Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 16690903972058429786 75 HangedMan the Conjurer (level 4, -4/27 HPs) Began as an Octopode Hedge Wizard on June 21, 2024. Slain by a gnoll ... wielding a +0 club (8 damage) ... on level 3 of the Dungeon. The game lasted 00:03:00 (2819 turns). HangedMan the Conjurer (Octopode Hedge Wizard) Turns: 2819, Time: 00:03:01 Health: -4/27 AC: 1 Str: 9 XL: 4 Next: 31% Magic: 1/8 EV: 13 Int: 18 God: Gold: 74 SH: 0 Dex: 11 Spells: 1/9 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Wands i - a wand of iceblast (7) Scrolls f - 2 scrolls of fog {unknown} g - a scroll of poison {unknown} k - 2 scrolls of immolation {unknown} Potions c - a potion of magic d - a potion of might {unknown} e - 2 potions of curing {unknown} h - a potion of haste {unknown} j - 2 potions of berserk rage {unknown} l - a potion of ambrosia {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 4.0 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Blink Tloc 12% N/A 16% 2 d - Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 e - Call Imp Summ 12% N/A 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 16% 1 Cigotuvi's Dreadful Rot Necr/Alch/Air 4% N/A 24% 2 Call Canine Familiar Summ 6% N/A 32% 3 Sigil of Binding Hex 2% N/A 43% 3 Dimensional Bullseye Hex/Tloc 2% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You struggle against the net. The gnoll barely misses you. You struggle against the net. The gnoll hits you with a +0 club. You struggle against the net. The gnoll hits you with a +0 club! You struggle against the net. The gnoll hits you with a +0 club. You rip the net and break free! The gnoll misses you. You barely miss the gnoll. You grab the gnoll. The gnoll is heavily wounded. You constrict the gnoll, but do no damage. The gnoll hits you with a +0 club. You hit the gnoll. The gnoll is severely wounded. You constrict the gnoll. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is almost dead. You constrict the gnoll. The gnoll hits you with a +0 club! You die... #.l...........# ..8...###...8.+ #...## ##)..# ##. #'## # #.# #.# #.# #w# ##.## #g# . ...###########@# .##..##..........# ............###### +#..†#......# ............# ....<.....[.# ............# .#..........# #..........# You could see a gnoll and a dart slug. Vanquished Creatures An adder (D:2) A gnoll (D:3) A ribbon worm (D:2) A dart slug (D:1) 2 ball pythons 7 endoplasms 6 giant cockroaches 2 goblins 8 hobgoblins 3 jackals (D:1) 2 quokkas (D:2) 3 bats 3 kobolds (D:1) 4 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HangedMan the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 15 | D:1 | Found a faded altar of an unknown god. 396 | D:1 | Reached skill level 2 in Conjurations 396 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/6 623 | D:1 | Found Borr's Armour Shoppe. 1237 | D:1 | Reached XP level 3. HP: 21/21 MP: 2/7 1240 | D:1 | Learned a level 2 spell: Blink 1243 | D:1 | Learned a level 2 spell: Call Imp 1247 | D:1 | Learned a level 3 spell: Mephitic Cloud 1304 | D:1 | Reached skill level 3 in Conjurations 2119 | D:2 | Reached XP level 4. HP: 27/27 MP: 5/8 2807 | D:3 | Reached skill level 4 in Conjurations 2819 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_line_fractal, layout_basic, serial_shops, shop_fountains, ebering_ecumenical_altar_mist D:2: layout_basic, kennysheep_decorative_pillar D:3: minmay_wonky_spiral, layout_basic, grunt_ministairs_13, kennysheep_generic_room_15 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 2 3 4 | 4.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.0 Summonings | | 1.0 Translocations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 23 | 4 || 27 Constrict | 8 | 1 || 9 Tentacles | 6 | 1 || 7 Cast: Magic Dart | 70 | 20 || 90 Stab: Sleeping | 3 | || 3 Armour: Skin | 11 | 9 || 20 Dodge: Dodged | 15 | 4 || 19