Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 3855498218570093685 53 HangedMan the Conjurer (level 3, 0/21 HPs) Began as an Octopode Hedge Wizard on June 21, 2024. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:55 (1410 turns). HangedMan the Conjurer (Octopode Hedge Wizard) Turns: 1410, Time: 00:01:56 Health: 0/21 AC: 1 Str: 9 XL: 3 Next: 87% Magic: 0/7 EV: 13 Int: 18 God: Gold: 68 SH: 0 Dex: 11 Spells: 0/8 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Talismans g - a granite talisman Scrolls d - 2 scrolls of teleportation {unknown} e - a scroll of enchant weapon {unknown} f - a scroll of summoning {unknown} h - a scroll of acquirement {unknown} i - a scroll of identify {unknown} Potions c - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 3.6 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Blink Tloc 12% N/A 16% 2 d - Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 e - Call Imp Summ 12% N/A 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 16% 1 Cigotuvi's Dreadful Rot Necr/Alch/Air 4% N/A 24% 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. You barely miss the gnoll. You grab the gnoll. The gnoll is heavily wounded. You constrict the gnoll, but do no damage. The gnoll closely misses you. The gnoll struggles to escape constriction. Unknown command. You hit the gnoll but do no damage. The gnoll is heavily wounded. You constrict the gnoll, but do no damage. The gnoll hits you with a +0 whip. The gnoll closely misses you. You hit the gnoll. The gnoll is heavily wounded. You constrict the gnoll. The gnoll escapes! The gnoll closely misses you. You hit the gnoll. You grab the gnoll. The gnoll is severely wounded. You constrict the gnoll. The gnoll hits you with a +0 whip. A gnoll comes into view. It is wielding a +0 whip. The gnoll barely misses you. You release your grip on the gnoll. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * A gnoll comes into view. It is wielding a +0 halberd. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you from afar with a +0 spear. You die... ####..# ..#####.########### ................... ###########.####### #.# #.# #.# #.####g####g# #....@.g..g.# ############# You could see 4 gnolls. Vanquished Creatures An adder (D:2) A dart slug (D:1) 6 bats 6 endoplasms 2 giant cockroaches (D:1) A hobgoblin (D:1) 3 jackals (D:1) 4 kobolds (D:1) 3 ball pythons (D:1) 2 frilled lizards (D:2) 4 goblins 7 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HangedMan the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 98 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/6 536 | D:1 | Reached XP level 3. HP: 21/21 MP: 1/7 539 | D:1 | Learned a level 2 spell: Blink 542 | D:1 | Learned a level 2 spell: Call Imp 546 | D:1 | Learned a level 3 spell: Mephitic Cloud 643 | D:1 | Found a faded altar of an unknown god. 1225 | D:2 | Noticed Terence 1410 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_loops_ring, hellmonk_ecumenical_altar_dog_temple D:2: layout_loops_ring, basic_altar, roderic_lattice_a, minmay_misc_feat_doors, minmay_tromino_v7, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 3 | 3.6 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.0 Summonings | | 1.0 Translocations | | 1.0 Action || total ---------------------------++------- Melee: Dagger || 48 Constrict || 12 Tentacles || 6 Punch || 1 Cast: Magic Dart || 65 Armour: Skin || 27 Dodge: Dodged || 40