Hanibal Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (38, 12, D:1) a +0 club (40, 15, D:1) a potion of heal wounds (24, 32, D:1) a stone (25, 32, D:1) a +0 dagger (-4, 34, D:1) a +0 club (5, 34, D:1) a +0 club (26, 37, D:1) 14 poisoned needles Level 2 of the Dungeon (0, 0, D:2) a +2 leather armour of magic resistance (16, 6, D:2) a +0 club (-23, 14, D:2) a +0 ring mail (-25, 15, D:2) a +0 club (-19, 20, D:2) 5 steel tomahawks (2, 20, D:2) a bat corpse (skeletalised by now) (12, 20, D:2) a giant newt corpse (skeletalised by now) (-6, 21, D:2) a +0 leather armour (15, 21, D:2) a +0 club (14, 30, D:2) a +0 ring mail (-17, 31, D:2) a +0 scale mail (2, 36, D:2) 10 stones (9, 36, D:2) 23 sling bullets (-19, 38, D:2) a +0 club (-9, 39, D:2) 4 stones (-11, 44, D:2) a +0 hand axe (-2, 47, D:2) a +0 club (11, 51, D:2) a giant newt corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a goblin corpse