HELP Level 1 of the Dungeon (0, 0, D:1) a +0 robe (15, -10, D:1) a +0 club (22, 23, D:1) a +0 whip (27, 19, D:1) a +0 club (31, -15, D:1) a +0 club (31, 0, D:1) a +0 spear (33, -5, D:1) a +0 leather armour (34, 29, D:1) a +0 robe (37, 7, D:1) a +0 short sword (38, 4, D:1) a +0 robe (47, 10, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a cursed -3 giant club (2, 0, D:2) a +0 club a +0 club (7, -7, D:2) a +0 leather armour (17, 15, D:2) a cursed +0 dagger a +0 club a +0 hunting sling (30, 19, D:2) a +0 dagger a +0 hunting sling (32, 31, D:2) a +0 club (41, 1, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Zin's Purification Station a potion of curing (90 gold) (0, 0, D:3) a cursed +0 club (0, 8, D:3) a +0 leather armour (8, -14, D:3) a +0 dagger (11, -29, D:3) a +0 club (13, 3, D:3) a +0 hand axe a +0 scale mail (16, 2, D:3) a +0 dagger a +0 ring mail (17, 21, D:3) a +0 scale mail (18, 16, D:3) a +0 dagger (19, 15, D:3) a +0 club (20, 25, D:3) a +0 leather armour (21, 1, D:3) 4 large rocks (21, 13, D:3) a +0 dagger (32, 7, D:3) a +0 mace (33, 18, D:3) a +0 flail a +0 chain mail (34, 14, D:3) a +0 club (36, 14, D:3) a +0 club (37, 14, D:3) a +0 flail (38, 14, D:3) a +0 flail (44, 16, D:3) a +0 dagger (48, 16, D:3) a cursed -3 flail (53, -5, D:3) a wand of enslavement (8) (56, -15, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 16 poisoned needles (10, 15, D:4) a +0 mace (20, -7, D:4) a quokka skeleton (22, 0, D:4) a +0 rapier a +0 leather armour (35, 21, D:4) 19 gold pieces (36, 21, D:4) the +2 mace of Meiv {elec, *Drain rPois SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It lets you see invisible. It causes draining when unequipped.