Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 3113690523600382142 86 HangedMan the Conjurer (level 4, -3/27 HPs) Began as an Octopode Hedge Wizard on June 22, 2024. Slain by a sleepcap (22 damage) ... on level 4 of the Dungeon. The game lasted 00:02:29 (1180 turns). HangedMan the Conjurer (Octopode Hedge Wizard) Turns: 1180, Time: 00:02:29 Health: -3/27 AC: 1 Str: 9 XL: 4 Next: 50% Magic: 4/8 EV: 2 Int: 18 God: Gold: 51 SH: 0 Dex: 11 Spells: 1/9 levels left rFire . . . g - +0 halberd rCold . . . (shield currently unavailable) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: sleeping, very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons g - a +0 halberd (weapon) Armour b - a +0 hat (worn) Scrolls a - a scroll of torment {unknown} d - 2 scrolls of identify {unknown} e - a scroll of brand weapon {unknown} f - a scroll of amnesia {unknown} h - a scroll of enchant weapon {unknown} Potions c - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 4.2 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Blink Tloc 12% N/A 16% 2 d - Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 e - Call Imp Summ 12% N/A 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 16% 1 Cigotuvi's Dreadful Rot Necr/Alch/Air 4% N/A 24% 2 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the giant cockroach! No target in view! a - a scroll labelled NEKHLO RO GOT You now have 51 gold pieces (gained 4). Found a ring mail. You see here a giant cockroach corpse. Found 4 stones. You see here a +0 ring mail. You see here 4 stones. Found a stone staircase leading down. Found a scroll labelled OLLOBRIGHY. There is a stone staircase leading down here. h - a scroll labelled OLLOBRIGHY Unknown command. A sleepcap comes into view. Casting: Call Imp (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Call Imp (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The sleepcap misses you. You hit the sleepcap but do no damage. You grab the sleepcap. You constrict the sleepcap. Your cerulean imp hits the sleepcap but does no damage. The sleepcap barely misses you. You hit the sleepcap but do no damage. You squeeze the sleepcap! The sleepcap is moderately damaged. You constrict the sleepcap. Your cerulean imp hits the sleepcap with a -4 spear. The sleepcap releases spores at you! You are engulfed in a cloud of soporific spores! You fall asleep. You lose your grip on the sleepcap. Your cerulean imp hits the sleepcap but does no damage. The sleepcap releases spores at you!! Ouch! That really hurt! You die... #### #####5...# #..@f..# ####.#....# #....#.#..# #.#....#....# #######.#.#..# #### ..........#..... ####.....#.###.# ##.##...# # #.###..# You could see a sleepcap (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures A hound (D:4) 2 adders (D:2) A gnoll (D:4) 3 bats An endoplasm (D:1) 2 giant cockroaches 2 goblins 3 hobgoblins 3 kobolds 2 ball pythons A rat (D:1) 21 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:4) 1 creature vanquished. Grand Total: 22 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HangedMan the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 347 | D:1 | Reached skill level 2 in Conjurations 347 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/6 817 | D:2 | Reached skill level 3 in Conjurations 817 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/7 821 | D:2 | Learned a level 2 spell: Blink 824 | D:2 | Learned a level 2 spell: Call Imp 828 | D:2 | Learned a level 3 spell: Mephitic Cloud 968 | D:4 | Reached XP level 4. HP: 18/27 MP: 3/8 980 | D:4 | Reached skill level 4 in Conjurations 1180 | D:4 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_basic D:2: layout_loops_ring, minivault_4 D:3: layout_loops_ring, old_standard_altar, gammafunk_temple_overflow_wave, kennysheep_generic_room_13 D:4: layout_loops_ring, kennysheep_mini, minmay_misc_feat_columns Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 2 3 4 | 4.2 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.0 Summonings | | 1.0 Translocations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 12 | 8 || 20 Constrict | 4 | 4 || 8 Tentacles | 2 | 3 || 5 Halberd | | 3 || 3 Cast: Magic Dart | 49 | 2 || 51 Call Imp | 1 | 4 || 5 Stab: Sleeping | | 1 || 1 Armour: Skin | 9 | 7 || 16 Dodge: Dodged | 18 | 4 || 22