Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 7997921771206724110 4 HagarQim the Conjurer (level 1, -3/11 HPs) Began as an Octopode Conjurer on Sept 6, 2023. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:30 (130 turns). HagarQim the Conjurer (Octopode Conjurer) Turns: 130, Time: 00:00:31 Health: -3/11 AC: 1 Str: 6 XL: 1 Next: 60% Magic: 0/3 EV: 13 Int: 20 God: Gold: 11 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Scrolls b - a scroll of identify {unknown} Potions a - a potion of magic c - a potion of degeneration {unknown} Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.1 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: a goblin, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The bat hits you. The bat barely misses you. The bat misses you. You tentacle-slap the quokka but do no damage. Your grab misses the quokka. Your squeeze misses the quokka. The bat hits you. The quokka barely misses you. The bat hits you but does no damage. The quokka completely misses you. You tentacle-slap the quokka but do no damage. Your grab misses the quokka. The bat hits you but does no damage. The quokka bites you. You closely miss the quokka. You grab the quokka. Your squeeze misses the quokka. You constrict the quokka, but do no damage. The bat hits you but does no damage. The quokka misses you. You tentacle-slap the quokka but do no damage. You constrict the quokka, but do no damage. The bat misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the quokka. You squeeze the quokka, but do no damage. The quokka is moderately wounded. You constrict the quokka. The bat misses you. The quokka barely misses you. You tentacle-slap the quokka but do no damage. The quokka is heavily wounded. You constrict the quokka. The bat hits you. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... ##.#.## ##### ##.###.## ## #.....##.## ##.## ... #.......## ##.# #†# #..#####.## ##..###.# ##.###.PP..#.### ####.#P~P~~~P...# #..####b....P~~~~~P.#.# #....r@.##[.P♣♣♣♣~~.~.# #)..######.P~♣ ♣♣P.P.# ... #..~♣ ♣~~P(.# # ##P~♣♣♣♣~PP#.# ###P~~~~P~~~...# ......~~~~P~#### ######~PPP## #........# #.######.# You could see a quokka and a bat. Vanquished Creatures A bat (D:1) A goblin (D:1) A ball python (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HagarQim the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 130 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_loops_ring, serial_shops, nicolae_lakefront_shop, roderic_serpentine_path, serial_bayou_pond_c Action || total ---------------------------++------- Melee: Unarmed || 12 Constrict || 3 Tentacles || 2 Cast: Magic Dart || 6 Stab: Sleeping || 1 Armour: Skin || 4 Dodge: Dodged || 12