Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 857081218541891524 53 HangedMan the Conjurer (level 3, -5/21 HPs) Began as an Octopode Hedge Wizard on June 21, 2024. Slain by a water moccasin (9 damage) ... on level 5 of the Dungeon. The game lasted 00:02:30 (1679 turns). HangedMan the Conjurer (Octopode Hedge Wizard) Turns: 1679, Time: 00:02:30 Health: -5/21 AC: 1 Str: 9 XL: 3 Next: 89% Magic: 5/7 EV: 13 Int: 18 God: Gold: 57 SH: 0 Dex: 11 Spells: 0/8 levels left rFire x . . a - +0 dagger rCold + . . (no shield) rNeg . . . b - +0 hat rPois . (no amulet) rElec . k - ring of ice rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Jewellery k - a ring of ice (left tentacle) Talismans m - a storm talisman Scrolls d - 3 scrolls of teleportation {unknown} h - a scroll of poison {unknown} i - a scroll of silence {unknown} l - a scroll of revelation {unknown} Potions c - 2 potions of magic e - a potion of ambrosia {unknown} f - a potion of heal wounds g - 2 potions of curing {unknown} j - a potion of resistance {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 3.6 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Blink Tloc 12% N/A 16% 2 d - Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 e - Call Imp Summ 12% N/A 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 16% 1 Cigotuvi's Dreadful Rot Necr/Alch/Air 4% N/A 24% 2 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History No target in view! You now have 57 gold pieces (gained 6). There is an open door here. g - 2 puce potions (gained 1) There is an open door here. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You enter the deep water. You open the door. There is an open door here. You open the door. There is an open door here. A malevolent force fills the Dungeon... You fall into a shaft and drop 2 floors! The shaft crumbles and collapses. Found a stone staircase leading down. Found a throwing net. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading up here. A water moccasin comes into view. The water moccasin hisses angrily. The water moccasin bites you! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Your cerulean imp says, "You called?" The water moccasin bites you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the water moccasin from afar with a -4 spear. You swap places. The water moccasin bites your cerulean imp. Your cerulean imp hits the water moccasin with a -4 spear. Your cerulean imp misses the water moccasin. The water moccasin attacks as it pursues you! The water moccasin bites you! You die... #.......!. #.......### .. #........ ..# # #)..#.#####.# . +.........#.# #.##.#####.#.# #.#.5......#.#### ##....#####....... ##...#.S@......# #......##.#..### ##...#.##.##.# ##.##.##.##.# ## #.##.##.# .....##.# #.#####<# #.......# ######### You could see a water moccasin. Vanquished Creatures A gnoll (D:1) An adder (D:2) 2 dart slugs 4 endoplasms A giant cockroach (D:2) 4 goblins 3 hobgoblins 5 kobolds 6 ball pythons 3 bats 2 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HangedMan the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 92 | D:1 | Reached XP level 2. HP: 8/17 MP: 0/6 512 | D:1 | Reached XP level 3. HP: 21/21 MP: 7/7 515 | D:1 | Learned a level 2 spell: Blink 518 | D:1 | Learned a level 2 spell: Call Imp 522 | D:1 | Learned a level 3 spell: Mephitic Cloud 1648 | D:2 | You fall into a shaft and drop 2 floors! 1653 | D:5 | Entered Level 5 of the Dungeon 1673 | D:5 | Noticed a water moccasin 1679 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: giann_wishing_wells, layout_loops_ring D:2: layout_basic, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_a, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_d, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_b, minmay_octomino_j4 D:4: layout_basic, tso_altar, amcnicky_altar_gilded, uniq_menkaure, uniq_pikel D:5: layout_loops_corners, minmay_temple_entry_trees, minmay_misc_feat_rows Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 3 | 3.6 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.0 Summonings | | 1.0 Translocations | | 1.0 Action || total ---------------------------++------- Melee: Dagger || 45 Constrict || 11 Tentacles || 7 Cast: Magic Dart || 22 Call Imp || 1 Use: Potion || 1 Stab: Sleeping || 10 Armour: Skin || 22 Dodge: Dodged || 34