Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 12671084196243270440 826 HangedMan the Destroyer (level 7, -6/41 HPs) Began as an Octopode Hedge Wizard on June 21, 2024. Splashed by a jelly's acid (8 damage) ... on level 7 of the Dungeon. The game lasted 00:11:42 (5474 turns). HangedMan the Destroyer (Octopode Hedge Wizard) Turns: 5474, Time: 00:11:43 Health: -6/41 AC: -7 Str: 10 XL: 7 Next: 96% Magic: 3/11 EV: 13 Int: 18 God: Gold: 299 SH: 0 Dex: 11 Spells: 2/12 levels left rFire + . . f - +5 dagger rCold . . . (no shield) rNeg + . . b - +0 hat rPois . (no amulet) rElec . q - ring of protection from fire rCorr . y - ring of positive energy SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: corroded A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, nimble swimmer 1, tentacles a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 299 gold pieces. Inventory: Hand Weapons f - a +5 dagger (weapon) A - a +3 falchion of holy wrath Armour b - a +0 hat (worn) Jewellery q - a ring of protection from fire (left tentacle) y - a ring of positive energy (right tentacle) Talismans a - a beast talisman Wands v - a wand of iceblast (2) w - a wand of polymorph (5) B - a wand of paralysis (6) Scrolls g - a scroll of enchant weapon {unknown} i - a scroll of blinking {unknown} k - 2 scrolls of fog {unknown} l - 2 scrolls of fear {unknown} n - 2 scrolls of poison {unknown} o - 2 scrolls of amnesia {unknown} r - 2 scrolls of revelation {unknown} t - 2 scrolls of identify {unknown} x - a scroll of acquirement {unknown} z - a scroll of teleportation {unknown} Potions c - a potion of magic d - 3 potions of heal wounds {unknown} e - 2 potions of enlightenment {unknown} h - 3 potions of might {unknown} j - 2 potions of brilliance {unknown} m - a potion of haste {unknown} p - a potion of mutation {unknown} s - 2 potions of curing {unknown} u - a potion of ambrosia {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 8.7 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Blink Tloc 12% N/A 16% 2 d - Mephitic Cloud Conj/Alch/Air 13% N/A 16% 3 e - Call Imp Summ 12% N/A 16% 2 r - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 16% 1 Cigotuvi's Dreadful Rot Necr/Alch/Air 4% N/A 24% 2 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Frozen Ramparts Ice 4% 1d1 43% 3 Freezing Cloud Conj/Ice/Air 6% 6-21 80% 5 Ignite Poison Fire/Alch 2% N/A 85% 4 Leda's Liquefaction Alch/Erth 1% N/A 85% 4 Petrify Alch/Erth 2% N/A 85% 4 Metabolic Englaciation Hex/Ice 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Fedhas Okawaru Shops: D:1 * Annotations: D:4 Pikel Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are camouflaged when in or above water. (Stealth+) You have tentacles for arms and can constrict up to eight enemies at once. Message History Your cerulean imp hits the water moccasin but does no damage. The searing ray hits the water moccasin. The water moccasin is severely wounded. You finish channelling your searing ray. The water moccasin misses you. Your cerulean imp completely misses the water moccasin. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, ally target, 68% to hit) The searing ray hits the water moccasin! You kill the water moccasin! (Press . to maintain the ray.) Your cerulean imp hits the sky beast but does no damage. Your cerulean imp hits the sky beast from afar with a -4 spear. Your cerulean imp barely misses the sky beast. There is a stone staircase leading down here. Your cerulean imp completely misses the sky beast. The jelly attacks as it pursues you! The jelly misses you. You see here 6 boomerangs. Your cerulean imp closely misses the sky beast. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. A sky beast appears from thin air! Reactivating autopickup. Your cerulean imp hits the jelly from afar with a -4 spear. Your cerulean imp closely misses the sky beast. The jelly attacks as it pursues you! The jelly hits you. The acid corrodes you! You are splashed with acid! * * * LOW HITPOINT WARNING * * * You enter the shallow water. You enter the shallow water. The jelly attacks as it pursues you! The jelly barely misses you. The jelly attacks as it pursues you! The jelly hits you. * * * LOW HITPOINT WARNING * * * The acid corrodes you! You are splashed with acid! You die... #....##♣~~~.P~~♣.....##...... ###......♣~~~.P~~~............. .#.........♣♣~.~~P~.[........... ...........♣♣P.~~P.....###...... ...........♣♣~.P~♣#....# .♣.... .##.#.....>♣♣P.≈~~..#.... ~ ... #....(#♣~~.~~~P....~♣~♣~~~.. #.....♣♣P~.~P~♣♣##.♣PP~~P~ # #....5~♣~~.~@P♣ #♣♣~≈~~~~~ #.....♣♣~P.~J~♣♣ ♣♣♣P~P~~~ #....Y#~♣~.~~~P♣♣♣~~≈≈≈P~~ #.....##~~.~~~~~≈~~≈≈≈≈P~~ #.....###Y.~~~≈~~~~~~≈≈~≈♣ #.......5................. ########...~~~~~≈~~~~~~~P~ ##♣~~~≈≈≈≈~~P~~~~~P ♣~~P~≈~≈≈≈~~~~~~# You could see a sky beast, a jelly (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures 2 water moccasins (D:7) A phantom (D:5) A lemure (D:4) 2 scorpions (D:6) An electric eel (D:7) 2 bombardier beetles 2 hounds (D:5) 2 iguanas Ijyb (D:5) An orc wizard (D:5) 6 adders A shadow imp (D:7) 9 ribbon worms 4 dart slugs 5 orcs 3 bats 3 endoplasms 3 giant cockroaches 5 goblins 4 hobgoblins 2 jackals (D:5) 5 quokkas 6 ball pythons 2 frilled lizards 8 kobolds 5 rats 86 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:4) 1 creature vanquished. Grand Total: 87 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HangedMan the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 26 | D:1 | Found a faded altar of an unknown god. 183 | D:1 | Reached skill level 2 in Conjurations 183 | D:1 | Reached XP level 2. HP: 6/17 MP: 0/6 249 | D:1 | Found Amet's Assorted Antiques. 1042 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/7 1045 | D:2 | Learned a level 2 spell: Blink 1048 | D:2 | Learned a level 2 spell: Call Imp 1052 | D:2 | Learned a level 3 spell: Mephitic Cloud 1129 | D:2 | Reached skill level 3 in Conjurations 1426 | D:2 | Found an iron altar of Okawaru. 1898 | D:3 | Reached XP level 4. HP: 27/27 MP: 6/8 2014 | D:3 | Found a blossoming altar of Fedhas. 2280 | D:3 | Reached skill level 4 in Conjurations 2960 | D:4 | Reached XP level 5. HP: 4/31 MP: 4/9 3257 | D:4 | Reached skill level 5 in Conjurations 3310 | D:4 | Noticed a lemure 3324 | D:4 | Noticed Pikel 3353 | D:4 | Killed a lemure 3364 | D:4 | Noticed a lemure 3375 | D:4 | Noticed a lemure 3440 | D:4 | Learned a level 2 spell: Searing Ray 3628 | D:5 | Entered Level 5 of the Dungeon 3881 | D:5 | Reached XP level 6. HP: 24/36 MP: 0/10 4079 | D:5 | Reached skill level 6 in Conjurations 4110 | D:5 | Noticed Ijyb 4275 | D:5 | Killed Ijyb 5097 | D:6 | Reached skill level 7 in Conjurations 5097 | D:6 | Reached XP level 7. HP: 35/41 MP: 6/11 5327 | D:7 | Reached skill level 8 in Conjurations 5474 | D:7 | HP: 2/41 [jelly (2)] 5474 | D:7 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_rooms, ebering_ecumenical_altar_abandoned, serial_shops, nicolae_shop_overgrown_old_shop, minmay_vboxes D:2: layout_basic, basic_altar D:3: layout_rooms, fedhas_ov_isle_minmay, minmay_misc_feat_rows, minmay_between D:4: layout_basic, uniq_pikel D:5: layout_rooms, serial_library_hellmonk_reading_circle, minivault_24, nicolae_wormholes, uniq_ijyb D:6: gammafunk_cloud_chamber, layout_layer_cave, serial_bayou_crossing D:7: layout_rooms, minmay_temple_entry_waves, serial_bayou, serial_bayou_lagoon_b, serial_bayou_ford_a, serial_bayou_pond_b, serial_bayou_pond_b, minivault_11 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 2 3 4 5 7 8 | 8.7 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.0 Summonings | | 1.0 Translocations | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 14 | 18 | 5 || 37 Constrict | 5 | 4 | 2 || 11 Tentacles | 3 | 2 | 1 || 6 Cast: Magic Dart | 85 | 113 | 1 || 199 Call Imp | | 3 | 1 || 4 Searing Ray | | 12 | 9 || 21 Mephitic Cloud | | 2 | || 2 Blink | | 1 | || 1 Evoke: Wand | | 4 | || 4 Stab: Sleeping | | 1 | || 1 Armour: Skin | 6 | 44 | 10 || 60 Dodge: Dodged | 18 | 58 | 10 || 86