Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 9783904389542080618 23 HangedMan the Magician (level 3, -2/21 HPs) Began as an Octopode Hedge Wizard on June 22, 2024. Killed from afar by an orc wizard (9 damage) ... with a magic dart ... on level 3 of the Dungeon. The game lasted 00:04:52 (1161 turns). HangedMan the Magician (Octopode Hedge Wizard) Turns: 1161, Time: 00:04:52 Health: -2/21 AC: 1 Str: 9 XL: 3 Next: 0% Magic: 7/7 EV: 13 Int: 18 God: Gold: 70 SH: 0 Dex: 11 Spells: 0/8 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: confused A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Magical Staves f - a staff of earth Wands i - a wand of acid (12) Scrolls g - a scroll of teleportation {unknown} h - 2 scrolls of identify {unknown} Potions c - 2 potions of magic d - 3 potions of curing {unknown} e - a potion of degeneration {unknown} j - a potion of haste {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 2.8 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 b - Blink Tloc 12% N/A 16% 2 d - Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 e - Call Imp Summ 12% N/A 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 16% 1 Cigotuvi's Dreadful Rot Necr/Alch/Air 4% N/A 24% 2 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ? Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You tentacle-slap the orc wizard, but do no damage. The orc wizard is lightly wounded. You constrict the orc wizard, but do no damage. The orc wizard completely misses you. You hit the orc wizard but do no damage. You squeeze the orc wizard, but do no damage. The orc wizard is lightly wounded. You constrict the orc wizard, but do no damage. The orc wizard gestures at you while chanting. You are confused. You hit the orc wizard. The orc wizard is moderately wounded. You constrict the orc wizard. The orc wizard casts a spell at you. The magic dart hits you. You bump into the rock wall. You constrict the orc wizard. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hit something but do no damage. Your squeeze misses something. You constrict something. Something hits you. You're too confused to attack without stumbling around! You're too confused to attack without stumbling around! You're too confused to attack without stumbling around! You're too confused to attack without stumbling around! You're too confused to attack without stumbling around! You're too confused to attack without stumbling around! You bump into the rock wall. You constrict something. You hear some strange, mumbled words. You are more confused. You're too confused to cast spells. Okay, then. You bump into the rock wall. You constrict something. Something hits you. You release your grip on something. Something hits you. You miss something. Your squeeze misses something. Something hits you. You barely miss something. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! You die... ##### #...# ##.#.# #....# ######..### #@...#..# #{##.#..# #.##.#..# #......#### #...##....# ........##.## ##..).#.#..# #.####.#..# ... #.#.## There were no monsters in sight! Vanquished Creatures 4 ball pythons (D:1) 5 bats An endoplasm (D:1) A giant cockroach (D:1) 4 hobgoblins (D:1) A quokka (D:2) A frilled lizard (D:1) A kobold (D:1) 4 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HangedMan the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 176 | D:1 | Found Amnol's Magic Scroll Shop. 290 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/6 946 | D:2 | Found a faded altar of an unknown god. 1000 | D:2 | Noticed Terence 1100 | D:3 | Reached XP level 3. HP: 21/21 MP: 7/7 1103 | D:3 | Learned a level 2 spell: Blink 1106 | D:3 | Learned a level 2 spell: Call Imp 1110 | D:3 | Learned a level 3 spell: Mephitic Cloud 1161 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_basic, serial_shops, shop_fountains D:2: layout_basic, shapermc_ecumenical_altar_starsandcircs, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_c, basic_altar, uniq_terence D:3: layout_basic, kennysheep_generic_room_13 Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.8 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.0 Summonings | | 1.0 Translocations | | 1.0 Action || total ---------------------------++------- Melee: Dagger || 25 Tentacles || 7 Constrict || 4 Punch || 1 Cast: Magic Dart || 34 Stab: Sleeping || 1 Armour: Skin || 22 Dodge: Dodged || 25