Hannibal Level 1 of the Dungeon (0, 0, D:1) a +0 mace (10, 1, D:1) 32 sling bullets (33, 5, D:1) a +0 club (0, 18, D:1) 23 stones (17, 22, D:1) a +0 short sword (17, 25, D:1) a stone (24, 27, D:1) 12 bolts (17, 28, D:1) a stone (9, 30, D:1) a +0 dagger (24, 30, D:1) a +0 club (-1, 36, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, 11, D:2) a +0 short sword (15, 13, D:2) a +1 mace a +0 robe (5, 24, D:2) a +0 ring mail (33, 37, D:2) a +0 leather armour (-4, 38, D:2) a +0 ring mail Level 3 of the Dungeon (3, 0, D:3) a +0 dagger (-47, 5, D:3) a stone (-40, 5, D:3) a +0 war axe a +0 leather armour a +0 hunting sling 10 stones a cursed +0 club (-26, 6, D:3) a +0 leather armour (-4, 10, D:3) a +0 flail a +0 hunting sling (-5, 16, D:3) 27 stones (-11, 17, D:3) a +0 dagger (-1, 17, D:3) a +0 dagger (3, 17, D:3) a +0 club (-13, 19, D:3) a +0 club (-3, 19, D:3) a +0 spear a +0 hunting sling (-4, 20, D:3) a +0 dagger (-27, 22, D:3) a +0 whip (-6, 22, D:3) a +1 vampiric hand axe (-5, 22, D:3) a +0 dagger (-41, 40, D:3) a stone (-40, 41, D:3) 3 stones (-37, 42, D:3) a stone (-32, 46, D:3) a stone (-31, 46, D:3) a cursed -2 trident (-32, 48, D:3) a stone (-33, 49, D:3) a stone (-31, 49, D:3) a stone (-26, 49, D:3) 8 javelins (-16, 49, D:3) a +0 dagger (-33, 50, D:3) a stone (-34, 52, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) the +7 quarterstaff of Utul Orr {vamp, rN++ Str+3 Int+2 Dex-5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+3). It affects your intelligence (+2). It affects your dexterity (-5). It greatly protects you from negative energy. (-54, 5, D:4) a +0 hunting sling (-38, 6, D:4) a potion of poison (-50, 9, D:4) a +0 robe (-51, 11, D:4) 2 stones a +0 whip (-49, 12, D:4) a stone (-48, 12, D:4) a stone (-31, 12, D:4) a +0 quarterstaff (-29, 23, D:4) 16 arrows (-24, 26, D:4) a +0 hunting sling of evasion (-31, 36, D:4) a +0 club (-30, 37, D:4) a +0 club (-29, 38, D:4) 15 sling bullets of flame (-13, 41, D:4) a +0 ring mail (-10, 43, D:4) 4 curare-tipped needles (-37, 44, D:4) a +0 rapier (-11, 47, D:4) 18 stones Level 5 of the Dungeon (0, 0, D:5) a +0 war axe (-3, 3, D:5) a +0 ring mail (-18, 4, D:5) a +0 robe (0, 8, D:5) 8 stones (4, 10, D:5) a +0 scale mail (21, 13, D:5) a +0 hand axe (7, 14, D:5) the +0 chain mail of a wizard's laboratory {rCorr SInv} It enhances your eyesight. It protects you from acid and corrosion. (25, 15, D:5) 16 stones (7, 17, D:5) 3 arrows (-17, 18, D:5) a cursed +0 leather armour (4, 19, D:5) a +0 dagger a +0 hand axe a +0 hand axe a +0 ring mail a +0 dagger a +0 robe (-12, 21, D:5) a cursed -3 club (6, 21, D:5) an arrow (1, 22, D:5) a +0 club (5, 23, D:5) a +0 shortbow 14 arrows (16, 27, D:5) a +0 leather armour (-6, 29, D:5) a +0 flail (-18, 31, D:5) a +0 shortbow 23 arrows a +0 robe (28, 32, D:5) 19 stones (36, 32, D:5) an arrow of flame (-16, 35, D:5) 2 arrows (30, 35, D:5) a +0 shortbow 10 arrows of flame (-16, 36, D:5) an arrow (37, 42, D:5) 19 arrows (8, 43, D:5) a +0 mace (29, 43, D:5) a potion of poison (-18, 44, D:5) 12 bolts of flame (-26, 46, D:5) 18 exploding sling bullets (-17, 47, D:5) 21 poisoned needles (1, 48, D:5) a +0 scale mail Level 6 of the Dungeon (-24, 6, D:6) a +0 flail (-43, 10, D:6) 19 stones (-36, 10, D:6) a cursed +0 club (-17, 11, D:6) a +0 short sword (-11, 11, D:6) an arrow (-33, 12, D:6) a +0 quarterstaff (-14, 12, D:6) a tomahawk (-13, 12, D:6) a tomahawk (-12, 12, D:6) a +0 shortbow 23 arrows (-18, 13, D:6) an arrow (-46, 17, D:6) a +0 dagger (-48, 18, D:6) a +0 flail (-18, 24, D:6) a +0 robe (-43, 26, D:6) 4 stones (-10, 26, D:6) 18 arrows (-44, 27, D:6) a stone (-13, 27, D:6) a +0 robe (-7, 27, D:6) a +0 leather armour (-2, 33, D:6) 17 stones (-18, 38, D:6) 19 sling bullets (-18, 43, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 club the +0 ring mail "Izimn" {rElec MR+ Str-3 Int-4 SInv} It affects your strength (-3). It affects your intelligence (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. It enhances your eyesight. (11, 2, D:7) a +0 club (9, 5, D:7) a +0 dagger (8, 15, D:7) a +0 halberd a +0 chain mail (8, 16, D:7) a +0 flail (-9, 31, D:7) a +0 whip (-20, 33, D:7) a +2 quarterstaff of speed (18, 39, D:7) a +0 leather armour a cursed -2 mace