 dagger (25, -5, D:3) a +0 club (26, -3, D:3) a +0 leather armour a +0 dagger (26, -2, D:3) a +0 robe a +0 dagger (26, -1, D:3) a +0 leather armour a +0 flail (26, 0, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 club (1, 10, D:4) a +0 club a +0 whip (1, 11, D:4) a +0 mace (2, 0, D:4) a +0 dagger (13, 9, D:4) 3 stones (15, -47, D:4) a +0 giant club (22, -33, D:4) a +0 club (24, -23, D:4) a book of Winter (26, -23, D:4) a +0 long sword (29, 5, D:4) a +0 leather armour (30, -43, D:4) a +0 pair of gloves (33, -34, D:4) 2 stones (43, -2, D:4) a +0 dagger (48, -43, D:4) a +0 short sword a +0 leather armour (49, -43, D:4) a +0 flail a +0 leather armour (50, -42, D:4) a +0 mace (50, -35, D:4) 7 stones (52, -40, D:4) a +0 dagger (56, -40, D:4) a +0 hand axe a +0 leather armour (58, -11, D:4) a +0 sling (59, -8, D:4) 5 stones (61, -21, D:4) a +0 giant spiked club Level 5 of the Dungeon (0, 0, D:5) a potion of mutation (6, 6, D:5) a +0 ring mail (8, 11, D:5) 5 stones (14, -3, D:5) a scroll of fear (14, -1, D:5) a potion of haste Level 6 of the Dungeon (0, 0, D:6) a +4 ring of slaying (0, 2, D:6) a +0 dagger a +0 robe (1, 5, D:6) a +0 whip a +0 trident an orc corpse (7, 50, D:6) 5 stones (13, 14, D:6) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (21, 18, D:6) a +0 war axe (21, 45, D:6) a +2 short sword of venom an orc corpse (skeletalised by now) (22, 9, D:6) a +0 dagger a +0 robe (22, 19, D:6) a +0 hand axe (23, 4, D:6) 7 stones (23, 7, D:6) a +0 hand axe a +0 leather armour (23, 8, D:6) a +0 whip a wand of roots (13) (23, 31, D:6) a +0 hand axe (25, 4, D:6) a +0 dagger (25, 16, D:6) 9 stones (28, 31, D:6) a water moccasin skeleton (28, 41, D:6) a +0 robe (39, 40, D:6) a scorpion corpse