Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 15769305082968696738 43 HangedMan the Conjurer (level 3, 0/21 HPs) Began as an Octopode Hedge Wizard on June 22, 2024. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:03:57 (1318 turns). HangedMan the Conjurer (Octopode Hedge Wizard) Turns: 1318, Time: 00:03:58 Health: 0/21 AC: 1 Str: 9 XL: 3 Next: 58% Magic: 5/7 EV: 18 Int: 18 God: Gold: 119 SH: 0 Dex: 11 Spells: 0/8 levels left rFire . . . l - +3 quarterstaff rCold . . . (shield currently unavailable) rNeg . . . b - +0 hat rPois . (no amulet) rElec . j - +5 ring of evasion rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (0 -> -6) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 119 gold pieces. Inventory: Hand Weapons l - a +3 quarterstaff (weapon) Armour b - a +0 hat (worn) Jewellery j - a +5 ring of evasion (left tentacle) Scrolls d - a scroll of teleportation {unknown} f - a scroll of identify {unknown} g - 2 scrolls of fog {unknown} Potions c - a potion of magic e - a potion of lignification {unknown} h - a potion of mutation {unknown} i - a potion of cancellation {unknown} k - a potion of heal wounds {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 3.3 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 b - Blink Tloc 12% N/A 16% 2 d - Mephitic Cloud Conj/Alch/Air 6% N/A 30% 3 e - Call Imp Summ 12% N/A 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 16% 1 Cigotuvi's Dreadful Rot Necr/Alch/Air 4% N/A 24% 2 Gell's Gravitas Tloc 6% N/A 32% 3 Teleport Other Tloc 6% N/A 32% 3 Inner Flame Hex/Fire 2% N/A 43% 3 Flame Wave Conj/Fire 8% 2d5 63% 4 Sticky Flame Fire/Alch 2% 2d4 85% 4 Dispersal Tloc 3% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:3 Sigmund D:4 Pikel Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You drop a +0 dagger. Pikel, Merchant of Souls comes into view. He is wielding a +0 whip of electrocution. You see here 13 gold pieces. A ball python comes into view. A lemure comes into view. You see here 13 gold pieces. You now have 119 gold pieces (gained 13). You see here a +0 dagger. There is a stone staircase leading up here. You see here a +0 dagger. A scorpion comes into view. You see here a +0 dagger. You see here a +0 dagger. You see here a +0 dagger. You see here a +0 dagger. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Your cerulean imp hits the scorpion with a -4 spear. Your cerulean imp hits the scorpion from afar with a -4 spear. Your cerulean imp hits the scorpion but does no damage. You hit the scorpion. You grab the scorpion. The scorpion is moderately wounded. You constrict the scorpion, but do no damage. The scorpion stings you! You are poisoned. The scorpion poisons you! The scorpion closely misses you. Your cerulean imp barely misses the scorpion. You hit the scorpion. You squeeze the scorpion, but do no damage. The scorpion is heavily wounded. You constrict the scorpion, but do no damage. You feel very sick. The scorpion stings you. Your cerulean imp hits the scorpion but does no damage. The scorpion stings you! * * * LOW HITPOINT WARNING * * * You hit the scorpion but do no damage. The scorpion is heavily wounded. You constrict the scorpion, but do no damage. You die... ...............# #...##........# #.............# ...............# ♣ ...............# .♣♣ ...###.........# ♣♣.♣♣ .. #......5..# ♣...♣♣ S ##..##.#.s# ♣....♣ ########@# #....# #.###....### ##.........# #<......### #......## #.......# #......## #....### ###### You could see a scorpion (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures 2 dart slugs (D:1) An orc (D:3) 6 ball pythons 4 bats (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 4 goblins A hobgoblin (D:1) 3 quokkas (D:3) 4 frilled lizards 3 kobolds (D:1) 2 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HangedMan the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 113 | D:1 | Reached XP level 2. HP: 10/17 MP: 6/6 461 | D:1 | Reached XP level 3. HP: 21/21 MP: 7/7 464 | D:1 | Learned a level 2 spell: Blink 467 | D:1 | Learned a level 2 spell: Call Imp 471 | D:1 | Learned a level 3 spell: Mephitic Cloud 780 | D:3 | Noticed Sigmund 812 | D:3 | Found a faded altar of an unknown god. 1270 | D:4 | Noticed Pikel 1271 | D:4 | Noticed a lemure 1293 | D:4 | Noticed a scorpion 1318 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_basic, minmay_misc_feat_encased, wander_ebering_terrifying_dragon_lair D:2: layout_rooms D:3: layout_loops_corners, ebering_ghost_reflecting_pool, shapermc_ecumenical_altar_mp_vishouse, minmay_ruptured, uniq_sigmund D:4: wander_river, layout_cave_pools, mainiacjoe_overflow_alcove_1, temple_green, uniq_pikel, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 3 | 3.3 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.0 Summonings | | 1.0 Translocations | | 1.0 Action || total ---------------------------++------- Melee: Dagger || 65 Constrict || 19 Tentacles || 12 Punch || 1 Quarterstaff || 3 Cast: Magic Dart || 12 Call Imp || 1 Stab: Sleeping || 8 Armour: Skin || 34 Dodge: Dodged || 52