Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 12562238830377917734 91 HagarQim the Conjurer (level 4, 0/27 HPs) Began as an Octopode Conjurer on Sept 6, 2023. Slain by a quokka (5 damage) ... on level 2 of the Dungeon. The game lasted 00:05:01 (1252 turns). HagarQim the Conjurer (Octopode Conjurer) Turns: 1252, Time: 00:05:01 Health: 0/27 AC: 1 Str: 6 XL: 4 Next: 59% Magic: 6/7 EV: 13 Int: 22 God: Gold: 33 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . g - +2 dagger (speed) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons g - a +2 dagger of speed (weapon) Potions a - a potion of magic Skills: * Level 0.7 Fighting + Level 1.4 Short Blades + Level 2.3 Dodging + Level 4.2 Stealth + Level 2.3 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Cigotuvi's Dreadful Rot Necr/Pois/Air 4% N/A 21% 2 Ignite Poison Fire/Tmut/Pois 2% N/A 38% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 89% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Jessica Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The gnoll throws a stone. The stone hits you. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm hits you. The gnoll hits you from afar with a +0 spear. You hit the endoplasm. You kill the endoplasm! Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll misses you. You hit the gnoll. You grab the gnoll. The gnoll is moderately wounded. You constrict the gnoll, but do no damage. The gnoll hits you with a +0 club. The gnoll hits you from afar with a +0 spear. You hit the gnoll. You tentacle-slap the gnoll, but do no damage. The gnoll is heavily wounded. You constrict the gnoll. The gnoll closely misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You closely miss the kobold. You grab the kobold. You constrict the kobold. You constrict the gnoll. The quokka closely misses you. You closely miss the quokka. You grab the quokka. You constrict the kobold. You constrict the quokka, but do no damage. You constrict the gnoll. The gnoll misses you. The kobold hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You hit the kobold. You kill the kobold! You constrict the quokka, but do no damage. You constrict the gnoll, but do no damage. The quokka bites you. You die... ###........ ##........### ##......#....@ ####.......#..... #..........#..... #............... ##.......g...... >.........ggrg##. ......#.##..)@# .........####### .........# ...g....## ....... ..... You could see 4 gnolls and a quokka. Vanquished Creatures 4 gnolls (D:2) An adder (D:2) 2 worms (D:2) 3 dart slugs 2 ball pythons (D:1) 3 endoplasms 2 goblins (D:1) 3 hobgoblins (D:1) 7 bats A frilled lizard (D:1) 5 kobolds 4 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HagarQim the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 191 | D:1 | Reached XP level 2. HP: 3/17 MP: 0/5 556 | D:1 | Learned a level 2 spell: Searing Ray 615 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 948 | D:2 | Reached skill level 1 in Short Blades 1014 | D:2 | Reached XP level 4. HP: 27/27 MP: 7/7 1243 | D:2 | Noticed Jessica 1252 | D:2 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_loops_cross, minmay_misc_feat_plants D:2: layout_rooms, uniq_jessica Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.2 Short Blades | 1 | 1.4 Fighting | | 0.7 Dodging | | 2.3 Spellcasting | | 2.3 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 52 | 19 || 71 Constrict | 10 | 5 || 15 Unarmed | 3 | || 3 Tentacles | 7 | 2 || 9 Punch | 1 | 1 || 2 Cast: Magic Dart | 16 | 3 || 19 Searing Ray | 1 | 3 || 4 Use: Scroll | | 5 || 5 Potion | | 1 || 1 Stab: Sleeping | 11 | || 11 Armour: Skin | 8 | 2 || 10 Dodge: Dodged | 38 | 6 || 44