Harunobu Level 1 of the Dungeon (2, 50, D:1) a +0 club (7, 36, D:1) a +1 helmet (11, -8, D:1) a +0 dagger (11, -5, D:1) a +0 dagger (11, 13, D:1) a +0 dagger (21, 32, D:1) a stone (23, 6, D:1) a +0 club (43, 1, D:1) a +0 club 5 tomahawks (45, 20, D:1) a +0 whip (47, 48, D:1) a +0 club Level 2 of the Dungeon (0, 8, D:2) a +0 leather armour (6, -4, D:2) 15 arrows (8, 6, D:2) a +0 club (9, 0, D:2) a +0 club 14 stones (11, 2, D:2) 4 stones (12, 4, D:2) a stone (17, 1, D:2) a +0 short sword (22, -1, D:2) a +0 club (24, 27, D:2) a +0 hand axe (26, 33, D:2) a +0 hand axe (30, 20, D:2) 28 sling bullets (34, 14, D:2) a +0 ring mail Level 3 of the Dungeon (6, -2, D:3) a +0 leather armour (11, 24, D:3) a cursed -2 plate armour (11, 27, D:3) a +0 scale mail (12, 30, D:3) a +0 scale mail (14, -1, D:3) a +0 club a +0 hunting sling 21 stones (21, 20, D:3) a +0 whip (26, 19, D:3) a +0 robe (26, 20, D:3) a +0 short sword (33, 6, D:3) a +0 giant club (37, -2, D:3) a +0 hunting sling 17 stones (39, 0, D:3) 11 poisoned needles (40, 23, D:3) a +0 hand axe a +0 chain mail (43, 22, D:3) 10 arrows (46, 12, D:3) 19 stones (47, 27, D:3) 16 bolts (50, 37, D:3) a cursed -3 club Level 4 of the Dungeon [Shop] Wyss's Gadget Shoppe a wand of random effects (10) (78 gold) a crystal ball of energy (260 gold) a wand of iceblast (8) (156 gold) a wand of random effects (16) (117 gold) a wand of polymorph (8) (130 gold) a wand of acid (9) (338 gold) a wand of flame (16) (117 gold) a crystal ball of energy (260 gold) [Shop] Ereu's Antique Weapon Emporium a +0 war axe (105 gold) a +0 long sword (105 gold) the cursed +1 falchion of the Tooth {distort, *Contam rC+ MR+ Dex+6 SInv} (1209 gold) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+6). It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. It causes magical contamination when unequipped. It has a curse placed upon it. a +2 long sword of holy wrath (549 gold) a +0 broad axe (120 gold) a +6 hunting sling (1005 gold) the +6 hand axe "Uppeidig" {flame, +Rage Int+2} (1503 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It lets you go berserk. (0, 0, D:4) a +0 mace (12, 5, D:4) 17 stones (13, 30, D:4) 18 bolts (15, 9, D:4) a +0 pair of boots (21, -15, D:4) a +0 hunting sling (26, -5, D:4) a cursed +0 leather armour (35, -7, D:4) a +0 robe (49, 28, D:4) a +0 giant club (51, -12, D:4) 20 arrows (61, -10, D:4) 5 tomahawks of dispersal Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 robe (3, 1, D:5) a +0 leather armour (5, -28, D:5) a +0 plate armour (10, 8, D:5) a +0 pair of gloves (11, -30, D:5) a cursed -1 robe (14, -46, D:5) a +0 leather armour a +0 scale mail (15, -46, D:5) a cursed -2 flail a +0 ring mail (16, -46, D:5) a +0 club (16, -45, D:5) a +0 morningstar a +1 flail of protection a +0 leather armour (21, -36, D:5) a cursed -3 rapier a +0 leather armour (35, 13, D:5) a +0 dire flail of crushing a +0 chain mail (39, 4, D:5) 24 stones (43, -13, D:5) 17 stones (43, 9, D:5) a +0 scale mail (45, -8, D:5) a +0 dagger (47, 15, D:5) a +0 war axe (49, -43, D:5) 14 stones (53, 0, D:5) a +0 dagger (53, 1, D:5) a +0 chain mail a +0 falchion a +0 hand axe Level 6 of the Dungeon (10, -1, D:6) a +0 dagger a +0 robe (12, -18, D:6) a ration (12, -1, D:6) a +0 mace a cursed +0 leather armour a +0 dagger a +0 leather armour of fire resistance a cursed -3 dagger (16, -15, D:6) a tomahawk (18, -15, D:6) a tomahawk (19, -17, D:6) 7 tomahawks (23, -12, D:6) a tomahawk (24, -15, D:6) a +0 chain mail (24, -12, D:6) a +0 giant club a +0 short sword a +0 scale mail a +0 whip a +0 flail a +0 chain mail a tomahawk a +0 plate armour an orc skeleton (30, -9, D:6) a +0 war axe (32, -4, D:6) a jackal skeleton