HODOR Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 0, D:1) a +0 short sword 25 stones (6, -14, D:1) a +0 club (7, 5, D:1) a +0 dagger (8, -15, D:1) 17 stones (8, 2, D:1) 3 stones (11, 6, D:1) a +0 club (12, 3, D:1) a +0 hunting sling (13, 4, D:1) a stone (19, 11, D:1) 26 bolts (23, -13, D:1) a +0 spear (29, -3, D:1) a +0 dagger (30, 0, D:1) 21 stones (30, 6, D:1) a +0 club (34, -1, D:1) a beef jerky (37, 11, D:1) a potion of haste (40, 12, D:1) a potion of lignification (42, -2, D:1) a bread ration Level 2 of the Dungeon (5, -6, D:2) a +0 short sword 4 stones (6, -18, D:2) 26 bolts (7, -18, D:2) a +0 trident a +0 scale mail the human corpse of Terence (10, -32, D:2) a +0 club a goblin corpse (skeletalised by now) (12, -17, D:2) a +0 dagger (13, -18, D:2) 24 stones (19, -34, D:2) a potion of flight (21, -2, D:2) a meat ration (23, -5, D:2) 19 stones (26, -23, D:2) a +0 hunting sling (35, -34, D:2) a +0 club (36, -33, D:2) a +0 hand axe (40, -4, D:2) a +0 dagger (41, -27, D:2) a +0 flail (46, -9, D:2) a +0 hunting sling (50, -28, D:2) a +0 dagger (52, -21, D:2) a giant newt corpse (skeletalised by now) (54, -19, D:2) a bat corpse (skeletalised by now) (55, -22, D:2) a potion of degeneration Level 3 of the Dungeon (0, 0, D:3) a +0 flail (unseen) (0, 2, D:3) a stone (1, -3, D:3) a stone (3, -14, D:3) a beef jerky (3, -4, D:3) 3 scrolls of noise (5, -2, D:3) 2 potions of cure mutation (10, -15, D:3) a +0 leather armour