HagarQim Level 1 of the Dungeon (6, -17, D:1) a +0 dagger (9, -3, D:1) 4 stones (12, -2, D:1) a +0 whip (17, -7, D:1) a +0 ring mail (18, 15, D:1) a +0 club (38, 11, D:1) a +0 dagger (38, 26, D:1) 4 stones (41, 24, D:1) a +0 ring mail (48, -11, D:1) a +0 quarterstaff (52, -11, D:1) a +0 barding (52, -7, D:1) a +0 spear Level 2 of the Dungeon [Shop] Xeughoe's Antique Weapon Shop a +0 morningstar of venom (149 gold) a +1 heavy flail (292 gold) a +0 shortbow (66 gold) the +9 rapier "Nelony" {protect, Contam rElec rN++ Will+ rCorr} (1757 gold) rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +4 dagger "Nigamer" {holy, rElec rPois Will- Int+3} (965 gold) Int: It affects your intelligence (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It decreases your willpower. the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} (2318 gold) Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). a +0 trident (77 gold) (3, -9, D:2) a +0 sling (9, -40, D:2) an adder corpse (13, -40, D:2) a +0 whip (18, -34, D:2) a +0 trident a +0 scale mail (18, -3, D:2) a +0 sling a +0 falchion a +0 leather armour (18, 4, D:2) a +0 dagger a stone (20, -14, D:2) a +0 robe (21, -9, D:2) a +0 club (24, -17, D:2) a +0 club (34, 2, D:2) a +0 robe (37, -2, D:2) 4 stones (54, -43, D:2) a +0 leather armour (59, -24, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) a potion of curing (2, 12, D:3) a +0 robe (7, 2, D:3) a +1 whip of freezing a kobold corpse