Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 11046878184821384592 176 HangedMan the Conjurer (level 5, 0/31 HPs) Began as an Octopode Hedge Wizard on June 21, 2024. Slain by a gnoll ... wielding a +0 halberd (17 damage) ... on level 3 of the Dungeon. The game lasted 00:05:01 (2929 turns). HangedMan the Conjurer (Octopode Hedge Wizard) Turns: 2929, Time: 00:05:02 Health: 0/31 AC: 1 Str: 9 XL: 5 Next: 56% Magic: 1/9 EV: 13 Int: 19 God: Gold: 168 SH: 0 Dex: 11 Spells: 2/10 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 hat rPois + (no amulet) rElec . g - ring of poison resistance rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 168 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Magical Staves i - a staff of cold Jewellery g - a ring of poison resistance (left tentacle) Scrolls d - a scroll of enchant weapon {unknown} e - 2 scrolls of identify {unknown} f - a scroll of fog {unknown} h - a scroll of amnesia {unknown} Potions c - a potion of magic j - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 5.3 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Blink Tloc 12% N/A 16% 2 d - Mephitic Cloud Conj/Alch/Air 9% N/A 22% 3 e - Call Imp Summ 12% N/A 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 16% 1 Cigotuvi's Dreadful Rot Necr/Alch/Air 4% N/A 22% 2 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The gnoll is heavily wounded. The gnoll closely misses you. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll misses you. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (severely wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Your magical contamination has completely faded away. You see here a +0 mace. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (severely wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The gnoll barely misses you. You swap places. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... #...g..# #.####### ##.# #.# #..# #.# #..# #.# ######## #..#####.#### #<.....###)........... #.###..##...###.###### #.##.@....#.....# #.###5.##...########## #.# #g........)....... #.# #)###...########## #.# #.# ##...# ### #.# #.# ##.## #.. #.# ##.########.# #.# #.g.........# #.# #..########.# You could see a gnoll (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures A scorpion (D:2) A gnoll (D:3) 4 adders A ribbon worm (D:3) A dart slug (D:2) 2 orcs (D:3) 7 ball pythons 6 endoplasms 2 giant cockroaches 2 goblins 2 hobgoblins 10 jackals 6 quokkas 5 bats 4 frilled lizards 8 kobolds 6 rats (D:1) 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HangedMan the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 147 | D:1 | Reached skill level 2 in Conjurations 147 | D:1 | Reached XP level 2. HP: 10/17 MP: 0/6 914 | D:1 | Reached XP level 3. HP: 21/21 MP: 1/7 917 | D:1 | Learned a level 2 spell: Blink 920 | D:1 | Learned a level 2 spell: Call Imp 924 | D:1 | Learned a level 3 spell: Mephitic Cloud 1008 | D:1 | Reached skill level 3 in Conjurations 1551 | D:2 | Reached XP level 4. HP: 27/27 MP: 6/8 1771 | D:2 | Reached skill level 4 in Conjurations 2249 | D:3 | Noticed a scorpion 2273 | D:2 | Killed a scorpion 2274 | D:2 | Reached XP level 5. HP: 22/31 MP: 0/9 2645 | D:3 | Reached skill level 5 in Conjurations 2929 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_loops_ring, dreamdust_wishing_well, hangedman_decor_peaks_small D:2: layout_loops_ring D:3: layout_loops_ring, chei_slow_surprise, shapermc_ecumenical_altar_notcrosses, kennysheep_generic_room_6 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 2 3 4 5 | 5.3 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.0 Summonings | | 1.0 Translocations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 18 | 24 || 42 Constrict | 6 | 6 || 12 Tentacles | 4 | 8 || 12 Punch | | 1 || 1 Cast: Magic Dart | 71 | 61 || 132 Call Imp | | 2 || 2 Stab: Sleeping | | 1 || 1 Armour: Skin | 16 | 23 || 39 Dodge: Dodged | 18 | 24 || 42