HangedMan Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, -26, D:1) a +0 robe (14, 19, D:1) a +0 leather armour (21, -25, D:1) a +0 ring mail (21, 6, D:1) a +0 dagger (30, -28, D:1) a +0 dagger (32, -32, D:1) a +0 dagger Level 2 of the Dungeon (15, 11, D:2) a +0 leather armour (18, 28, D:2) a +0 mace (21, -6, D:2) a +0 club (27, -1, D:2) a +0 robe (27, 4, D:2) a +0 dagger (28, 26, D:2) a +0 dagger (32, 10, D:2) 6 poisoned darts (42, 4, D:2) a +0 club (53, 34, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 dagger 5 stones (2, 14, D:3) a +0 mace (3, -14, D:3) a +0 leather armour (4, 4, D:3) a +0 leather armour (13, 22, D:3) a scroll of identify (14, 20, D:3) a potion of brilliance (15, 22, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (16, 20, D:3) a scroll of blinking (17, 22, D:3) a potion of lignification (18, 27, D:3) 5 stones (23, 1, D:3) a +0 dagger a +0 leather armour (33, 19, D:3) a +0 dagger (39, 45, D:3) 3 stones (41, 6, D:3) a +0 sling (48, 14, D:3) a +0 club (55, -6, D:3) a +0 sling (58, -7, D:3) a +0 dagger a +0 short sword a +0 club a +0 dagger a +0 leather armour (59, 38, D:3) a +0 club (60, 40, D:3) a +0 pair of gloves Level 4 of the Dungeon (9, -7, D:4) 5 stones (9, -2, D:4) a +0 club (9, -1, D:4) a +0 dagger (11, -2, D:4) a +0 club 5 stones a +2 ring mail of fire resistance (14, 13, D:4) a +0 pair of gloves (18, 18, D:4) a +0 spear a +0 club (22, 13, D:4) a +0 club a +0 club a +0 club (22, 14, D:4) a +0 dagger (23, 13, D:4) a +1 dagger of draining (23, 14, D:4) a +0 dagger (25, 21, D:4) a +0 flail a +0 club (26, 21, D:4) a +0 whip a +0 giant club (26, 23, D:4) a +0 flail (27, 23, D:4) the +1 robe of Wasted Space {-Tele rF+ rCorr Int+7} Int+7: It affects your intelligence (+7). rF+: It protects you from fire. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. a +0 robe a +0 dagger a +0 chain mail a +0 short sword a +0 ring mail a +0 short sword a +0 dagger (28, 20, D:4) 4 poisoned darts a +0 club (28, 23, D:4) a +0 leather armour (29, 24, D:4) a +0 short sword (31, -1, D:4) a +0 dagger (31, 23, D:4) a +0 helmet a +0 animal skin a +0 dagger (32, -6, D:4) 6 poisoned darts (33, 16, D:4) a +0 falchion a +0 leather armour (37, 12, D:4) a +0 dagger a +0 robe (38, 11, D:4) a +0 dagger a +0 robe a +0 dagger a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger (39, 11, D:4) a +0 hand axe a +0 flail (40, 12, D:4) a +0 short sword (40, 20, D:4) a +4 chain mail (44, 9, D:4) a +0 club (46, -4, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 mace (6, 3, D:5) a +0 dagger a +0 robe (8, -4, D:5) a +0 scale mail (10, -6, D:5) a +0 club (13, -16, D:5) a +0 scale mail (14, -16, D:5) a +0 long sword (20, 0, D:5) a +0 scale mail (20, 2, D:5) a +0 ring mail (28, -26, D:5) a +0 chain mail a +0 short sword (30, -24, D:5) a +0 glaive (37, -12, D:5) a +0 orcbow (42, -10, D:5) a potion of heal wounds (42, -8, D:5) a scroll of amnesia (44, -31, D:5) a +0 giant club a +0 giant spiked club (46, 12, D:5) a +0 ring mail (51, -22, D:5) a +0 scale mail a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 falchion (4, 4, D:6) a +0 club (4, 5, D:6) a +0 whip (5, 3, D:6) a +0 flail (12, 17, D:6) a +0 scale mail (15, 16, D:6) 4 stones (16, 12, D:6) a +0 shortbow (20, 32, D:6) 7 stones (24, -3, D:6) 2 poisoned darts (29, -14, D:6) a +0 scale mail (29, 21, D:6) a +0 flail a +0 spear a +0 scale mail a +0 kite shield (30, 13, D:6) a +0 spear (30, 20, D:6) a +2 halberd of flaming (31, 19, D:6) a +0 club (34, 1, D:6) a +0 trident (38, -16, D:6) a +0 short sword a +0 leather armour a +0 dagger a +0 ring mail (39, -16, D:6) a +0 war axe a +0 ring mail (57, -6, D:6) a +0 club (58, -9, D:6) a +0 battleaxe a +0 plate armour (58, -8, D:6) a +0 whip a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 chain mail a +0 battleaxe (2, 2, D:7) a +0 chain mail a +0 short sword a +0 robe a +0 dagger (3, -18, D:7) 9 stones (3, 2, D:7) a +0 scale mail a +0 short sword a +0 war axe (4, 2, D:7) 19 gold pieces 6 stones a +0 club a +0 short sword 2 poisoned darts a +0 club (4, 3, D:7) 4 stones a +0 dagger a +0 short sword (5, 8, D:7) a scroll of identify (11, -12, D:7) a +0 robe a +0 dagger (14, -3, D:7) 4 stones a +0 club (15, -3, D:7) a +0 club (20, -13, D:7) 5 stones (20, -11, D:7) a +0 giant club (21, -9, D:7) a +0 club (22, -9, D:7) a +0 dagger a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 robe (6, 3, D:8) 6 gold pieces a +0 halberd (7, 4, D:8) 9 gold pieces a +0 club (7, 5, D:8) 12 gold pieces a +0 spear a +0 ring mail a +0 buckler a +0 whip (8, 4, D:8) 13 gold pieces a +0 spear a +0 spear the Ecumenical Temple