Hanibal the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the +5 ring mail of the Six Cities {rPois Regen+ Int+2 Dex+4} It affects your intelligence (+2). It affects your dexterity (+4). It protects you from poison. It increases your rate of regeneration. (62, 1, D) a +3 scimitar of holy wrath (63, 1, D) an uncursed staff of earth (68, 1, D) a +4 chain mail of fire resistance (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +5 blowgun (75, 2, D) a +0 dagger (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (74, 3, D) a +1 bardiche of holy wrath a +0 robe (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (74, 4, D) a +0 dagger (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (67, 5, D) a +2 long sword a +0 robe (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 plate armour (61, 9, D) a +0 leather armour of cold resistance (62, 9, D) a +2 dire flail of venom (69, 9, D) a +3 shield a +3 large shield a +3 buckler a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (71, 9, D) a +6 giant club (72, 9, D) a lamp of fire (70, 10, D) a +0 arbalest of evasion (72, 10, D) a +1 flail of holy wrath (49, 13, D) a lamp of fire (50, 13, D) a +2 hand axe of electrocution (51, 13, D) an uncursed staff of power (52, 13, D) an uncursed staff of poison (53, 13, D) a +3 ring mail of positive energy (54, 13, D) a book of Debilitation (55, 13, D) a sack of spiders (62, 13, D) a +0 short sword (unseen) (63, 13, D) a +0 dagger of electrocution (unseen) (50, 14, D) a +2 plate armour of poison resistance (51, 14, D) a cursed -2 ring of protection (52, 14, D) an uncursed staff of wizardry (53, 14, D) a +4 chain mail of cold resistance (54, 14, D) a +6 trident of freezing (55, 14, D) an uncursed staff of poison (61, 17, D) the cursed +0 glaive of the Iron City of Dis {chop, rN+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from negative energy. It has a curse placed upon it. (62, 17, D) the cursed +0 fire dragon armour of Divine Compulsion {rF++ rC- Regen+ MP+9 Stlth+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. (63, 17, D) the +7 Sceptre of Torment (64, 17, D) the +7 great mace "Bualixug" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (72, 17, D) a cursed staff of summoning (73, 17, D) a +2 ring of strength an uncursed ring of magical power (63, 18, D) a plain deck of changes (64, 18, D) the +8 short sword of Dissatisfaction {holy, +Inv MR- Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you turn invisible. (71, 18, D) a stone of tremors (72, 18, D) a book of Callings (73, 18, D) a plain deck of summoning (52, 20, D) 2 large rocks (52, 21, D) a large rock (64, 22, D) a +1 hand crossbow of flaming (71, 22, D) a +0 short sword a cursed +0 robe (71, 23, D) a +0 mace of crushing (49, 25, D) a +0 war axe of chopping (50, 25, D) an uncursed staff of poison (51, 25, D) a +1 robe of fire resistance (54, 25, D) an uncursed staff of power (55, 25, D) a +5 storm dragon armour a +5 ice dragon armour a +5 gold dragon armour a +5 fire dragon armour (50, 26, D) an uncursed ring of flight (51, 26, D) a +1 ring mail of poison resistance (52, 26, D) a +0 vampiric short sword (53, 26, D) a disc of storms (54, 26, D) a +0 helmet of intelligence (61, 27, D) a +3 plate armour of fire resistance (63, 27, D) a +2 ring of strength (65, 27, D) a +4 plate armour of fire resistance (71, 27, D) a +0 short sword (73, 27, D) a stone of tremors (62, 28, D) a +3 arbalest of flaming (63, 28, D) the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. It makes you more stealthy. (64, 28, D) a +2 trident of protection (71, 28, D) a plain deck of wonders (53, 32, D) an emperor scorpion corpse (62, 32, D) a yak corpse (skeletalised by now) (64, 32, D) a basilisk corpse (skeletalised by now) (71, 32, D) a +2 rapier of holy wrath a +0 scale mail (72, 32, D) a +0 dagger a +0 leather armour a cursed -3 long sword a +0 ring mail (73, 32, D) a +0 shortbow a +0 short sword 20 arrows of frost (71, 33, D) a +0 short sword (unseen) (72, 33, D) an arrow of frost (73, 33, D) a +2 long sword of slicing a +0 ring mail (62, 34, D) a basilisk corpse (skeletalised by now) (48, 37, D) a phial of floods (51, 37, D) a +1 lajatang of protection (53, 37, D) a crystal ball of energy (60, 37, D) a +0 falchion (62, 37, D) an uncursed staff of conjuration (63, 37, D) a +0 falchion (70, 37, D) the +7 war axe of Income {drain, rN+ Str+4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from negative energy. It makes you more stealthy. (71, 37, D) the +5 battleaxe of Xeocsu {flame, rElec rC+ Str-4 Int+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-4). It affects your intelligence (+8). It protects you from cold. It insulates you from electricity. (72, 37, D) a +2 vampiric hand axe (73, 37, D) an uncursed staff of fire (49, 38, D) a cursed staff of wizardry (50, 38, D) a +0 centaur barding of fire resistance (52, 38, D) a +0 quarterstaff (53, 38, D) an uncursed staff of death (59, 38, D) a +5 dagger of venom (60, 38, D) an uncursed ring of see invisible (61, 38, D) an uncursed ring of protection from cold (62, 38, D) a lamp of fire (63, 38, D) the +3 dagger of Spring {flame, *Corrode rElec MR+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It may corrode your equipment when you take damage. (70, 38, D) a +3 ring of strength (71, 38, D) the +2 ice dragon armour of Unreason {rF- rC++ Str+3} It affects your strength (+3). It makes you vulnerable to fire. It greatly protects you from cold. (73, 38, D) an uncursed staff of death (51, 39, D) the ring "Jyamp" {MR+ Int+5} [ring of protection from magic] It affects your intelligence (+5). It affects your resistance to hostile enchantments. a +0 shield a +0 scale mail a +0 war axe (69, 41, D) a river rat corpse (skeletalised by now) (70, 41, D) an iguana corpse (skeletalised by now) (51, 42, D) a +1 battleaxe of distortion a +0 leather armour an anubis guard corpse (52, 42, D) a +0 quarterstaff (unseen) (60, 42, D) a +0 trident (unseen) (70, 42, D) a komodo dragon corpse (skeletalised by now) (71, 42, D) a spiny frog corpse (skeletalised by now) (still there?) a sheep corpse (still there?) (61, 43, D) a +0 long sword a +0 plate armour a +0 giant club an orc corpse an ogre corpse (62, 43, D) a +1 scale mail of fire resistance (still there?) the +8 battleaxe "Ogrebane" {chop, rElec Str+3 Dex-3} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (-3). It insulates you from electricity. (63, 43, D) a +1 eveningstar of draining