HOllOWCh4rg3 Level 1 of the Dungeon (0, 0, D:1) a +0,+0 whip (-11, 5, D:1) a +1,+1 hand axe (-23, 11, D:1) a +1,+2 dagger (-12, 13, D:1) a +0,+0 club (-12, 14, D:1) a +0,+0 club (0, 14, D:1) 24 arrows (-15, 16, D:1) 13 poisoned arrows (-7, 18, D:1) a +0,+0 hand axe (-26, 24, D:1) a +0,+0 spear (9, 27, D:1) a +0 robe (-20, 29, D:1) a +1 ring mail (17, 34, D:1) a +0 scale mail (-13, 36, D:1) a +0,+0 club (-13, 37, D:1) a +0,+0 club (-19, 42, D:1) a +0,+0 dagger (10, 43, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0,+2 whip of flaming (4, 3, D:2) a +0,+0 falchion (12, 4, D:2) a +2 robe (6, 5, D:2) 23 arrows (26, 6, D:2) 22 stones (-5, 8, D:2) a cursed -1,-2 dagger (47, 9, D:2) a +0,+0 club a +0,+0 bow (9, 12, D:2) a +0 leather armour (22, 22, D:2) a +0 leather armour (4, 26, D:2) a +0,+0 club (11, 29, D:2) 6 javelins (25, 32, D:2) a +2,+2 short sword (23, 33, D:2) a steel dart (47, 35, D:2) 12 sling bullets Level 3 of the Dungeon (0, 0, D:3) an orc corpse (skeletalised by now) (-24, 2, D:3) a scroll of immolation (-57, 3, D:3) a +0,+0 spear (-27, 5, D:3) a dart a +0,+0 dagger (-34, 10, D:3) 9 arrows of flame a +0,+0 dagger (-32, 13, D:3) a +0,+0 sling (-43, 16, D:3) a cursed -1,-3 trident (-42, 16, D:3) a +0,+0 flail a +0,+0 club a +0 ring mail a +0,+0 club (-48, 25, D:3) a +0 scale mail a cursed +0,-1 club a +0,+0 halberd a +0 robe (-45, 27, D:3) a +0,+0 spear (-6, 29, D:3) a +0,+0 club (-45, 33, D:3) a +0,+0 dagger (-45, 34, D:3) a cursed -3,+0 halberd (-19, 40, D:3) a +0 chain mail a +1,+0 hand axe (-26, 44, D:3) a +1,+1 scythe of venom a +0 leather armour (-57, 45, D:3) a +0 leather armour a cursed +0,-1 club (-53, 50, D:3) a +1,+0 hand axe (-36, 50, D:3) a +0,+0 whip Level 4 of the Dungeon [Shop] Twashuj's Weapon Boutique a +0,+0 flail (45 gold) a +0,+0 war axe (45 gold) the +8,+8 war axe of Eternal War {flame, rF++ MR+} (1088 gold) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It affects your resistance to hostile enchantments. a +0,+0 broad axe (52 gold) a +0,+0 mace (39 gold) a +0,+0 dire flail (52 gold) 30 stones (39 gold) (0, 0, D:4) a potion of poison 2 potions of confusion (-5, 2, D:4) a +0,+0 short sword (-14, 3, D:4) 24 bolts (-6, 6, D:4) a +0 robe (-38, 8, D:4) a +0,+0 club (-35, 8, D:4) a hobgoblin corpse (-32, 9, D:4) 15 silver bolts (-22, 9, D:4) 9 gold pieces (-11, 9, D:4) 15 stones (-27, 18, D:4) a +0,+0 club (-25, 18, D:4) a +0 leather armour a +0,+0 flail a +1,+0 whip of venom 3 tomahawks (-27, 28, D:4) 15 sling bullets (-20, 29, D:4) a +0,+0 club a goblin corpse (rotten by now)