Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 12069372212653189088 8 HangedMan the Magician (level 2, -2/17 HPs) Began as an Octopode Hedge Wizard on June 22, 2024. Slain by a sleepcap (8 damage) ... on level 4 of the Dungeon. The game lasted 00:01:48 (519 turns). HangedMan the Magician (Octopode Hedge Wizard) Turns: 519, Time: 00:01:49 Health: -2/17 AC: 1 Str: 9 XL: 2 Next: 8% Magic: 1/6 EV: 13 Int: 16 God: Gold: 71 SH: 0 Dex: 11 Spells: 6/7 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Scrolls f - a scroll of noise {unknown} g - a scroll of identify {unknown} h - a scroll of amnesia {unknown} Potions c - a potion of magic d - a potion of heal wounds {unknown} e - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 2.1 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 19% 1 Blink Tloc 10% N/A 19% 2 Call Imp Summ 10% N/A 19% 2 Cigotuvi's Dreadful Rot Necr/Alch/Air 4% N/A 28% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Lugonu Portals: Abyss: D:3 Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (lightly damaged, 100% to hit) The magic dart hits the sleepcap but does no damage. The sleepcap is lightly damaged. Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (lightly damaged, 100% to hit) The magic dart hits the sleepcap but does no damage. The sleepcap is lightly damaged. Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (lightly damaged, 100% to hit) The magic dart hits the sleepcap. The sleepcap is lightly damaged. You hit the sleepcap but do no damage. You grab the sleepcap. The sleepcap is lightly damaged. You constrict the sleepcap, but do no damage. The sleepcap misses you. You hit the sleepcap but do no damage. The sleepcap is lightly damaged. You constrict the sleepcap, but do no damage. The sleepcap releases spores at you. You hit the sleepcap. You squeeze the sleepcap, but do no damage. The sleepcap is lightly damaged. You constrict the sleepcap. The sleepcap releases spores at you. You hit the sleepcap. The sleepcap is moderately damaged. You constrict the sleepcap. The sleepcap releases spores at you. You hit the sleepcap but do no damage. You squeeze the sleepcap, but do no damage. The sleepcap is moderately damaged. You constrict the sleepcap. The sleepcap releases spores at you! You die... .......<# .##. .>...##.# #.... ........##...#. ............... ######...###... #....8# #.#..## ##.#..# #....@# #..#.f8# ........## ##......# #....(.# #......⌠ #.......# ..##.#..# You could see a sleepcap. Vanquished Creatures 2 endoplasms (D:1) 2 jackals (D:2) A ball python (D:1) 2 bats (D:1) A kobold (D:1) A lurking horror (D:3) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HangedMan the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 383 | D:2 | Reached XP level 2. HP: 17/17 MP: 0/6 411 | D:3 | Found a one-way gate to the infinite horrors of the Abyss. 412 | D:3 | Found a corrupted altar of Lugonu. 519 | D:4 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_loops_ring, minmay_pentomino_q4 D:2: layout_basic D:3: layout_basic, mainiacjoe_overflow_tiny_flanked, basic_ecumenical_altar, glass_columns_a, grunt_decor_arrowhead, amcnicky_altar_lugonu_corruption D:4: layout_rooms, minmay_temple_entry_overgrown, serial_corexii_hall, corexii_hall_statues_deadend, chequers_hall_statues_wall_a, uniq_robin Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.1 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.0 Summonings | | 1.0 Translocations | | 1.0 Action || total ---------------------------++------- Melee: Dagger || 10 Tentacles || 3 Constrict || 2 Cast: Magic Dart || 27 Armour: Skin || 10 Dodge: Dodged || 11