Dungeon Crawl Stone Soup version 0.32-a0-290-g598725c5f2 (webtiles) character file. Game seed: 613499971960715358 242 Hailstones the Shooter (level 6, 0/47 HPs) Began as a Human Wanderer on Feb 13, 2024. Slain by a crocodile (4 damage) ... in a sewer. The game lasted 00:05:08 (2235 turns). Hailstones the Shooter (Human Wanderer) Turns: 2235, Time: 00:05:08 Health: 0/47 AC: 5 Str: 13 XL: 6 Next: 9% Magic: 6/6 EV: 11 Int: 11 God: Gold: 145 SH: 0 Dex: 15 Spells: 5/5 levels left rFire + . . a - +3 sling rCold . . . (no shield) rNeg . . . f - +2 leather armour rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + e - ring of wizardry HPRegen 0.27/turn k - ring of protection from fire MPRegen 0.10/turn %: wizardry (x1) @: no status effects A: explore regen, horns 1, wild magic 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 145 gold pieces. Inventory: Hand Weapons a - a +3 sling (weapon) Armour b - a +0 scale mail f - a +2 leather armour (worn) Jewellery e - a ring of wizardry (left hand) k - a ring of protection from fire (right hand) Scrolls c - a scroll of fog Potions d - a potion of lignification {unknown} h - a potion of brilliance j - 4 potions of enlightenment p - a potion of experience {unknown} Skills: - Level 3.0 Fighting + Level 7.2 Ranged Weapons - Level 2.0 Armour - Level 1.0 Invocations You had 5 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. You have a pair of small horns on your head. Your spells are a little harder to cast, but a little more powerful. Message History The sling bullet barely misses the crocodile. The crocodile closely misses you. You shoot a sling bullet. The sling bullet closely misses the crocodile. The crocodile bites you. You shoot a sling bullet. The sling bullet closely misses the crocodile. The crocodile barely misses you. You shoot a sling bullet. The sling bullet barely misses the crocodile. The crocodile bites you but does no damage. You shoot a sling bullet. The sling bullet hits the crocodile but does no damage. You feel a little less mighty now. The crocodile misses you. You enter the shallow water. Moving in this stuff is going to be slow. You shoot a sling bullet. The sling bullet hits the crocodile. The crocodile is lightly wounded. The crocodile barely misses you. x2 You shoot a sling bullet. The sling bullet hits the crocodile. The crocodile is lightly wounded. The crocodile bites you but does no damage. You shoot a sling bullet. The sling bullet hits the crocodile. The crocodile is moderately wounded. The crocodile barely misses you. You shoot a sling bullet. The sling bullet hits the crocodile. The crocodile is moderately wounded. You feel a little less clever now. The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! You shoot a sling bullet. The sling bullet hits the crocodile. The crocodile is heavily wounded. The crocodile bites you! * * * LOW HITPOINT WARNING * * * Okay, then. It was a potion of magic. Magic courses through your body. The crocodile bites you. You die... #...~## #....~#####..~..#### ##.~..# #~~...≈≈≈≈≈.....#### #~))## #.~..~#####~.~..#### ##.## ##~~~#######~..##### #.# ##~#########~###### #.# #~# #######~###### #.# #~# #######~###### ##.## ##~#########~###### ##~~.## ##~@l#######~~.##### #...~.####.~...#####.~~∩.#### #~~.~.~~~~....~≈≈≈≈≈~.∩~.~~~~ #.~)†.####.....#####..~~.#### ##~..## ##.~~##***##.~.## # ##~## ##≈####.**##≈## #~# #≈#*#.!,**#≈# #~# #≈#*~!∩,~*#≈# #~# #≈#**.!,**#≈# You could see a crocodile. Vanquished Creatures A bombardier beetle (D:2) 3 gnolls (D:1) 3 adders (D:2) A river rat (Sewer) A dart slug (D:1) 2 ribbon worms An orc (D:2) 11 ball pythons 4 endoplasms A giant cockroach (D:3) 5 goblins 6 hobgoblins 8 jackals (D:1) 10 kobolds 4 quokkas 6 bats 5 frilled lizards 9 rats 81 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hailstones the Human Wanderer began the quest for the Orb. 0 | D:1 | Hailstones set off with the following items: a +3 sling, a | +0 scale mail, a scroll of fog. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 157 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 188 | D:1 | Reached XP level 3. HP: 15/29 MP: 3/3 294 | D:1 | Reached skill level 5 in Ranged Weapons 385 | D:1 | Reached XP level 4. HP: 35/35 MP: 4/4 746 | D:2 | Reached skill level 6 in Ranged Weapons 818 | D:2 | Reached XP level 5. HP: 34/41 MP: 5/5 1696 | D:3 | Found a glowing drain. 1708 | Sewer | Entered a sewer 1732 | Sewer | Reached skill level 7 in Ranged Weapons 1768 | Sewer | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 1768 | Sewer | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1803 | Sewer | Reached XP level 6. HP: 33/47 MP: 6/6 2235 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_loops_ring, hangedman_decor_points, minmay_statues_item, minmay_close_crescents D:2: layout_loops_corners, grunt_ministairs_10, minmay_nonomino_d4 D:3: layout_rooms, nicolae_hepliaklqana_hippocampus, gup_sewer_entry_bubbles, serial_shops, nicolae_shop_temple_entry_statues_fountains, uniq_crazy_yiuf_cottage, uniq_sigmund, uniq_terence Sewer: sewer_co_15_rooms Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Ranged Weapons | 5 6 7 | 7.2 Fighting | | 3.0 Armour | | 2.0 Invocations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 65 | 170 || 235 Use: Scroll | | 11 || 11 Potion | | 5 || 5 Armour: Leather armour | 26 | 36 || 62 Dodge: Dodged | 34 | 37 || 71 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2357 | 2295 | 62 | 100 | 1636 | 4 | 589.2 | Dungeon | 1749 | 1687 | 62 | 0 | 1284 | 3 | 583.0 | Sewer | 607 | 607 | 0 | 100 | 352 | 1 | 607.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 901 daAuts D:1: 750 daAuts Sewer: 607 daAuts D:3: 97 daAuts