Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 6618138770921454131 30 HangedMan the Magician (level 3, -5/21 HPs) Began as an Octopode Hedge Wizard on June 21, 2024. Slain by Terence ... wielding a +1 flail of protection (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:28 (1595 turns). HangedMan the Magician (Octopode Hedge Wizard) Turns: 1595, Time: 00:01:29 Health: -5/21 AC: 1 Str: 9 XL: 3 Next: 20% Magic: 1/7 EV: 13 Int: 18 God: Gold: 100 SH: 0 Dex: 11 Spells: 0/8 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Scrolls d - a scroll of enchant armour {unknown} e - a scroll of enchant weapon {unknown} f - a scroll of teleportation {unknown} g - a scroll of identify {unknown} i - a scroll of poison {unknown} j - a scroll of fog {unknown} Potions c - a potion of magic h - a potion of heal wounds {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 3.0 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Blink Tloc 12% N/A 16% 2 d - Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 e - Call Imp Summ 12% N/A 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Necrotise Necr 8% 1d4 16% 1 Slow Hex 8% N/A 16% 1 Cigotuvi's Dreadful Rot Necr/Alch/Air 4% N/A 24% 2 Stone Arrow Conj/Erth 16% 3d8 26% 3 Vampiric Draining Necr 2% 2d6 43% 3 Martyr's Knell Necr/Summ 4% N/A 78% 4 Curse of Agony Necr 2% N/A 99% 5 Lehudib's Crystal Spear Conj/Erth 4% 10d3 100% 8 Animate Armour Summ/Erth Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence hits himself but does no damage. Unknown command. You hit Terence but do no damage. Terence is lightly wounded. You constrict Terence, but do no damage. Unknown command. You catch the helpless Terence completely off-guard! You hit Terence. Terence is moderately wounded. You constrict Terence, but do no damage. Terence struggles to escape constriction. Unknown command. You hit Terence but do no damage. You squeeze Terence, but do no damage. Terence is moderately wounded. You constrict Terence, but do no damage. Terence barely misses you. Unknown command. You hit Terence but do no damage. You squeeze Terence, but do no damage. Terence is moderately wounded. You constrict Terence, but do no damage. Terence hits himself but does no damage. Unknown command. You hit Terence but do no damage. Terence is moderately wounded. You constrict Terence. Terence escapes! Terence hits you with a +1 flail of protection! You hit Terence. You grab Terence. Terence is heavily wounded. You constrict Terence, but do no damage. Terence hits you with a +1 flail of protection. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. You squeeze Terence, but do no damage. Terence is heavily wounded. You constrict Terence. Terence misses you. You hit Terence. You squeeze Terence, but do no damage. Terence is heavily wounded. You constrict Terence, but do no damage. Terence hits you with a +1 flail of protection! Ouch! That really hurt! You die... #.# ### #.#... # ################.#.## .# ...................>###.##. ################.#..#...... ##### #.#......... ...(# #.#.......†. ###.. #.#...@.@... #@##.#... #@...#... ####.# .... ##..## #... ....# ..... ...... You could see Terence (confused). Vanquished Creatures A dart slug (D:1) 5 ball pythons An endoplasm (D:1) 2 giant cockroaches 2 goblins (D:1) 3 jackals (D:1) A kobold (D:1) 4 quokkas 3 bats 2 frilled lizards (D:1) A rat (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HangedMan the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 310 | D:1 | Reached XP level 2. HP: 10/17 MP: 0/6 693 | D:1 | Reached XP level 3. HP: 20/21 MP: 0/7 696 | D:1 | Learned a level 2 spell: Blink 699 | D:1 | Learned a level 2 spell: Call Imp 703 | D:1 | Learned a level 3 spell: Mephitic Cloud 1569 | D:2 | Noticed Terence 1595 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_basic, hangedman_decor_push, minivault_27, minivault_5 D:2: layout_basic, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 3 | 3.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.0 Summonings | | 1.0 Translocations | | 1.0 Action || total ---------------------------++------- Melee: Dagger || 34 Constrict || 8 Tentacles || 9 Cast: Magic Dart || 53 Mephitic Cloud || 1 Stab: Confused || 3 Armour: Skin || 14 Dodge: Dodged || 21