Hank Level 1 of the Dungeon [Shop] Jiesir's Antique Armour Shop a +0 ring mail (96 gold) a +0 robe (16 gold) a +0 scale mail (96 gold) a +0 robe (16 gold) a +0 scale mail (96 gold) a +0 chain mail (108 gold) a +0 leather armour (48 gold) [Shop] Biemo's Book Boutique a book of Weapons (448 gold) First Steps in Rites and Rhymes (168 gold) Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Magic Dart Conjuration 1 yes c - Pain Necromancy 1 no the Compendium of Fiery Transmutation (588 gold) Spells Type Level Known a - Sting Transmutation/Poison 1 yes b - Sticky Flame Conjuration/Fire 4 yes c - Bolt of Magma Conjuration/Fire/Earth 5 no d - Dragon Form Transmutation 7 yes a book of Changes (252 gold) a book of Spectacle (448 gold) a Young Poisoner's Handbook (280 gold) Ozocubu's Autobiography (336 gold) a book of Conjurations (280 gold) a Trismegistus Codex (392 gold) a book of Frost (308 gold) a book of Spectacle (448 gold) a book of Stone (504 gold) a book of Vapours (336 gold) (0, 0, D:1) 2 potions of resistance (1, -11, D:1) a +0 cloak a +0 club a +0 leather armour 18 arrows a +0 dagger 27 bolts a +0 robe a +0 short sword a +0 scale mail a +0 club a +0 club a +0 vampiric dagger a +0 dagger a +0 ring mail a +0 dagger Level 2 of the Dungeon [Shop] Itzig's General Store a +1 troll leather armour (242 gold) a +0 club (11 gold) a +0 spear (33 gold) (0, 0, D:2) a +0 chain mail a +0 scale mail a +0 leather armour a +0 short sword a +0 hand axe a +0 flail a +0 dagger a +0 club a +0 whip a +0 falchion a +0 hand axe a +0 club a +0 ring mail a +0 ring mail a +0 war axe a +0 dagger a +0 dagger a +0 leather armour a +0 hand axe a +0 ring mail a +0 short sword a +0 robe a +0 dagger a +0 short sword a +0 scythe a +0 robe a +0 robe a +0 mace a +0 mace a +0 flail a +0 short sword a +0 whip a +0 dagger a +0 scale mail a +0 dagger a +0 scale mail a potion of attraction a scroll of noise 2 scrolls of immolation a +0 dagger a +0 dagger a +0 club a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 25 arrows (44, -11, D:3) a ring of fire 13 sling bullets 13 arrows a +3 hand axe a +0 dagger 12 bolts a +0 spear a +0 dagger a +0 scale mail a +0 short sword a +0 hunting sling a +0 club a +0 short sword a +0 dagger a scroll of noise Level 4 of the Dungeon Level 5 of the Dungeon (40, 2, D:5) a +0 whip a +0 dagger a +1 whip of electrocution a +1 whip of distortion a +0 short sword a +2 short sword of draining a +0 dagger a +0 dagger a +0 club 15 poisoned darts a +0 dagger 19 arrows a +0 flail a +0 club a scroll of immolation a +0 mace Level 6 of the Dungeon [Shop] Csiegepn's Commerce Corner a book of Changes (252 gold) a book of Callings (280 gold) a book of Chaos (700 gold) a +0 cloak (63 gold) a staff of cold (350 gold) a +0 club (14 gold) a staff of conjuration (350 gold) a book of Callings (280 gold) (7, 26, D:6) 15 arrows a scroll of noise a +0 dagger a +0 scythe a +0 mace a +0 club a +4 hand axe a +0 leather armour a +0 whip of pain a +0 flail a +0 hand axe a +0 chain mail a +0 mace a +0 ring mail 30 bolts a +0 club a +0 whip a +0 whip a +0 ring mail a +0 kite shield a +0 spear a +0 flail a +0 trident a +0 robe a +0 dagger a +0 ring mail of willpower a +0 short sword a +0 club a +0 scale mail a +0 hand axe a +0 robe a +0 ring mail a +0 short sword a +0 dagger a +0 club a +3 scale mail of poison resistance a +0 robe a +0 robe a +0 short sword a +0 dagger a +0 dagger Level 7 of the Dungeon (37, -6, D:7) a wand of polymorph (3) a +0 cloak a +0 leather armour 24 bolts a ring of protection from cold a +0 shortbow a +0 cloak a +0 flail a ring of protection from fire a +0 shortbow 37 arrows Level 8 of the Dungeon (24, -2, D:8) a +2 short sword of electrocution a +0 club a +0 kite shield a +0 leather armour a +0 club a +0 whip a +0 spear a +0 whip a +0 robe a +0 robe a +0 robe a +0 great sword a +0 club a +0 dire flail a +0 halberd a ring of fire a +0 robe a +0 robe a +0 short sword a +0 dire flail a +0 club a +0 short sword a +0 morningstar a scroll of vulnerability a +1 dagger of venom a +1 spectral flail Level 9 of the Dungeon (0, 0, D:9) a +0 scale mail a +0 plate armour a +0 whip 6 atropa-tipped darts 11 poisoned darts a +0 falchion a +0 whip a +0 robe a +0 mace a +0 leather armour a +0 whip a +0 short sword a +0 robe a +0 dagger a +0 plate armour a +0 glaive a +4 shortbow a +0 robe a +0 helmet a +0 hand axe a +0 leather armour a +0 dagger a +0 leather armour a +0 flail a +0 dagger a +0 plate armour a +0 chain mail a +0 antimagic trident a +0 trident a +0 flail of venom a +0 leather armour 273 stones a ring of protection from cold a +0 arbalest 43 bolts 20 arrows a +0 shortbow a +0 hand crossbow a +0 club a +0 chain mail a ring of wizardry a +0 robe a +0 morningstar a +0 dagger a +0 hand axe a +0 dagger Level 10 of the Dungeon (0, 0, D:10) a +0 robe a +0 whip a +0 dagger a +0 short sword 18 stones 8 poisoned darts a +0 whip a +0 short sword a +0 hand crossbow 32 bolts a +0 hand crossbow a +0 dagger a +0 whip of electrocution a +0 dagger a +1 war axe of holy wrath a +0 plate armour a +0 war axe a +0 club a potion of degeneration a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 short sword a +0 club a +0 giant spiked club a +0 giant club (57, 6, D:10) a +0 club Level 11 of the Dungeon (0, 0, D:11) a potion of ambrosia a +0 longbow a +3 mace a piece from Xom's chessboard (15/15) a +0 scale mail a +0 short sword a +0 plate armour a +0 short sword a +0 club a +0 leather armour a +0 ring mail a staff of fire a +0 robe a +2 shortbow of flaming 4 large rocks a +2 hand axe of flaming a +0 leather armour a +0 trident a +0 buckler a +0 shortbow a +0 shortbow a +0 shortbow a +0 shortbow 144 arrows a +0 shortbow a +0 long sword a +0 giant club a +0 dire flail a ring of fire the ring of Hiohir {Fire Int+3} [ring of fire] It enhances your fire magic. Int: It affects your intelligence (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. a +0 robe 39 stones a +0 robe a +0 dagger a +0 whip Level 12 of the Dungeon [Shop] Muutukon's Antique Armour Shoppe a +0 leather armour (54 gold) a +0 scale mail (108 gold) the +0 leather armour "Wemudovi" {Harm Will+ Regen+ Int+2} (507 gold) Int: It affects your intelligence (+2). Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. Will: It increases your willpower. a +0 ring mail (108 gold) a +0 scale mail (108 gold) a +0 plate armour (621 gold) a +0 chain mail (121 gold) a +0 scale mail (108 gold) a +0 plate armour (621 gold) [Shop] Zaexzun's Antique Armour Shoppe a +0 leather armour (68 gold) a +0 ring mail (136 gold) a +0 pair of gloves (153 gold) a +0 helmet (153 gold) a +0 ring mail (136 gold) a +0 robe (23 gold) [Shop] Heshacol's Armour Shop a +0 ring mail (40 gold) a +0 chain mail (45 gold) a +0 robe (7 gold) a +0 robe (7 gold) a +0 leather armour (20 gold) the +6 ring mail "Qefiug" {Stlth+} (438 gold) Stlth: It makes you more stealthy. a +0 robe (7 gold) a +0 pair of gloves (45 gold) the +0 plate armour of Fun {rF++ Str+5 Dex-4} (496 gold) Str: It affects your strength (+5). Dex: It affects your dexterity (-4). rF: It greatly protects you from fire. a +0 robe (7 gold) a +0 plate armour of positive energy (270 gold) [Shop] Sieschod's Assorted Antiques 3 scrolls of fear (283 gold) a +0 long sword of distortion (288 gold) a scroll of teleportation (81 gold) 2 potions of might (216 gold) a +0 morningstar (108 gold) a wand of polymorph (14) (432 gold) a scroll of teleportation (81 gold) a +0 rapier (108 gold) (0, 0, D:12) a ring of flight a +0 shortbow a +0 quarterstaff of draining a +0 robe a +0 dagger a +0 leather armour a +0 dagger a +0 shortbow a +0 robe a +0 dagger a +0 war axe a +1 plate armour a +0 long sword a +0 scale mail a +0 robe a +0 robe a +0 ring mail a +0 whip a +0 dagger a +0 dagger a +0 club a +0 robe a +0 dagger a +0 club a +0 giant spiked club a +0 giant spiked club a +0 chain mail a +0 mace a +0 robe a +0 leather armour a +0 hand axe a +0 dagger a +1 mace of protection 22 sling bullets a +0 short sword a +0 war axe a +0 longbow 9 large rocks a +0 shortbow 89 arrows a +0 shortbow a +0 ring mail a +0 club 21 poisoned darts a +0 ring mail a +0 giant club a +0 giant club 41 stones a scroll of immolation a +0 dagger a +0 robe a +0 robe of positive energy a +0 robe a +0 dagger a +0 long sword 29 bolts a +0 robe a +0 dagger a +0 hat 2 potions of lignification a +0 giant spiked club a +0 giant club a +0 battleaxe Level 13 of the Dungeon (4, -27, D:13) 10 stones a +0 robe a +0 trident 14 poisoned darts Level 14 of the Dungeon (20, -12, D:14) a +1 vorpal morningstar a +0 plate armour a +0 war axe a +0 hand axe a +0 arbalest a +2 arbalest of flaming a +0 robe a +0 dagger of electrocution 65 bolts a +0 arbalest a wand of polymorph (8) a +1 broad axe of flaming a +0 scimitar of flaming a ring of ice 8 large rocks 54 stones Level 15 of the Dungeon (0, 0, D:15) a potion of invisibility (15, -4, D:15) a boomerang a +0 scale mail a +0 flail a +0 ring mail a +0 great sword a scroll of vulnerability a +0 kite shield a +0 ring mail a +0 ring mail 37 stones a +2 war axe of draining a +0 battleaxe a +0 ring mail 12 bolts a +0 arbalest 5 large rocks a +0 longbow a +0 longbow the +3 mace "Vajelont" {freeze, *Rage Str-4 Int+6 SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-4). Int: It affects your intelligence (+6). SInv: It lets you see invisible. *Rage: It may make you go berserk in combat. a ring of poison resistance an amulet of magic regeneration a +0 leather armour 35 arrows a +0 longbow a +0 halberd a +0 flail 4 atropa-tipped darts a +0 buckler the Ecumenical Temple Level 1 of the Orcish Mines (16, -12, Orc:1) a staff of cold a +0 spear a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 dire flail a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club (30, -8, Orc:1) a +0 giant club a +0 dagger a +0 chain mail a +0 mace a +0 dagger a +0 chain mail a +0 battleaxe a +0 robe a +0 dagger a +0 ring mail a +0 short sword a +0 falchion a +0 robe a +0 dagger a +0 chain mail a +0 plate armour a +0 dire flail a +0 chain mail a +0 battleaxe a +0 plate armour a +0 great sword a +0 club a +1 mace of protection a +0 scale mail a +0 hand axe a +0 short sword a +0 dagger a +0 flail a +0 short sword (66, -31, Orc:1) a ring of flight the +9 plate armour "Boczekea" {-Cast Harm Dex+5 Stlth+} Dex: It affects your dexterity (+5). -Cast: It prevents spellcasting. Harm: It increases damage dealt and taken. Stlth: It makes you more stealthy. the +2 hood of the Assassin {Detection Stab+ Stlth++} It allows the wearer to sense nearby creatures. It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth: It makes you much more stealthy. a +1 pair of boots the +5 hand axe "Ywnoesku" {drain, rElec Dex+3} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. a +0 chain mail a +0 battleaxe a +0 plate armour a +0 mace a +0 dagger a +0 flail a +0 plate armour a +0 leather armour a +0 war axe a +0 short sword a +0 plate armour an amulet of faith the +3 chain mail of Muttered Phrases {-Tele rElec Dex+8} Dex: It affects your dexterity (+8). rElec: It insulates you from electricity. -Tele: It prevents most forms of teleportation. a +0 club a +0 battleaxe a +0 flail a +0 leather armour a +0 club a +0 battleaxe a +0 chain mail a +0 great sword a +0 leather armour a +0 chain mail a +0 whip a +3 long sword of freezing a +0 chain mail a +0 battleaxe a +0 vorpal hand axe a +0 leather armour a +0 club a +0 plate armour a +0 leather armour a +0 leather armour a +0 leather armour a +0 whip a +0 short sword a +2 vampiric dagger a +0 dagger a +0 dagger a +0 plate armour a +0 long sword a +0 giant club Level 2 of the Orcish Mines [Shop] Zeipesal's Self-Improvement Boutique a manual of Dodging (1200 gold) a manual of Hexes (1200 gold) a manual of Armour (1200 gold) a manual of Staves (1200 gold) [Shop] Nuibb's Weapon Emporium the +10 dagger of Valuable Assets {flame, *Slow Fly rPois Str+4} (1184 gold) It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+4). rPois: It protects you from poison. Fly: It grants you flight. *Slow: It may slow you when you take damage. 14 stones (23 gold) a +0 scythe (51 gold) 18 stones (30 gold) a +0 short sword (51 gold) the +5 dagger "Ginut" {venom, Fly rC+ Int+5 Dex-5} (739 gold) It poisons the flesh of those it strikes. Int: It affects your intelligence (+5). Dex: It affects your dexterity (-5). rC: It protects you from cold. Fly: It grants you flight. a +0 hand axe (51 gold) 17 arrows (57 gold) a +0 trident (59 gold) 6 datura-tipped darts (40 gold) a +0 mace (51 gold) [Shop] Obryrgh's Weapon Shop a +0 battleaxe (110 gold) a +3 rapier of draining (411 gold) a +3 vampiric halberd (493 gold) a +0 longbow (76 gold) a +0 falchion (51 gold) a +0 flail (59 gold) a +0 mace (51 gold) a +2 vampiric dagger (306 gold) a +0 spear (51 gold) the +1 arbalest of Alorimoze {venom, Fly} (331 gold) Any ammunition fired from it poisons the flesh of those it strikes. Fly: It grants you flight. a +0 falchion (51 gold) [Shop] Veheohuir's Antique Armour Emporium a +1 buckler of protection (495 gold) a +0 plate armour (690 gold) a +0 leather armour (60 gold) a +0 robe (21 gold) a +0 scale mail (120 gold) a +0 cloak (135 gold) a +0 ring mail (120 gold) a +0 ring mail (120 gold) [Shop] Qierpho's Armour Shop a +0 leather armour (24 gold) a +0 leather armour (24 gold) a +0 scale mail (48 gold) a +1 ring mail of poison resistance (156 gold) a +0 robe (8 gold) a +0 robe (8 gold) a +0 scale mail (48 gold) a +0 ring mail (48 gold) a +0 plate armour of poison resistance (324 gold) a +0 leather armour (24 gold) a +0 chain mail (54 gold) a +0 cloak (54 gold) a +0 leather armour (24 gold) (20, -29, Orc:2) a +0 robe a +2 war axe of freezing a +0 robe a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 plate armour a +0 ring mail a +0 dagger a +0 chain mail a +0 halberd a +0 robe a +0 dagger a +0 robe a +0 scimitar a +0 club a +0 spear a +0 flail 5 large rocks a +0 robe a +0 chain mail a +0 flail a +0 dagger a +0 dagger a +1 short sword of electrocution a +2 robe of willpower a +0 dagger a +0 troll leather armour a +0 plate armour a +0 ring mail a +0 dagger a +0 robe a +0 dagger a +0 flail a +0 flail a +0 war axe a +0 hand axe a +0 ring mail a +0 mace a +1 rapier of speed a +0 chain mail a +3 great sword of flaming a +0 plate armour a +0 broad axe a +2 robe of cold resistance a +0 dagger a +0 leather armour a +2 vampiric glaive a +2 robe of willpower a +0 mace a +0 club a +0 plate armour a +1 great mace a +0 robe a +0 leather armour a +0 war axe a +0 dagger a +0 robe a +0 short sword a +0 dagger a +0 chain mail a +0 halberd a +0 flail a +0 club a +0 chain mail a +1 trident of venom a +0 dagger a +0 leather armour a +0 falchion (46, -29, Orc:2) a +1 leather armour of cold resistance a +0 hand axe a +0 robe a +0 dagger a +0 plate armour a +0 plate armour a +0 long sword a +1 glaive of flaming a +0 chain mail a +3 glaive a +0 robe a +0 dagger a +0 short sword a +0 chain mail a +0 hand axe a +0 robe a +0 falchion a +0 leather armour a +0 short sword a +0 chain mail a +0 dire flail a +0 dagger a +0 club a +0 club a +0 chain mail a +0 halberd a +0 dagger a +0 flail a +0 plate armour a +0 long sword a +0 club a +0 flail Level 1 of the Lair of Beasts (0, 0, Lair:1) a potion of berserk rage a staff of fire 8 stones 28 bolts a +0 scimitar a +0 leather armour a scroll of amnesia a +6 ring of intelligence Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 rapier a +0 ring mail a +0 quarterstaff 7 atropa-tipped darts 4 large rocks a potion of berserk rage 13 arrows a +0 pair of gloves 22 bolts a +0 leather armour a +0 pair of gloves (14, -31, Lair:2) a +0 leather armour Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 spear (37, -5, Lair:3) a potion of ambrosia 17 bolts a +0 barding a staff of air a +0 leather armour a +0 long sword a +4 ring of evasion Level 4 of the Lair of Beasts (2, -21, Lair:4) a +0 club a potion of brilliance 6 stones a +0 scale mail a +0 helmet a +0 ring mail a +0 ring mail a +0 chain mail a +0 shortbow a +0 ring mail a +2 vorpal shortbow a +0 shortbow 2 scrolls of amnesia 104 arrows a +0 shortbow 3 silver boomerangs a +0 shortbow the +7 hand axe of Karma {pain, *Rage rC++ Str+4 Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+4). Int: It affects your intelligence (+3). rC: It greatly protects you from cold. *Rage: It may make you go berserk in combat. Level 5 of the Lair of Beasts (21, 6, Lair:5) 7 bolts a scroll of amnesia a +0 kite shield a +2 flail of holy wrath a +0 hand axe 34 sling bullets the +7 great mace of Change {flame, rF+ Stlth+} It burns those it strikes, dealing additional fire damage. rF: It protects you from fire. Stlth: It makes you more stealthy. Level 6 of the Lair of Beasts (31, -27, Lair:6) 13 bolts a staff of earth a +0 long sword the +2 ring mail of Refuge {*Corrode rElec Will+ Dex+4} Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Will: It increases your willpower. a +0 pair of boots a +0 leather armour 2 potions of degeneration a +0 chain mail a piece from Xom's chessboard (15/15) the +5 quarterstaff "Reatijue" {pain, rElec Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+4). rElec: It insulates you from electricity. a +0 scimitar a +1 morningstar of protection 14 arrows a +2 vorpal morningstar a +0 scythe Level 1 of the Spider Nest Level 2 of the Spider Nest (37, -11, Spider:2) a +0 leather armour a +0 hand axe a +0 leather armour a +1 kite shield of poison resistance a +0 war axe 19 bolts a +0 scale mail a +0 pair of gloves a +0 cloak of willpower a +4 rapier of electrocution a potion of lignification a scroll of immolation the +3 leather armour of Circular Logic {Contam rF+ rC+ MP+9} rF: It protects you from fire. rC: It protects you from cold. MP: It affects your magic capacity (+9). Contam: It causes magical contamination when unequipped. a +7 trident of freezing the +6 scale mail of the Several Demons {rElec Dex+2} Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. 23 stones a +0 robe a +2 plate armour of fire resistance a +0 hand axe a staff of poison Level 3 of the Spider Nest (6, 61, Spider:3) 25 sling bullets (still there?) a wand of polymorph (5) (still there?) a +0 scale mail (still there?) the +2 battleaxe of Descent {spect, rF- rC+ Str+4} (still there?) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+4). rF: It makes you vulnerable to fire. rC: It protects you from cold. a potion of attraction (still there?) a +0 dagger of protection (still there?) 19 stones (still there?) Level 4 of the Spider Nest (29, 0, Spider:4) a redback corpse (30, 0, Spider:4) a hornet corpse (37, 8, Spider:4) a ghost moth corpse (38, 9, Spider:4) a hornet corpse (still there?) a spark wasp corpse (still there?) (38, 10, Spider:4) a demonic crawler corpse (39, 9, Spider:4) a hornet corpse (39, 10, Spider:4) a hornet corpse (39, 11, Spider:4) a jumping spider corpse (40, 10, Spider:4) a tarantella corpse (still there?) an orb spider corpse (still there?) (41, 11, Spider:4) a spark wasp corpse (42, 10, Spider:4) an orb spider corpse (42, 12, Spider:4) an orb spider corpse (still there?) a demonic crawler corpse (still there?)