Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 10174903930636355319 6 HangedMan the Conjurer (level 1, -3/11 HPs) Began as an Octopode Conjurer on June 24, 2024. Slain by a kobold ... wielding a +0 whip (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:39 (74 turns). HangedMan the Conjurer (Octopode Conjurer) Turns: 74, Time: 00:00:40 Health: -3/11 AC: 1 Str: 6 XL: 1 Next: 90% Magic: 1/3 EV: 13 Int: 20 God: Gold: 28 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . b - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour c - a +0 hat (worn) Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.2 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You constrict the bat, but do no damage. The bat closely misses you. The bat barely misses you. The bat escapes! You closely miss the bat. You grab the bat. You squeeze the bat. You kill the bat! You now have 28 gold pieces (gained 11). A kobold comes into view. It is wielding a +0 whip. The kobold shouts! You see here a +0 dagger. b - a +0 dagger b - a +0 dagger (weapon) You see here a +0 hat. c - a +0 hat Okay, then. You start putting on your armour. You continue putting on your +0 hat. x2 The kobold closely misses you. You continue putting on your +0 hat. The kobold barely misses you. You continue putting on your +0 hat. The kobold barely misses you. You finish putting on your +0 hat. You hit the kobold. Your grab misses the kobold. The kobold is moderately wounded. The kobold hits you with a +0 whip. You hit the kobold but do no damage. Your grab misses the kobold. The kobold is moderately wounded. The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You closely miss the kobold. Your grab misses the kobold. The kobold is moderately wounded. The kobold misses you. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip (moderately wounded, 100% to hit) The magic dart hits the kobold but does no damage. The kobold is moderately wounded. The kobold hits you with a +0 whip. You die... #... #......###. #... #.......... #... #.......... +... +...(...... ####..†######.......... ..........†............ ............#....#### ............#....# .[####+##.@K#....# ..# ..##........+ .. +##.#........##### . #.+............. ###.#..........†.. ..##.......#..... .#######.......#..... ........<......# .!.. ...........##### .. You could see a kobold. Vanquished Creatures A dart slug (D:1) 2 bats (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HangedMan the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 74 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_basic, serial_bayou, serial_bayou_pond_b, serial_bayou_ford_a, serial_bayou_shore_b, serial_bayou_shore_a Action || total ---------------------------++------- Melee: Unarmed || 10 Dagger || 3 Constrict || 3 Tentacles || 1 Cast: Magic Dart || 5 Armour: Skin || 7 Dodge: Dodged || 13